Sir_Crocodile
Member
Welcome to Thimbleweed Park. Population: 80 nutcases.
A haunted hotel, an abandoned circus, a burnt-out pillow factory, a dead body pixelating under the bridge, toilets that run on vacuum tubes... you've never visited a place like this before.
Five people with nothing in common have been drawn to this rundown, forgotten town. They don't know it yet, but they are all deeply connected. And they're being watched.
In a town like Thimbleweed Park, a dead body is the least of your problems.
Ron Gilbert returns thirty years after Maniac Mansion, with his first true point & click game in twenty years. There are also 3 other Lucasfilm alumni in the team - Gary Winnick, who co-created Maniac Mansion with Ron, David Fox, who created Zak Mckracken, and Mark Ferrari, who did the fantastic background art for games like Monkey Island and Loom. This project apparently came about when Ron & Gary were talking about what made the old lucas p&c's so charming. They couldn't come up with a firm reason so decided to make an old style p&c and work it out for themselves (hence pixel art, verb interface, etc).
This was funded via Kickstarter, and you can see how the game evolved from the pitch to the finished product:
I should point out that just because they went with a scumm style interface doesn't mean there's been no evolution since the DOTT UI. As above, you can now see "between" the verbs. Obviously this is still dead-space, but it makes it feel less claustrophobic imo. The verb parser has also been moved from above the verbs to on-mouse, giving even more screen-estate to the actual game (bottom is cut off as I suck at making gifs):
Of course, you can turn this off if you want:
And I believe you can go total old school and lose the space between verbs as well.
Game trailer (Possibly NSFW, though it's just [lots of] beeped out swearing)
If you're interested in seeing how the game evolved, I would HIGHLY recommend visiting the dev blog, which has a wealth of information about how they got here, including design decisions, coding examples and over sixty podcasts.
- Five playable (and switchable) characters:
From left to right, Ransome, Franklin, Agent Ray, Agent Reyes and Delores.
- Set in 1987 with some playful pokes at things like Twin Peaks, True Detective and The X-Files
- Has "Casual" and "Hard" mode. If you enjoy P&C games choose "hard" as casual is really meant for newcomers to the genre
Works on:
* Windows (7, 8, 10),
* Mac OS X (10.9.0+)
* Linux (Ubuntu 14.04, Ubuntu 16.04)
* Xbox One (Had launch console exclusivity that lasted three months, this is now over)
* PS4
* Switch
* iOS
* Android - in final testing right now (21/9/2017), should be out soon
Languages:
* Audio and text: English
* Text only: Deutsch, Español, Français, Italiano (I believe post-release Ron will have a system for crowd-sourced languages)
Metro Gamecentral - 8/10
Gamespot - 7/10
Game Informer - 8.5/10
Independent - 5/5
Rock Paper Shotgun - Positive
PC Gamer - 84%
Destructoid - 9/10
USgamer - 4/5
Kotaku - Positive
PC World - 4.5/5
IGN - 8.5/10
IGN Spain - 8.2/10
Zam - Yes
Gamestar - 82%
Gadgets 360 - 8/10
Hu3br - 4.5/5
Polygon - 8/10
Cubed3 - 6/10
Pocket Gamer - 9/10
Touch Arcade - 5/5
Nintendo Life - 8/10