Three and a half hours on the clock (yes I have played it solidly since it came out).
It's awesome.
I am also loving the fact that I am playing it at a point where I CAN'T go Googling for a walkthrough, because there isn't one yet. So I actually have to try and get past the bits I get stuck on...
Not sure how I feel about the "multiple endings" stuff mentioned elsewhere, but thus far I'm having an absolute blast. It is exactly how I remember point and click games to be, rather than they probably are or were; it's certainly very pleasing to be playing something with multiple possible puzzles to solve at any one time, rather than the more linear offerings most graphic adventures seem to be these days.
Yeah, just a bit of advice for anyone playing this (or any other reasonably designed adventure game): don't go looking for walkthroughs. You might get stuck, but at that point you need to just walk away from your pc and go do something else. You'll suddenly 'get' the solution while doing groceries, or the next time you start up the game it'll suddenly feel super obvious.
Figuring out those hard moments are what make adventure games great. That feeling is one in a million, and you only really get that the first time you play a game like this. I don't own this game yet, but that's a feeling Ron Gilbert has talked about a lot, so I'm assuming the puzzles are fair (if possibly hard at points).
That's why I personally really liked the second act of Broken Age. The first act was fun and pretty but way too easy for me (not because I'm smart, just because I've played a countless number of these games over the years), and while the second act was a bit disappointing to me in its story and lack of surprises in environments/characters I really loved the puzzles there. Even if it made for a bit of an awkward difficulty jump. I just loved working on those puzzles, drawing out possible solutions on paper, leaving the game be for a bit while pondering some problems during my work days. A lot of satisfaction in that, for me.