SomeNorseGuy
Gold Member
Both video and transcript avalible at:
www.thegamebusiness.com
Quite an interesting read, both with their history with Sony and their hopes for VR.
Some interesting tidbits:

Ready at Dawn co-founder says VR developers need to take more risks
Ru Weerasuriya looks back at Ready at Dawn’s history and discusses his new studio: Atlantis

Quite an interesting read, both with their history with Sony and their hopes for VR.
Some interesting tidbits:
"It was amazing to have [PlayStation behind us]," said Ru Weerasuriya. "The moment we started Ready at Dawn, a few months in, we met with [former PlayStation studios boss] Shuhei Yoshida.
"I still remember that meeting. I want to say it was an hour and a half. It was [Sony executives] Shu, Grady Hunt and Connie Booth. We pitched [Daxter]. We walk to the elevator. The elevator door is open. And as we walk in, Grady runs behind and says 'okay, I think we're good.' That was the industry back then. They just heard it and they were good to sign.
"The game length [The Order: 1886 is under 10 hours]… that's something that a lot of people talked about at the time. We cut… I want to say 30% of the game a few months before it was released. We decided it had to come out in the time allotted. Were we to do it again, I would've probably tried to figure out a way to extend the development. It was only three and a half years to make the game from scratch.
"Sony, as I understand it, needed that game to come out. So, we made some sacrifices. But we really hoped to make a sequel after that. I had, in my head, the story for the second and third one. We had all of that prepped. But unfortunately, what happened, happened."
"I still believe in what it [VR] can achieve," he said. "It's something that other mediums can't provide. There's an immersion factor, there's an emotional factor, there's a connection factor that doesn't exist in console or PC games. You play a character in every other game. You are the character in VR. And you do truly feel that.