Thinking about quitting Final Fantasy XI; should I?

I would first like to say this is my first MMORPG so naturally as to be expected when I first started I was overwhelmed. I've played it for a week now and I'm not sure I want to continue. While indeed the aspect of it being so big is really cool, to me it just seems as if it takes to long to get from one place to another. I also hate how expensive all the weapons and armor are. I know the get 12 crystals and auction them off trick but that's to tedious to me.

I really would've prefered if you got Gil with an enemy you kill as in past FF games. The battle system is pretty cool as well as all that you can equip but for me it seems a big hassle to go from store to store seeing as how one store may be in one area while another is in a totally different area; causing you to do some serious back tracking.

I've tried asking people for help but most of them either won't answer or just be like "Shut te F*** newb!". So asking for help hasn't been to good. I started as a Warrior and I tried being a Black Mage but overall everything seems to complicated and no matter how much I play I always feel left out and most of the time having no clue what to do except fight low-level monsters and auction off crystals. I've tried doing the Missions and Quests but even those are fairly complicated. It just seems in order to do anything remotely cool requires lots of research and studying; something I hate to do.

So, maybe MMORPG games just aren't for me, but what do you guys think? I am thinking of getting WoW seeing as how it seems more newbie friendly:)
 
Sounds like you should get WoW. It is indeed more newbie-friendly. Scratch that, it's more user-friendly. After trying WoW for ten minutes, I was astounded at just how primitive FFXI's interface (and in some ways, gameplay) was/were. It's like night and day.

In short, forget FFXI exists and meet your new crack dealer.
 
You still have three weeks left of the first month right? I'd continue playing at least until that month is up, after all you've already paid for it. However, the issues you mentioned aren't going to get much better later in the game. Travel is still a chore even after you get your chocobo license and airship pass. Making money is probably the biggest time sink in the game. The missions and quests do tend to take a lot of time and work in FFXI. I was going to recommend you pick up the strategy guide (it has some errors, but there is some good general information in there for someone completely new to MMOs) or visiting a website like Allakhazam, Warcry, or Mystery Tour, but since you said you don't like to study and research perhaps it's not the game for you.

As for money, you're also collecting all the enemy drops besides crystals right? You can sell a lot of that stuff to crafters at the auction house. There are also some simple repeatable quests for gil in each realm. Humanoid mobs also drop gil (not much, but they do drop gil). Have you tried playing a monk yet? I found that job easiest to get started with, although sticking to warrior will be good as it is a useful subjob for a lot of other jobs.

It's a shame that you haven't been able to get much help from other players. I dunno how the community is nowadays, but I used to enjoy helping out newbies. Have you gotten into a linkshell yet? If you can find a good linkshell that will help tremendously.
 
QUIT IT , QUIT IT ...

I have been plaing the game for 6 months , I can't live without it , I wanna quit but its so freaking Hard .... its more than a life for me .... quit it asap , believe me ... I am 40THF/20NIN its not easy to leave when you are lvling hi-lvl job ...
 
If youre not having fun, and do not want to take the time to learn about all the aspects of the game then quit. The bright side of this is, is that you will save a lot of money, and will avoid getting addicted to the game.

Oh for the person who is addicted, take a break from the game. Just go out of town for a weekend or so, and i bet youll have a lot less desire to play the game than you did before.
 
In hindsight FFXI was one of the worst MMORPGs I've ever played. Not to say it wasn't additing... but it was the most tedious level, money, equipment grind in existance.
 
Well, if you're on Unicorn Server I will help you.

I'm a 61 Redmage, been playing since Ps2 launch in March and It is Crack><

http://ffxi.allakhazam.com/

^^is a great site for info, and forums.
Fun is #1, if you're not having it then quit, but honestly you really should give more time to it..-- and GET IN A LINKSHELL. Linkshell groups can also provide help on missions, quests, and if you are similar level you can party together.

Good luck.

