I'm playing around in mspaint as usual to help me solve it. I've gone through so many different combinations for this last panel.
I think I just need to draw up a panel with every symbol on it so I can visualise it all clearly.
I wish I had some colored paper for this puzzle.
Anyone figure out the puzzle in the boat?The sound puzzle with the dripping water. It sounds like Low, High, Medium, but there are 7 dots and they're even different colors...
Crayons? Colored Pencils? A Printer? it's easy to add colors to paper. As a last resort, you can always bleed on it.
I like the game, but here's my problem with the game. Sorry, but I'm going to keep comparing this to Myst.
What do I like about Myst? Figuring out how things work. Puzzles are solved by figuring out how they work. Figure out the concept, and you're done.
What do I like about The Witness? Figuring out how things work. Once you figure out how the different puzzles work however, you then go on to solve more and more complex puzzles using the same concept. Solving them is a very tedious exercise.
The Keep maze puzzles were really fun, as you had to figure out the rules for each one (the 3rd one was especially ingenius). The Marsh tetris puzzles on the other hand? Incredibly tedious. I'm at the point where I'd rather just YouTube the solutions instead of resorting to printing out little paper cutouts.
I had to look that one up.Anyone figure out the puzzle in the boat?The sound puzzle with the dripping water. It sounds like Low, High, Medium, but there are 7 dots and they're even different colors...
Quick question. I've done seven lasers and I've proceeded quite far past the top of the mountain. If I keep going, will I still be able to go back and get the hundreds of things I missed?
Haven't done any post-endgame puzzles yet (I'm taking a break from puzzling today), but I poked around in theand found some audio logs in this first area you have access too (I assume there are more areas and more logs past these). Kind of spoilery talk about these post-endgame audio logs follow:undergroundSo the narrators are actually people, or specific characters at least? I don't know what to think now. It could still fit into my theory that the game is all in the mind of a person if you think of the narrators as aspects of their psyche ala Inside Out but I'm not so sure about that anymore. Rather, they also seem to allude to dreaming? So perhaps the game is some sort of forced lucid dream that they crafted and you're diving into, more like Inception...
So the puzzles just after symmetry- do they do anything or are they just extras? I did them all and nothing seemed to happen?where you line up the rocks out to sea
How do you get theboat
Also, what is the best order of locations to go in?
You should post this kind of stuff in the story / completed spoiler thread. It's getting no love at the minute and it's really hard to post in here about it.
http://www.neogaf.com/forum/showthread.php?t=1177055
Find a place where.a boat can be boarded
Best order depends on what you are trying to do.Do symmetry, desert ruin, shady trees, bunker, and keep to beat as many areas as possible ASAP without outside knowledge. Do marsh, treehouse, quarry, and jungle (listed in decreasing priority) to learn knowledge you need in other areas. Monastery and town are the least essential, and town should definitely be last.
Anyone have any tips for this one?
In the treehouse area.
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Previously I'd been grouping single stars with like colors but I can't figure out how to do that in this one without separating the green squares.
Anyone have any tips for this one?
In the treehouse area.
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Previously I'd been grouping single stars with like colors but I can't figure out how to do that in this one without separating the green squares.
edit: I actually solved it but don't really understand why.There was one green one off by itself but I thought they had to all be together. ANd consequently now I don't understand the next one lol
I found thedock with the weird washing machine thing in it but no boat.
Also, can you explain where and what theAlso you know if you beat an area if you get theshady tree, and bunker look like?correct?laser
You can't see the boat until you call it. There's something you have to interact with.
Shady trees is accessed by a door between the quarry and the logging area. The bunker is the building on the side of the mountain.
Yes, you get a laser for beating each area.
Have I been staring at this mountain floor too long?
Can I get the long piece or is it impossible? http://puu.sh/mOuf3/1052627809.jpg
Thank ya!
I interact with somethingin the dock area?
There should be apanel with an arrow-shaped line.
I believe it's impossible.
? In theI've only finishedroom with the Washing Machine?so far if that makes a difference.symmetry
Oh, sorry.I thought you meant another dock because I didn't actually do symmetry.
There are several docks on the island. One of the others will have it.
Yeah I get that. Was hoping for some revelations coming back today. The problem is I'm not sure where to go exactly. I'll keep hopping around and hope something clicks. Just got to theand working on those - cool discovery there.Greenhouse
How do you guys know how many puzzles you've solved?
Also, the mechanic of having to go back to a previous puzzle panel if you mess up is just annoying.
Has anyone done the shadow puzzles?
Ahhh okay. Which one if you don't mind me asking? Also! What is thisXD No tutorial for this!Desert Ruin puzzle!
Boathouse in the quarry, big dock in the town, and little dock on the mountainside beach are all available.
Yeah, what's your question?
Just started and although I'm committed to working through this game naturally, I have a couple early game puzzle questions:
#1. If I come to a puzzle that looks ridiculously simple (yet I don't clear it after trying a few random methods from points A to B), does that mean it generally requires a visual cue for a particular pattern outside of the puzzle block?
#2. If 'yes', are these visual clues generally in the close vicinity?
I apologize if these are daft questions, I just want to make sure a particular puzzle solution isn't half-way across the island, especially when I'm not entirely sure what to look for at this early stage.
#1. If I come to a puzzle that looks ridiculously simple (yet I don't clear it after trying a few random methods from points A to B), does that mean it generally requires a visual cue for a particular pattern outside of the puzzle block?
#2. If 'yes', are these visual clues generally in the close vicinity?