[TheGameBusiness] "Bringing your games to other platforms is how you’re going to win" - Circana

This is just a trap by MS Xbox and PCMR for Nintendo to make this same mistake. Sadly dumb Sony is slowly falling to that multiplatform trap by Xbox and PCMR. Allot of fans and also potential Ps5 buyers are starting to be turnoff from Sony consoles.
 
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So wrong, keep the shilling up mat. Folks that were in the xbox ecosystem has/will jumpship, timdog says hi. Only shills like colt and Doncabesa Doncabesa havent.

Notice he doesn't even bother to mention that it tanks xboxes hardware sales, which 3rd party sales account for the majority of their revenue. Nor does he mention that the software sales has tremendously widened between xbox and playstation since the 8th generation.
 
Saw the name Matt Piscatella and knew this was Microsoft FUD.
It's legitimately enraging how much shit the analyst/pundit class has spewed in favour of Microsoft. You have to imagine there's some "back channel discussions" between them. Everything they pretend to know/project just happens to fall in line with MS strategy, and every time it's wrong. These fuckers get paid 6-7 figures and have access to all the data, and got utterly bitched by randoms on forums about every aspect of this crap MS has done, chiefly Gamepass.

They keep managing to gaslight the industry into more and more bad behavior. How can you say this with a straight face barely a month after the ongoing disaster and successive round of layoffs at Xbox? The multiplatformist strategy is ALREADY NOT WORKING.
 
While this is true, overall as an influential game and a cultural phenomenon, its mostly stuff of legends. Kids talk about it, but actually play Roblox, Minecraft etc on their ipads.
say what?

Topic seemed more about console games and whether they should be exclusive or not.

MK might be not as big as Minecraft or the Roblox platform in some ways with some audiences but it's still big. They made a Mario movie that did pretty well after all. Maybe better than the Minecraft movie.

btw, culturally Candy Crush might be bigger than them all lol. MIght be a different audience tho.
 
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While I agree with this from Sony's perspective, as they need a reason for people to join their ecosystem, exclusives are bad for gamers. If Sony went fully multiplatform, it would instantly be beneficial to their studios. Sales revenue would be substantially more, which would allow for bigger budgets and potentially more innovation. But Sony and Nintendo need to sell their consoles or they are screwed. They depend on their stores to generate the vast majority of their revenue
They don't want more games, they're fans of a logo and brand more than games.
 
The Sony fanboy paradox. "Consoles and PC's are different markets" "playstation is the best, PC is too hard I want plug and play" "dont port the games to PC, it'll make Playstation devalued and dead". Lol
Fool Screwdriver GIF by Klein Tools
 
How are exclusives bad for gamers? Exclusives have typically made full use of the hardware they are being developed on and fully showcase the hardware.
Look at Horizon Forbidden West or Ratchet and Clank Ridt Apart both originally designed for Playstation yet work perfectly on PC even low end PCs. The age of "this is only possible on console x" is long over. Back in the early 80s what you could do on NES/Famicom could only be done on NES/Famicom, you couldn't port it to PC and get good results, those days are long gone a game like Zelda botw 3 on switch 2 will run much better on modern PC handhelds and PS6 handheld. Any PS5 exclusive will run fine on a Series X and run best on PC.
 
Nintendo won the console war. Literally the only self publishing company that is still able to sell its console purely on the games it makes.

It's laughable to say they are not "winning".
 
It's legitimately enraging how much shit the analyst/pundit class has spewed in favour of Microsoft. You have to imagine there's some "back channel discussions" between them. Everything they pretend to know/project just happens to fall in line with MS strategy, and every time it's wrong. These fuckers get paid 6-7 figures and have access to all the data, and got utterly bitched by randoms on forums about every aspect of this crap MS has done, chiefly Gamepass.

They keep managing to gaslight the industry into more and more bad behavior. How can you say this with a straight face barely a month after the ongoing disaster and successive round of layoffs at Xbox? The multiplatformist strategy is ALREADY NOT WORKING.
Honestly, a plethora of industry SMEs in this biz baffle me. Namely, people like Piscatella and Dring. I'm even more perplexed by what Circana, and Piscatella by assocation, is saying here. Tf is he doing.

Nintendo seems to be only ones who can see through this.
 
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Look at Horizon Forbidden West or Ratchet and Clank Ridt Apart both originally designed for Playstation yet work perfectly on PC even low end PCs. The age of "this is only possible on console x" is long over. Back in the early 80s what you could do on NES/Famicom could only be done on NES/Famicom, you couldn't port it to PC and get good results, those days are long gone a game like Zelda botw 3 on switch 2 will run much better on modern PC handhelds and PS6 handheld. Any PS5 exclusive will run fine on a Series X and run best on PC.
Missed the point completely. Never said exclusives "couldn't run" on other hardware. Reading comprehension isn't an Xbox fan's best skill though.

I said exclusives are good because they are made for one sku. These games are normally better optimized and not as buggy as typical third party multiplats. They also cab fully utilize what that machine is capable of.

I'm sorry your platform got rid of exclusives.
 
What people miss about Nintendo, is that most of their games cost a fraction of what PS studios make. They can and will only need their own console for the foreseeable future, they also already said to wanting to keep things faster and leaner.
Now PlayStation is different because they're breaking into costs for games that are made for a multiplatform approach, they can't coast on their own for forever and it's showing. Same shit happened with Square-enix trying to depend only on playstation for their sales. Hell Spiderman 2 did cost 300 million if not more, this is absolutely insanity for a single game.
 
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PlayStation has an entrenched audience. People have already built their digital libraries on the platform.