(Trebcyggy is my Character)
 
For starters, from your second paragraph it sounds as if you're buying equipment from NPC shops. It is almost always better to buy weapons and armor from the auction house. Low-level equipment should set you back a few hundred gil to a few thousand gil per item tops from the auction house. Earning enough gil to buy these items by farming crystals and items dropped in the newbie areas shouldn't take long at all.

Crawlers (found near Windurst) drop Silk Threads which should auction on your server between 10,000-15,000 gil for a stack of 12. Bees (found near Windurst and Bastok) drop Beehive Chips which should auction for around 5,000 gil for a stack of 12. Sheep (found near San d'Oria and Bastok) drop Sheepskin, which you can craft into stacks of Sheep Wool (recipe is 1 Wind Crystal, 2 Sheepskin) or Sheep Leather (1 Dark Crystal, 1 Sheepskin, 1 Distilled Water, 1 Windurstian Tea Leaves) and sell for 8,000-9,000 gil apiece. Both of those are very low-level Leathercraft recipes and should be craftable with 0 crafting skill with only an occasional failed synth. Any of those are good money making schemes for new players.
 
Ferrio said:
In hindsight FFXI was one of the worst MMORPGs I've ever played. Not to say it wasn't additing... but it was the most tedious level, money, equipment grind in existance.


Ragnarok Online
Lineage II
Maple Story

:b


To answer the thread starter: yes. Quitting any MMO (imo) is a good thing.
 
Ferrio said:
In hindsight FFXI was one of the worst MMORPGs I've ever played. Not to say it wasn't additing... but it was the most tedious level, money, equipment grind in existance.

Agreed. It took quite a bit of strength on my part to finally hit the "delete" key on my character after a year of play. But I just couldn't take having to farm for 50 hours to buy one piece of equipment (which was required or I'd be viewed as gimp) or sitting in Jeuno doing absolutely nothing, looking for group, for 3 hours (even as the most in-demand class).

If you like the MMO experience but don't want the timesinks and ridiculous levelling/money requirements, get World of Warcraft. Much better designed.

If you have the time and patience for FFXI though, by all means play it. It's not a BAD game, just slow-paced to the level where it requires you to play for 6 or more hours in one sitting.
 
Yes, quitting any MMORPG will give you more time to play other games. Damn FFXI took me away from my consoles, and they did not take my coming back well. Buttons getting stuck, dirty disc errors, oh the consoles got their revenge on me.

But seriously quit or try WoW. WoW you can at least pick up now and then and not have to play every night to just keep up with friends. Damn FFXI even took my time at work as I spent time upkeeping a video thread on Allakhazam.
 
Synbios459 said:
I've tried asking people for help but most of them either won't answer or just be like "Shut te F*** newb!".

This is exactly the reason you shouldn't waste your time with MMORPGs. Do you want to breathe even the same artificial air with these losers? I swear, everytime I log onto an MMORPG, I feel filthier and nerdier.
 
Gattsu25 said:
Ragnarok Online
Lineage II
Maple Story

:b


To answer the thread starter: yes. Quitting any MMO (imo) is a good thing.


Anyone that considers Maple Story a MMORPG should shoot themsleves.

As for RO, I probably had less gripe with it than FFXI. Ya it sucked, but least I didn't have to wait 6 hours in a town and never find a group. Or sit around a single monster for hours at a time just to have a chance to kill the monster and even lesser chance t he item will drop.



FFXI has so many bad design points:

1. No item decay. Ya, item decay sucks... but come on. There's items that were made in the first couple months of the game that are probably still on sale in the game. This means everything gets recycled, therefor you can't make any real money making items.

2. Way too dependant on certain classes. Should I even have to explain this one? Red Mage, White mage, Bard, Paladin. Even if you were one of those you'd still have a hard time looking for a group.

3. Everyone looked the god damn same.

4. You're skills were too few and far inbetween. Ya thanks... a skill every 10 levels... great.

5. Fighting single monsters. Really, how often can you count that you've fought over 2 monsters your level at a time.... 3..... and won? I can't... I can barely recall fighting 2 at a time and winning.

