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The Witness |OT|

lt519

Member
Learning the mechanics is fun. Using the mechanics in increasingly complex puzzles is fun. Understanding how the mechanics would still apply after they add in additional wrinkles is fun.

I will agree the Marsh was probably the most well done area in terms of staying fresh. I guess I just see the mechanics as a set of instructions we are learning how to use. Adding small wrinkles doesn't make it more complex because they only add one wrinkle at a time. There is a linear progression through the puzzles, so much so, that the new wrinkles and how to solve them are immediately apparent. Adding an element from another puzzle section is just adding another instruction. I don't see it as being more complex, just another instruction to complete the puzzle, like cooking from a recipe. I did enjoy the town, where it was a smattering of everything, but it changed enough from puzzle to puzzle to stay interesting. I hope the mountain is a lot like that.

I struggled most with finding out the individual concepts and some of the better wrinkles like on Symmetry Island where the entire rules changed. Those were the most fun, that discovery of new rules, not repeating puzzles with tweaks to rules. Then you have levels like The Jungle or The Desert and I just want to skip it because I know the rule, I know what to do, but I don't want to spend the next hour
finding exactly where to stand or listening to a chirp sequence over and over to map it out
. I want to go discover a completely new rule.

It'll just be a fundamental disagreement I have with most people, and that's OK. I still enjoy the game overall, but sometimes I really don't enjoy the repetition (wrinkles and all) because the wrinkles don't really make it harder for me and I'm not sure I enjoy the base puzzle mechanic. I just think the game would have been much better had they focused on more of the discovery mechanics. I'd take 5 new mechanics and 200 less puzzles if the development time had to go somewhere.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Oh my goodness. It took me so much time to figure out the desert rules, but when I did...I felt like such an idiot.
 
There's a great little puzzle collection that specialises in being portable to different platforms, it's a toolset that's designed to make it easy to implement new puzzles. It should - in principle - be very possible to add Witness puzzles to it.

The downside, though, is that implementing that would rather miss the point with the whole 'learning through experimentation and observation' theme the core game has going for it; by its very nature, it'd have to explain all the mechanics for the benefit of non-Witness players.

The
triangle puzzles
are right there.
 

Acccent

Member
I swear John Blow took some inspiration from Alcazar. I solved the puzzle on
the beach behind the sun temple
using very similar methods to those I use for solving an Alcazar puzzle.

When this came out, J Blow praised it quite a lot. It's actually what led me to try it out, haha. If you go to the game's website, there's a quote by him:
"These puzzles are pretty neat [...] The way dependencies propagate is surprising and interesting-feeling."
- Jonathan Blow, creator of Braid and The Witness
 

Llyrwenne

Unconfirmed Member
Current stats :
523 panels solved, +132, +4

One of the ones I'm missing is the credits gate, so I know where and how to get that one, but the other two have me stumped. They are both on the river / bamboo pillar. Pictures below of them on the pillar. I'd love some hints on where to look for them.

( IMAGE LINK )
I believe this to be related to the boat shack like another one on the same side of the pillar I already got, but I just don't see it.

( IMAGE LINK )
No idea where to find this one.
Can anybody who has done all help me out here? Just a hint / direction if possible...
 

Acccent

Member
Can anybody who has done all help me out here? Just a hint / direction if possible...

Both are things you already did, except you now have to do a variation of them. Also the shape of the first one will not help you at all in finding out where it is.
 

boeso

Member
Oh my goodness. It took me so much time to figure out the desert rules, but when I did...I felt like such an idiot.

Yeah I did the same, I was getting really angry speaking out loud: right I've tried everything, there's nothing to go on all there is are these stupid
reflection pu....ohhh!
Sneaky bastards. I swear the first hour or two was spent discovered the rules in anger after not being able to 'get it' straight away and reluctantly stepping back and going ok, what is in-front of me/what did I learn from the previous area. Guess I've just become accustomed to piss easy games constantly hand holding. But once I finished a few areas and started approaching the puzzles more patiently and calm headed, began to move through much quicker than before even though at the time I felt I was taking too long to formulate solutions.
 