If Sony makes their games for Xbox, you're not going to leave PlayStation and buy an Xbox. So they can make more money, without risking their existing player base.

If you don't want an expensive pc, but still want a powerful game console, PlayStation is dominating that market. They don't need exclusives to maintain that posture, they can have their cake and eat it too.
 
PlayStation has an entrenched audience. People have already built their digital libraries on the platform.

If Sony makes their games for Xbox, you're not going to leave PlayStation and buy an Xbox. So they can make more money, without risking their existing player base.

If you don't want an expensive pc, but still want a powerful game console, PlayStation is dominating that market. They don't need exclusives to maintain that posture, they can have their cake and eat it too.
They are going to be fucked next gen.
 
They are going to be fucked next gen.

Yeah, that's what I'm waiting to see too. I get that they're doing really well with the PS5 and the pro, but - porting games to other platforms, ever increasing prices to play online, expensive hardware that only increases in price over time, and other things like that have real potential to turn people away from continuing to invest in the PS ecosystem. I'm not 100% certain, though, that it will happen. Just wouldn't be surprised if it did.
 
Chris Dring isn't doing a very good job here. If you are going to quote someone then it should really be what was said exactly.

"In the US at least, the Top Ten live service games suck up half of all gaming time every month, and every other game has got to fight for the remainder. So, bringing that content to where people are is the only way you're going to be able to win in an environment like we're looking at right now."

Of course, Piscatella doesn't define what he means by "win". Win what?
Xbox Hardware sales aren't exactly Booming either since, so who knows what the "Win" is 🤷
 
Chris Dring isn't doing a very good job here. If you are going to quote someone then it should really be what was said exactly.

"In the US at least, the Top Ten live service games suck up half of all gaming time every month, and every other game has got to fight for the remainder. So, bringing that content to where people are is the only way you're going to be able to win in an environment like we're looking at right now."

Of course, Piscatella doesn't define what he means by "win". Win what?

That line about "going to be able to win" irks me. We've seen recent examples of how a game can be wildly successful - Black Myth Wukong, Expedition 33, Baldur's Gate 3, etc. - yet, according to that thought process, those games did not "win" because they didn't pull significant numbers of people away from their favoured GaaS games. In reality, though, there's enough room for everybody (providing the quality is there, bad games don't deserve to succeed no matter what kind they are) and these types of comparisons are exactly why we see companies like Sony, EA, Ubisoft, etc. either straight up trying to shift to GaaS or trying to implement those types of "features" into single-player games where they don't belong.
 
This is why the Xbox doomers have it all wrong. "Xbox is dead, they're going fully multiplatform", and all I can say to that is - and? Look at the install bases of the major players:

Switch - 150 million units, Switch 2 will repeat it
PlayStation - at least 100 million units each gen
Steam - if we use that as an estimate for the PC market's health, it has 185 mil estimated monthly users
Xbox Series - about 30 million by now?

This is a combined pool of 450 million players who MS can sell to. The people wanting MS to bring back full Xbox console exclusivity are naively asking them to go all-in on less than one tenth of the potential customer pool. It's not happening. They'll make far more money going the multi-platform route.

And before people say "they're already doing that and they're still losing" - no, not really. Right now MS are in a halfway house situation where they haven't fully committed to multiplatform yet. They are still trying to make the Series consoles appealing by frequently giving it timed exclusivity.

Many games have not been coming to other platforms day and date. It has been a selective drip feeding - some stuff arrives at the same time (Doom), some stuff arrives later (Indiana Jones, Forza Horizon 5), some stuff still hasn't arrived (Starfield). In the case of Indiana Jones, it sold faster on PS5 than it did on Xbox and Steam. Forza Horizon 5 - an over 3 year late port - may be the best selling PS5 game of 2025.

Now imagine what will happen when Microsoft embrace launching day-and-date while these games are still enjoying the peak of their hype? Imagine when the next Halo launches on PS6 and Switch 2 at the same time as Xbox PC.

And speaking of Switch 2, that's a console/handheld powerful enough to run probably anything Microsoft will throw at it. This isn't the original Switch where the most it can handle is the occasional bone thrown its way. Don't forget the 10 year agreement Microsoft signed with Nintendo in 2023 to bring COD to Switch.
 
Missed the point completely. Never said exclusives "couldn't run" on other hardware. Reading comprehension isn't an Xbox fan's best skill though.

I said exclusives are good because they are made for one sku. These games are normally better optimized and not as buggy as typical third party multiplats. They also cab fully utilize what that machine is capable of.

I'm sorry your platform got rid of exclusives.
I understood your point just fine it's just not anywhere near as valid as pushing hw on a level not possible on other machines which was the true strength of exclusivity. These days theres plenty of buggy low performing 1st party games. Botw would have performed much better if it launched on PS5, Tok drops to 19fps on Switch 1 a PS5 would have easily ran that game at 60fps minimum.


Porting to more platforms is easier and more accessible than ever, you can argue more work goes into a platform exclusive game but the truth is that these days the disparity between 1st and 3rd party is smaller than ever as companies have gotten better and better at multiplat releases since it's becoming the standard. Forza Horizon 5 runs fantastically on Xbox One, Series consoles and PC, it's 1st party and multiplatform and ultra polished, Nintendo and Sony can accomplish this as well and in the future it may be the standard they try to meet.
 
I hear what he is saying, but then there's no need for multiple platforms if all games are everywhere. Exclusives still can sell consoles. Who would buy Nintendo consoles when you can get their games on other platforms? It's not coincidence that XBOX console sales plummeted soon after their games went to PC and then to other platforms where things things got even worst.
 
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