6. Monsters never changed. Ya, fighting a crab at lvl 10, then fighting the same crab at 20, 30 and 40 was REALLY fun. Now it's not just cosmetics, but the damn things didn't do these two things:

a. They never gained any new skills to make the fight new. Come on, give the thing something different than what it had at lvl 10. They're suppose to be stronger. This also meant partie's battle plan NEVER CHANGED no matter what monster at any level you fought it was the same damn formula. Paladin tanks, WHM/RED heals and casts refresh. The damage dealers beat the crap outta it and try not to gain hate. Using t he same damn skills to do this..... every time on every monster at every level.

b. They dropped the same thing. Meaning when you're fighting lvl 10 crabs, a lvl 40 crab DROPS THE SAME ITEMS. WHich really fucked up the idea of a good economy. This meant higher level players weren't awarded, and usually meant lower levels got more money (via crystals). How backwards ass is that?


7. One last thing, I'm sure many won't agree but it shows how backwards FFXI is. OK the auction house. Traditional auction house peop[le put items up to bid and BUYERS raise the price by bidding on items. In FFXI, sellers put items up for bid..... and lower the price trying to get theirs sold first. It's the fucking total opposite of what an auction is suppose to be.
 
Quit if you're not enjoying it. I played around with it for a little and I saw that it wasn't something I wanted to invest time in. I haven't had any burning desires to start up again since then.
 
Quit.

Like someone already mentioned, the game is just one long, boring, time-consuming grind. It takes forever to do ANYTHING. The only people still playing the game are Japanophile whores who think playing with Japanese people brings them closer to the culture, or severe masochists.
 
2. Way too dependant on certain classes. Should I even have to explain this one? Red Mage, White mage, Bard, Paladin. Even if you were one of those you'd still have a hard time looking for a group.

Need a healer but no White mage around? PLD/WHM (Hume, Mithra, Taru). Need a tank but no PLD around? NIN, WAR/NIN, WAR/MNK. Hell, most of the melee classes up until 60 can tank well with assistance.

You're mistaking the general population's perception with the actual design. Those things are entirely different. Zimbi/Khiqshi said he needed an item to be considered "not-gimp". Assuming he was talking about the Monster Signa (as I recall, he was playing BRD), BRDs don't even need it. Hell, I haven't seen a Bard with it in over 40 levels with my PLD. You're falling prey to the group mentality which is the real problem with FFXI.

5. Fighting single monsters. Really, how often can you count that you've fought over 2 monsters your level at a time.... 3..... and won? I can't... I can barely recall fighting 2 at a time and winning.

Fought 3 at once last night. Granted we slept two of them and focused on one until it was dead and moved on to another. We still beat them =b.

You do have a point here though. XP requires mobs that are much higher level than you to gain a worthwhile amount at any given time and fighting multiples of monsters that are anywhere from 3-8 levels ahead of you is a bit daunting of a task.

a. They never gained any new skills to make the fight new. Come on, give the thing something different than what it had at lvl 10. They're suppose to be stronger. This also meant partie's battle plan NEVER CHANGED no matter what monster at any level you fought it was the same damn formula. Paladin tanks, WHM/RED heals and casts refresh. The damage dealers beat the crap outta it and try not to gain hate. Using t he same damn skills to do this..... every time on every monster at every level.

Partially poor design and partially a player problem. Beast mobs (critters like Crabs and Crawlers) really don't gain any skills as they get stronger which is kind of dumb. However, it does make sense in that they are mindless creatures more or less even if they should gain new skills. The Beastmen, on the other hand, do gain new spells as they advance in their job (Dumb Beastmen BLMs with Thundaga II/III, grrr). However, the more challenging and fun mobs to fight are also considered the most dangerous and hence people avoid them for XP.

b. They dropped the same thing. Meaning when you're fighting lvl 10 crabs, a lvl 40 crab DROPS THE SAME ITEMS. WHich really fucked up the idea of a good economy. This meant higher level players weren't awarded, and usually meant lower levels got more money (via crystals). How backwards ass is that?

