Any hint on the Logic of this? (rainbow puzzle)
https://fbcdn-sphotos-c-a.akamaihd....8_10156494305770402_7734245736804379057_o.jpg
https://fbcdn-sphotos-c-a.akamaihd....8_10156494305770402_7734245736804379057_o.jpg
I don't recalla sound puzzle going up the mountain. Is this a secret? Then don't tell me lol. Anyway, if by stopping your movement you meant your line, then it's something else stopping it. Usually those type of puzzles have two starting points...
explicit:invisible symmetry
It will make a save before the ending, so you can continue from there.
Any hint on the Logic of this? (rainbow puzzle)
https://fbcdn-sphotos-c-a.akamaihd....8_10156494305770402_7734245736804379057_o.jpg
There aren't any superfluous lasers.
Count how many locks opened up on the box so you could open the final area up.
In the end I probably spent around five hours on this puzzle. I did it mostly on my own except for a couple of small nudges in this topic to get me on the right track. Both of these I already thought I had to do, but it was nice to get confirmation. So w felt pretty good that I did it mostly on my own, and it was a fun puzzle. I still feel a bit annoyed though about(one which said to listen to notes other than the drip-drop and one to consider the rules of symmetry)the noise for orange fitting the solution so poorly. Especially so when I could sort of reason out the orders for black and purple without having to hear the noises. Can anyone tell me what noise is supposed to give you the order of the orange dots? Is it the one I described how I can sort of see if I do the hearing equivalent of squinting, or is it another one?
So the lock needed 7 lasers, but if none of the lasers are superfluous that means that those 4 other lasers have affected the mountain in some way I guess?
So I'm inside the mountain and I really hate the way they handled thepillar puzzle panels.
Rather than having you rotate around the pillar as you draw the line, why not just have the panel rotate around the pillar? I had to stop because I was stuck on one of them and I was starting to get nauseous from all the spinning.
I had enough problems with getting motion sick up until they added the beta patch but designing those puzzles like that just seems like a silly oversight.
Question about a couple puzzles in The Town.
It's about the ones you access by doing the audio puzzle in the basement to get the staircase to come down. The ones where you change the lights between red/green/blue. I solved both puzzles and nothing happened. Is anything supposed to happen? Or are these just some extra puzzles to do?
Last I checked my score was about ~, should I be able to get there by now probably if I just find the path, or is it some grand reward for being a completionist?470+90
Also the enclosed area, seems to be pointless?behind the windmill, after the orchards
As far as anyone knows, those don't do anything.
Hey guys
Need a few pointers re. endgame stuff. I'm at the point where I'm pretty tired of walking around with no purpose, and as a result I'm probably not looking hard enough where I should...
In several progressively more revealing spoilers:
I'veright before the ending andopened the stone doorcompleted all of the panels in the cave but it doesn't seem like they unlocked anything...
...although the four on the floor did make sounds that seemed to imply that they triggered something somewhere, but I have no idea what;
in the starting area, I know there's anenvironmental puzzle you can get around the gate, but that involves getting it to close again, and I've been told that the way to do this would become apparent after finishing the cave, but it really didn't
I think I've done pretty much everything in the game beyond that (and collecting more environmental puzzles, some of which I have no idea how to get fsr it sound like it's a special one, andthe shipwreck) so if anyone could give me a hint or two about where to head next, that would be appreciated!like the one that seems separated into two metal pieces near
I'veright before the ending andopened the stone doorcompleted all of the panels in the cave but it doesn't seem like they unlocked anything...
in the starting area, I know there's anenvironmental puzzle you can get around the gate, but that involves getting it to close again, and I've been told that the way to do this would become apparent after finishing the cave, but it really didn't
Potential spoilers for near the starting area
You know the brown rocky area with palm trees opposite the starting castle.. There's nothing there besides the statue of a man reaching for a goblet/the sun. Without giving too much away, is it just symbolism or is there more to it?
Don't over think it but if you want another hint,.the lasers all do the same thing
You see the other half by standing across from the panel on the far side of the room.
It'sacross the way, but somewhere in the middle of the water levels.
There aretwo places where you can see 80% of the solution. From there, there are only a few possibilities. These two places are when the water is high or low (you don't need to race and look at the reflection when the water is moving
As far as anyone knows, those don't do anything.
It was the opposite for me!I thought the water dripping was random and used just the ship creaking to draw the orange line. Ship creaking is always mid-low-mid-high.
The intended solution is that both noises are non-random, and you need to make one line hit the water drip pattern (using purple and black dots) and make the other line hit the ship creaking pattern (using orange and black dots). I realize now that the water sounded random because I was trying to make it fit all seven dots; the pattern would have revealed itself if I didn't approach it with preconceived ideas.
Which is exactly what the nearby audio log was reminding you to do! Guess I'm to be held responsible for my actions.
Are you sure thatnot even one of the puzzles in the cave unlocked something?
you should have found something that can help you with that near the end of the cave section.