Kyuur

Member
Been avoiding this thread like the plague for fear of spoilers. Encountered a puzzle that we just couldn't wrap our head around and thought I'd ask in here:

The puzzle is on a gate behind another solvable puzzle gate, heading toward an area with a rail track, an elevator of some sort next to the shadow puzzles. It has two tetris blocks, one L on the left and one |‾ on the right. So here's what is getting me:

We have experienced the tutorial for Tetris pieces and figured out one or two rotation puzzles as well. Neither of the pieces are rotated. The one on the right (|‾) is right next to the right hand border of the puzzle, so how is it possible to make that shape!?

Also, if it isn't a spoiler, how do you see your progress? I've seen people noting how many puzzles they've completed.
 
The puzzle is on a gate behind another solvable puzzle gate, heading toward an area with a rail track, an elevator of some sort next to the shadow puzzles. It has two tetris blocks, one L on the left and one |‾ on the right. So here's what is getting me:

We have experienced the tutorial for Tetris pieces and figured out one or two rotation puzzles as well. Neither of the pieces are rotated. The one on the right (|‾) is right next to the right hand border of the puzzle, so how is it possible to make that shape!?

Also, if it isn't a spoiler, how do you see your progress? I've seen people noting how many puzzles they've completed.

Lots of people get stuck on that one, but it is a big stepping stone in removing the mental blocks needed for these.

Rethink the actual shape you are trying to make. Since that one is impossible, what else can you make?

Puzzle completion is in the load game menu.
 
So I found a paper
diagram that is diamonds with arrows instead of the normal hexagons, where do I take that?

edit: sorry, didn't notice no one else had posted after my last post.


you already saw that diamond pattern somewhere...

Definitely gonna need more than that :) I have no recollection of any other "multi input" panel like the video player hex.
 

Kerned

Banned
So I found a paper
diagram that is diamonds with arrows instead of the normal hexagons, where do I take that?

edit: sorry, didn't notice no one else had posted after my last post.




Definitely gonna need more than that :) I have no recollection of any other "multi input" panel like the video player hex.
You saw it quite a while ago.
 

Reynx

Member
Very late game question for the
challenge.

Is there a pattern or reason to the way the triangle puzzles appear in the 5x5 pillar area you have to walk through? I'm spending so much time running around trying to find where the puzzles appear and by the time I do, I don't have enough time to solve them.

Please don't tell me what the actual pattern is though!
.
 

Bowlie

Banned
Very late game question for the
challenge.

Is there a pattern or reason to the way the triangle puzzles appear in the 5x5 pillar area you have to walk through? I'm spending so much time running around trying to find where the puzzles appear and by the time I do, I don't have enough time to solve them.

Please don't tell me what the actual pattern is though!
.

You can know where they are beforehand.
 
Very late game question for the
challenge.

Is there a pattern or reason to the way the triangle puzzles appear in the 5x5 pillar area you have to walk through? I'm spending so much time running around trying to find where the puzzles appear and by the time I do, I don't have enough time to solve them.

Please don't tell me what the actual pattern is though!
.

Yes there is, you can find it only while doing the challenge.
 
Very late game question for the
challenge.

Is there a pattern or reason to the way the triangle puzzles appear in the 5x5 pillar area you have to walk through? I'm spending so much time running around trying to find where the puzzles appear and by the time I do, I don't have enough time to solve them.

Please don't tell me what the actual pattern is though!
.

There very much is a way to know where the puzzles spawn in the maze and by the time you get to that maze you have the map.
 

Eklesp

Member
Gotta take a break and play Firewatch this week. Doing pretty good, 280 puzzles.
Still finding new things but I am not moving through the sections as fast as I would like. I will probably keep coming back to this game for a while.
 
OK found it.
Basically just the way to reset the "Hotel" ending door without resetting the whole game.