Higher level players aren't rewarded? Only higher level players could get good NMs or do the BCNMs, Quests, and to a lesser extent crafting for the best items. Only higher level players could farm hakutaku eyes to get the Optical hat, only higher level players could handle the HNMs that drop the Damascus Ingot for the haubergeon, only higher level players could do the BCNMs for items like the Elemental Torque. If you want a real economy problem, the money in and the money out ratio is terrible =P (although being slightly alleviated now).

Oh and the AH Does suck.

As for the OP, you probably should quit if you really don't want to invest the time. There's lots of stuff to do in FFXI but it requires you to be really social and be really patient with people. You also have to overcome a lot of the issues found in the game based around the player population and some design problems. Most people would rather avoid that and thus dislike FFXI.

Edit: You're getting a fat fucking ban for being a fucking idiot Takuan. Not fucking cool =b.
 
My bro quit recently after playing it for almost a year pretty much daily. I believe he was at max level or at least very very high. He sold his character for about $1000, but thinks he could have gotten a lot more if he'd put it up for auction.
 
I'm having the most fun I've in a long ass time after taking a break from it and venting. It's all about the group of people you assicate yourself with. Guess I'm just lucky. ^^
 
To make a EXP party worthwhile you had to have several hours set aside just for that. I just couldn't deal with it anymore, and then you have to worry about pissing off the community because you need to do something in RL. Not to mention if you had any responsibilities with a linkshell. I had my hands trying to run one and nothing but a drama fest about people whining about how little help they get. Ughh, I've been much happier not playing anymore.
 
That's the truth @ Kintaro. This game is almost entirely dependent on the friends you have/make. The game isn't structured around the individual, but the group. Problem is, most north american players are used to the individual mentality of gameplay.

I bet if you took the same people complaining and quiting, then gave them a good linkshell with people around their level, all interested in doing the same kind of things and that get along well, they would adore the game.
 
Tabris said:
That's the truth. This game is almost entirely dependent on the friends you have/make. The game isn't structured around the individual, but the group. Problem is, most north american players are used to the individual mentality of gameplay.

I bet if you took the same people complaining and quiting, then gave them a good linkshell with people around their level, all interested in doing the same kind of things and that get along well, they would adore the game.

Yeah for a period of a few months we had a real tight knit group in my linkshell. That slowly deteoriated into people's levels being all over the place and no one being able to party together. If you can find that set group then more power to ya.
 
Timezones did it for me. Had the best linkshell and tons of friends in it, but I just couldnt play it anymore in GMT. After going to WoW, I realised how everything in FFXI is ridiculously long winded.

There was a point where I couldnt think of quitting FFXI, now I couldn't think of ever going back, deleted my character monday.
 
Higher level players aren't rewarded? Only higher level players could get good NMs or do the BCNMs, Quests, and to a lesser extent crafting for the best items. Only higher level players could farm hakutaku eyes to get the Optical hat, only higher level players could handle the HNMs that drop the Damascus Ingot for the haubergeon, only higher level players could do the BCNMs for items like the Elemental Torque. If you want a real economy problem, the money in and the money out ratio is terrible =P (although being slightly alleviated now).

I'm not talking about named. I'm talking about any regular animal. Ya sure named stuff has crap.... but again then you're back in the camping hell that is FFXI. I was mainly regarding to regular animals, beastmen ect.

They never drop anything new, it's pretty much always the same. Ya occassional it might drop some claw or something that might sell for a bit of money at the AH... but that's too far and few inbetween.

Also, how often does useful equipment drop from enemies? I can't remember ever using anything straight off monster. Comparing to something like WoW, anything you kill has a chance of dropping anywhere from crap... to the most uber item you can find. Your chances of finding something uber is VERY SLIM.... but least they're there.... and if i'm going to be killing the same shit for a couple days I'd like to least have the confort in knowing I might get some nice gear out of it.
 