I think this will be my last question here, thank you everyone for answering me in the past:
To those who have done everything in the game,
before uninstalling it I began to watch the fourth movie. After hearing someone talk about a new shopping arriving in his town, I saw that I wasn't even past 1/20 of it. I don't have time to spend watching a still movie so I'd like to know what is its content, and if something happens at the end. You can give me the full answer at this point, without hints.
So anyway, even now that I know the intended solution, I can't see how the creaking noises are supposed to fit with that. That would be medium large medium small which corresponds to medium>low>medium>high pitches. I can't hear anything that sounds like that. Do you have to be in a certain location of the boat to hear it, or am I just deaf?
I do hear how the droplet sounds fit the intended solution at least. You'd have to know to start on low (could just as well have started on high or medium pitch) but you'd be able to figure out that the last dot in the sequence had to be medium black, so then the first one would had to correspond to the low note
You can actually skip to the end yourself using the panel! But also...
The whole video is one long +1 puzzle (the sun moves across the screen and takes your cursor along with it).
And you can read the full text here: http://ludix.com/moriarty/psalm46.html
You can hear both noises while standing at the panel. The creaking noises loop irregularly over the dripping water, but there is always a long pause between its loops.
Yeah, the fact that the puzzle doesn't provide too many possible paths was very helpful. Looks like people even brute-forced it: http://www.destructoid.com/the-witness-puzzle-that-s-vexing-everyone-update--337319.phtml
You know what, I think maybe my musical training is making me overthink the creaking sounds. I will have to check tomorrow (going to bed now) but are the sounds you use for the creaking drawn out? If so, I couldn't think of them as one sound each, as the pitch was not constant in many of them, but tried to divide each sound into a sequence of shorter sounds if that makes sense. I'll need to confirm tomorrow whether my suspicions are correct.
I could have sworn I posted earlier, but I suppose a mod deleted my post? I didn't it contained anything even close to a spoiler, but a'ight.
Question about a couple puzzles in The Town.
It's about the ones you access by doing the audio puzzle in the basement to get the staircase to come down. The ones where you change the lights between red/green/blue. I solved both puzzles and nothing happened. Is anything supposed to happen? Or are these just some extra puzzles to do?
As far as anyone knows, those don't do anything.
I was confused about this as well. Considering this was one of those puzzles where I had to draw things out, I would have preferred some sort of acknowledgement or progress.
Wow, that's surprising. They seemed difficult enough to warrant some kind of progression to something else but that's fine that they don't. I actually thought they were pretty sweet puzzles. I started thinking maybeI had to solve them in another direction like some other puzzles.
Maybe you guys shouldgo outside a bit more.Maybe appreciate those flowers a bit more.
Maybe you guys shouldgo outside a bit more.Maybe appreciate those flowers a bit more.
Well that makes more sense! Funny howI think it's better demonstrated a different way:
The exact distinction between those rules:
There's a specific symbol tied to the 'colours must be separated' mechanic - the square with rounded corners. Those tetris pieces are their own distinct symbol
listening to a recent Gamers with Jobs cast. they do not have good things to say about this game...
https://www.gamerswithjobs.com/node/1299508
Just because we've found all the big surprises doesn't mean there aren't little ones remaining.
Like this thing that will make everyone kick themselves.
(Spoiler for the bunker):
Do you mean the green and red environment puzzles on the side of the container or something else, related to the two puzzles on either side of the colour switcher?
You can do both of those without solving the puzzles, though?Maybe you guys shouldgo outside a bit more.Maybe appreciate those flowers a bit more.
So I just "beat" the game and I'm not sure what to do now. Here's where I'm at:
I just got in the flying elevator and it zoomed around the island and the game ended and asked me if I wanted to start a new one. At that point I'd gotten all but 1 of the lasers. I then re-loaded my game, left the elevator, got the final laser. Now I don't know what to do. There are black pillars everywhere on the island that haven't done anything.
So far I've unlocked 2 of the "honeycomb" puzzles that play the videos underground (the one near the beginning, and the one on the side of the mountain).
The only puzzle that I can think of that I haven't solved is the one near the "sun" area, on the beach.
Any hints on what I should be doing now?
So I just "beat" the game and I'm not sure what to do now. Here's where I'm at:
I just got in the flying elevator and it zoomed around the island and the game ended and asked me if I wanted to start a new one. At that point I'd gotten all but 1 of the lasers. I then re-loaded my game, left the elevator, got the final laser. Now I don't know what to do. There are black pillars everywhere on the island that haven't done anything.
So far I've unlocked 2 of the "honeycomb" puzzles that play the videos underground (the one near the beginning, and the one on the side of the mountain).
The only puzzle that I can think of that I haven't solved is the one near the "sun" area, on the beach.
Any hints on what I should be doing now?
edit: just figured out my second question!Hints in order of increasing specificity:
Go back to the mountain.
Take a close look at the top.
Specifically the orange box you used to get inside the mountain.
How many locks did you need to expose the puzzle, and how many lasers are there?
7 locks, 11 lasers. Where are the other locks?
Look at the bottom of the box.
You can do both of those without solving the puzzles, though?