If you solve that puzzle is there any way to get back out into the rest of the island? or does it actually have to be the final thing you do in the game?
 
OK found it.
Basically just the way to reset the "Hotel" ending door without resetting the whole game.


If you solve that puzzle is there any way to get back out into the rest of the island? or does it actually have to be the final thing you do in the game?

The game will stop saving when you activate the hotel door. You will always end up with a save where the door is not there, and you can just turn off the gate again.
 

damidu

Member
finished with 424 +35
still much left to do but got really burnt-out. will take a break.

btw.
the challenge is the guy looking at a puzzle towards the end right? and i guess it lights up by completing triangle-thing panels scattered around.
 

taco543

Member
Just did
The challenge!
Finally platinumed!

finished with 424 +35
still much left to do but got really burnt-out. will take a break.

btw.
the challenge is the guy looking at a puzzle towards the end right? and i guess it lights up by completing triangle-thing panels scattered around.

yes to the first part no to the latter.
 

GhaleonEB

Member
Solved the shady forest final puzzle. I had a mental roadblock that I had to get over.

I was thinking I had to work one side, then transition over to the other; go from avoiding shadows to tracing them. I didn't think for a moment that I'd have to zigzag across them. For some reason.

D'oh.
 

Aces&Eights

Member
All lasers pointed to Zion and got the end game. All that is left are a few environmental and the....CHALLENGE.

I don't know if I am going to make it.
 
Oh boy, I was hoping to complete this since Firewatch is releasing today but I really wasn't prepared for
The Mountain
puzzles. Time for overtime drawing.
 

Spoo

Member
Up to 520. Both happy and sad because this game has literally been my crack cocaine since it came out; gonna be sad as hell to have to say goodbye.

Then again, bring on the Firewatch.
 

M3z_

Member
Hallelujah! late game
Finished the challenge and am working my way through challenge cave. Up to 490 puzzles solved. This game feels so good, I want to wipe my brain and play it again.
 
Hint 1:
There is no other place you can stand where that will work.

Hint 2:
Remember the hardest star to get in Braid?

Thanks for the reply, I visited the same place and managed to complete it.

Although I don't know why and how! I played Braid but I can't recall how I got the hardest star, or any star for that matter. :eek:
 
Thanks for the reply, I visited the same place and managed to complete it.

Although I don't know why and how! I played Braid but I can't recall how I got the hardest star, or any star for that matter. :eek:

There's a cloud that drifts back and forth and periodically fills in the missing path.

It's like a more reasonable version of the star in Braid where you wait hours for a cloud to move into place.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
If I just walked out of the
bottom of the mountain, where the pillar puzzles are
, is that the last room? Just wondering if there's a point of no return for certain things.
 
It feels like we should now be able to more or less say what the top consistently hardest individual puzzles are. I made a shortlist of ten potential contenders just going by my rough estimate of questions I remember seeing in this thread (in no particular order):

Mountain floor panel

Shipwreck vault

Double RGB panels in container

First red tetris panel/Green tetris panel on quarry door

Colored stars on town door

Last of the six synchronized panels in the mountain

Mountaintop floor panel

Container lock panel in town

Beach vault

Color gradient panel in cave

Does that sound right?
 
D

Deleted member 17706

Unconfirmed Member
About 11 hours in and finally finished the quarry area. Some of those sure were tough...
250 puzzles completed so far.
 
It feels like we should now be able to more or less say what the top consistently hardest individual puzzles are. I made a shortlist of ten potential contenders just going by my rough estimate of questions I remember seeing in this thread (in no particular order):

Colored stars on town door

Does that sound right?

A few of those aren't too tough, but that one in particular (solution hints may follow)
is not that hard really, just gotta look at it from the right place. For me I reckon you'd have the whole of the jungle in general just because, the elevator puzzle in the bunker FOR SURE, and probably this flashing cunt here.. Also up there is that fourth vertical panel in the monastery where a bit of twig is on the floor.

I'm sure there's a few others I'm overlooking, but they're the ones I really struggled on.
 
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