Ferrio said:
Comparing to something like WoW, anything you kill has a chance of dropping anywhere from crap... to the most uber item you can find. Your chances of finding something uber is VERY SLIM.... but least they're there.... and if i'm going to be killing the same shit for a couple days I'd like to least have the confort in knowing I might get some nice gear out of it.

It's this the same thing as camping? "Yo, I heard you can get Mighty Dagger of Uberness of these Robbers!" "Oh shit,I'm gonna try." And you, gasp, camp it?
 
I'm not talking about named. I'm talking about any regular animal. Ya sure named stuff has crap.... but again then you're back in the camping hell that is FFXI. I was mainly regarding to regular animals, beastmen ect.

Upper level beastmen drop stuff like Raise II (320k), Flood, Quake, Tornado (100K), pieces of equipment, gold beastmen coins (can be stolen and worth about 10-13k). Regular critters sure do suck for the most part though. A few of the higher level critters drop stuff that you don't see on lower level ones like H.Q. Crab Shells, Spider Webs, and a few misc other things.

FFXI has a nastier group mentality than most because of the group intensive nature of of the game though aka.
 
FFXI has a nastier group mentality than most because of the group intensive nature of of the game though aka.

Which is one argument against WoW imo (misinformed players aside).. if people do instances at all they do them at a higher level than they should (less fun imo) and are generally clueless about how to group at all. I just did Uldaman (well, tried) with a group that didn't really even understand thier classes, let alone how they fit into a group.. the do's and dont's ect. They knew how to solo though, heh.

I also wish WoW had a form of chains from FFXI.. I LOVED that aspect of teamwork in FFXI. The game was a really steep treadmill though and I lost interest rather early on.
 
Kintaro said:
It's this the same thing as camping? "Yo, I heard you can get Mighty Dagger of Uberness of these Robbers!" "Oh shit,I'm gonna try." And you, gasp, camp it?


Not quite. Instead of 20 people sitting around a single monster waiting for it to spawn every 1-3 hours.... to have only a slim chance of getting the item You have 20 people killing lots of monsters in a zone that spawn very frequently that have a slim chance of getting the item.

If you miss the spawn or don't get the item in FFXI you're fucked. But if you're killing tons of monsters for a particular item you will you will most certainly get lots of items, may not be the one you want but you will
 
I enjoyed some of it, and had some good times in the Linkshell. If I had more time per day to actually play, I could have kept up with static parties in the shell, but I didn't, leaving me always behind, with rare occasions to team up. This left me with long long searches for parties. And I was never too fond with Soloing in the game. Cancelled account, deleted characthers, and goodbye.

WOW on the other hand, I've almost entirely solo'd in that game. A couple groups, but nothing on the "group dynamic" that was in FFXI. Haven't done raids yet, though. That's the most interesting part of WoW, IMO.
 
See, that's it.

FFXI is the least solo friendly MMORPG out there, infact, it's solo hostile!

While most players want a solo experience within an online world.

So of course, FFXI seems like the "worst mmorpg experience ever", maybe because it's one of the few to completly require people to work together.

Like the Xbox slogan, to these mmorpg players, it's apparently not good to play together.
...and why WoW is the "best mmorpg experience ever" is because it completly caters to these players.

They're the scrubs of the mmorpg genre imo :p
 
I think you're way off tabris.

I hate soloing, and I think the whole teamplay aspect of FFXI is an awesome idea.

But it wasn't pulled off well. They made it so in order to have a team you have to have a exact party. I'm not saying a party of thieves should be able to work, but I'm saying just cause your Paladin doesn't have a warrior subclass he should be shunned like a piece of trash.

The teamplay became the total extreme, so that if you didn't fit exaclty with what was considered the norm, you were shunned. If you didn't have a certain item, or the best gear at your level you were shunned. And even if you did have it, you were shunned because you weren't a high priority class.

Teamplay is great, but these people aren't teamplayers. The game should be that you should be able to take any decent picking of classes, and through strategy you should be able to take a task.

NOT having an EXACT specification of classes in a party, with the exact equipment.... using the ONLY strategy available to take on a task.
 
Meh I remember conviencing my team that 4 people party would work in Yuh Jungle because there weren't enough people LFG and we end up getting xp faster than the full party next to us.

KRT party is usually consists of a puller, a brd or rdm, then 4 blms. Easiest xp party ever.

Just a couple examples... Just cuz most of the people follow the formula because the information is readily available and that most of people don't feel like trying their own ideas doesn't mean other things don't work in the game.
 
RuGalz said:
Meh I remember conviencing my team that 4 people party would work in Yuh Jungle because there weren't enough people LFG and we end up getting xp faster than the full party next to us.

KRT party is usually consists of a puller, a brd or rdm, then 4 blms. Easiest xp party ever.

Just a couple examples... Just cuz most of the people follow the formula because the information is readily available and that most of people don't feel like trying their own ideas doesn't mean other things don't work in the game.

I pted next to a 4 BLM pt in KRT couple days ago. Was like RDM, BLM, BLM, BLM, BLM, MNK. They did alright for a good long time, till they got blood aggro and got PWNT hardcore. Hahaha. Seen that Chain 25 video going around? 6 MNK/WHM with a moving camp dismantling KRT. Fantastic shit. 5 SMN, BRD group works well too =D

I think WoW and FFXI just cater to two different kinds of people. Solo/quick experience, and Teambased experience. Sure, you can solo in either and group in either, but they both specialize in a different way. Then again, both games are broken in their own way too.
 
Anyways, to answer the original poster's question...

I'd just let it go. IF you don't like doing a lot of research of learning out to play the game from outside sources, FF XI really isn't for you. I was lucky to start with a lot of people from GAF here, some of which playing during beta, so it was fun starting out. I can totally see that, if I started the game right now and just plopped into it, I would be overwhelmed.

In short, it just may not be for you. Others in the thread have recommended WoW, which isn't a bad choice. WoW really does a good job holding your hand, and introducing you to at least the basic play mechanics of the game to get you started. The quests and missions are very detailed in letting you know where to go, what to do, and where to go. Things in FF XI, I'm AMAZED at how some of the first players found out how to do half the shit they take for granted knowing how to do now via online sources.

Or, hell, MMORPGs just may not be the genre for you. I still wonder if it's the genre for me. Many, many times I log on and wonder how else I could be spending my time other than staring at the monitor, and hoping I'm able to lot on that piece of gear I want for my imaginery character. Then again, I genuinely enjoy exploring and helping people out in game. Sometimes, I don't know though, more times than not, I find myself cussing myself out for spending as much time as I do on it. (GAF members hooked on WoW right now probably know this feeling). Perhaps that's a sign for me right there...
 
akascream said:
Which is one argument against WoW imo (misinformed players aside).. if people do instances at all they do them at a higher level than they should (less fun imo) and are generally clueless about how to group at all. I just did Uldaman (well, tried) with a group that didn't really even understand thier classes, let alone how they fit into a group.. the do's and dont's ect. They knew how to solo though, heh.

I'm surprised some of the WoW fanboys haven't jumped down your throat for that comment. That was one of the reasons I decided not to play past the first month, although I am still considering trying the game again in the future for the PvP.

I tend to get addicted to MMOs as well, then eventually burn out. After it's all over, I look back and think, "wow, did I really waste all that time?" However, when I really start thinking about what I did during all the time I sank into games like UO and FFXI, I can honestly point to some of the most satisfying experiences I have had as a gamer. Yes, there were a lot of times where I was frustrated by the grind, the community, etc. but I'll cherish those moments where I was really working with a great team (and this is where FFXI really shines).
 
FFXI actually had the most solid teamplay I've experieneced in an MMO, but yes...it was very solo-hostile

even the 'solo-friendly' BST is much better in a group than alone...try telling that to 99.999999% of the players who think that they suck as party members

the 'group mentality' that all the FFXI players had was the worst part of the game for me...the game has many successful group combinations but no one ever wants to try anything other than 2 or three trusted ones...and that sucked...players like that killed the game (Oh, hey Ferrio)
 
Group dynamic varies all the time.

Tank (PLD, NIN, WAR) and Refresher (RDM, BRD) are the only requirements. These are required for the level of experience we've grown used to. So that's why /WAR (which has one of the highest priority un-cancelable spike hate JA's in the game) is basically a requirement for tanks. Sure, /WHM can probabaly hold hate the hate, but when that renkei is about to hit and you know you're going to lose hate, a Provoke is better than a Cure IV for that immediate spike. (Cure IV is a low-spike, but gradual hate reduction).

Refresh is a requirement because it removes (in most cases) downtime from the fight equation.

So you have your two requirements. You don't even need a healer.

Now everything from this point is either about damage (RNG, BLM, WAR, MNK, DRK), hate management (THF, DRG), party support (SMN, RDM) or healing (WHM, RDM, SMN) ...

So you can take anything from those choices to fill out the rest of the PT with various degrees of success based on your choices. You can also exclude the Tank job if you wish, but the damage has to be increased to decrease battle length.
 
I bet if you took the same people complaining and quiting, then gave them a good linkshell with people around their level, all interested in doing the same kind of things and that get along well, they would adore the game.

I had a great LS, ranging from 40 to 75, and full of people happy to help at any time. I just found that past 60, the grind was too oppressive and the rewards too few to keep going. I really liked FFXI, but the general attitude of most players when trying to find a group (even as a PLD, where I had an easier time than most) and the broken economy just sucked all of the fun out of it for me.
 
PC Gaijin said:
I'm surprised some of the WoW fanboys haven't jumped down your throat for that comment.

.
Because over generalizations are hard to argue with. You're always going to find people that don't know how to play. Also sometimes people just "think" they know how another class should be played with no real experience. Whatever the reason, basing the general intelligence of the community with some failed instance runs iisn't the way to go. Ya, you find idiots, but you also find some really good people. It's how I got in my guild, I happened to be in a really shitty group, except for the druid. After the group broke up me and druid were bitching and decided to group up, and eventually got a guild going by collecting competant people from various parties we were in.


Another thing that this thread hasn't addressed is non group/non solo parties. I rarely find myself soloing in WoW and also rarely find myself in a full group outside an instance. This makes the experience of fighting a lot more fresh as tactics have to change every damn party I'm in.
 
You've only been playing a week, for starters, everyone is new to this stuff once. Seeing as you have quite some time in the FFXI free trial left, I think it's kinda dumb to quit before you've even learned anything and waste $50 on another MMO you'll know nothing about. Give this one some time and decide as the free month draws to a close.

Pick a job and stick with it. Starter melee jobs like Warrior and Monk are cheaper to maintain and easy to level up, so money isn't as big an issue because there is resale value on your old equipment at the Auction House. Save up the crystals you find in the time you level and group and either bazaar them or sell them in the AH. If you play as a mage, expect to constantly be hard up for cash because spells cost money and you can't sell them back.

I don't know how you've gone about asking for help, the the #1 way to piss people off is constantly doing /shout for help in a nations capital and/or begging for gil. And that's not just FFXI, that's pretty much every MMO out there. The best way to go about finding help is on FFXI related forums. such as the FFXI server fourms at the VN Boards on IGN or Allakazham.com. There are many linkshells that accept new players and they're always recruiting.

I'd offer to help myself, but I'm unable to play for the time being, however here are links to the forums I was talking about:
http://ffxi.allakhazam.com/forum.html?cat=67
http://vnboards.ign.com/Final_Fantasy_XI_Server_Boards/c15807/
 
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