30 March 2017 - Colony Reborn
(includes server-sided changes made immediately following the Live Fire patch, and who knows how many subsequent changes made quietly)
Content and Feature Additions:
New Map: Colony
New Weapon: R-101 Carbine
"Factory issue scoped predecessor of the R-201 rifle."
Comes with an AOG in place of iron sights
Stats are identical to the R-201
New Execution: Curb Check
Prime Titan: Legion Prime
Prime Titan: Northstar Prime
Trial gameplay added for 2 SP levels
A shitton of new patches, camos, banners, etc. purchaseable and free
Ticks should now appear on the player's minimap like a normal minion
2 hot new eject lines
New options to randomly select an execution from those you've unlocked
Coin flip added for tie breaker after 3 ties in a match
Rebalancing:
All Titans
Core points earned from damage dealt to other Titans decreased from 0.01% per damage to 0.075% damage (decreased by 25%)
Electric Smoke maximum effective radius increased from 21.9 feet to 23.4 feet
Scorch
Incendiary Trap, Firewall, and Flame Core flames no longer extinguished by Electric Smoke
Fuel for the Fire kit no longer extend Firewall duration, instead decreasing cooldown from 10 seconds to 8 seconds
Thermal Shield recharge/active time increased from 3 seconds to 4 seconds
Inferno Shield kit now raises recharge/active time by 1.5x instead of 2.0x to retain its increase to 6 seconds of recharge/active time as it was pre-patch
Tone
Targeted Titans will now be notified of locked and firing tracker rockets
Sonar Pulse firing animation time decreased from 2.0 seconds to 1.5 seconds
Inactive delay after firing Tracker Rockets increased from 0.5 seconds to 0.7 seconds
Legion
Smart Core lock on time decreased from 0.5 seconds to 0.3 seconds
Dice Roll
Activation cost raised from 36% meter to 50%
Pilot Sentry
Damage scaling ranges decreased from 75-150 feet to 62.5-93.75 feet
Pilot Melee
Positional check added to prevent lunges locking onto pilots who move outside of the initiator's line of sight or way beyond reach
Lunges should no longer lock onto pilots who are in mid-air if the initiator is on the ground
Amped Wall
No longer invincible, with 1000 HP (for comparison, Hard Cover has 850 HP)
Holo Pilot
Plays an alert sound to the owner when destroyed
Displays owner HP bar and name when aimed at as if a regular player
Will randomly pulse on enemy maps every 0.5 seconds as if firing a weapon
Hemlok BF-R
Close range damage decreased from 35 to 33, far damage decreased from 30 to 25
Amped close range damage decreased from 50 to 45
X-55 Devotion
Close range damage decreased from 40 to 35, far damage decreased from 35 to 30
Mastiff
Quick Reload actually works now
Kraber
Pass-through depth increased from 32 to 64; shots can go through Reapers now
Charge Rifle
Instead of firing instantly, Charge Hack will now reduce the charge time from the base 1.3 seconds to 0.429 seconds (33%) and the cooldown time between shots from 1.0 seconds to 0.66 seconds (66%)
LG-97 Thunderbolt
First zap delay increased from 0.3s to 0.4s; does not affect zaps after it's first hit something
Zap radius against Titans decreased from 50 feet to 25 feet
Damage per zap against Titans increased from 300 to 350
Flight speed decreased from 34 MPH to 21 MPH
Fixes:
Spectres have a new property that seems to prevent them from cowering like Grunts
For whatever reason, some grappling hook related properties were removed from the base Titan datablock
Pilot levels now display during killcams
Improvements made to audio when spectatin and rapidly swapping between viewpoints/perspectives
Grappling hooks should not longer be caught in Vortex Shields
Future Content:
(note: details are somewhat speculatory based on sparse amounts of game code and text bank tokens)
Vanguards are definitely coming to MP, with new AI classes, models, weapons, and equipment kits having all been added for them
Primary Weapon: XO-16 Chaingun. "20mm armor piercing automatic rifle." You know what it is
Offensive: Rocket Salvo. "Launches an unguided rocket swarm."
Defensive: Energy Siphon (internally, Stun Laser). "Slows enemies and generates Shields. Heavily armored targets generate more Shield." Seems to be a laser shot with these effects
Utility: Rearm. "Refreshes the cooldown of your Dash, Ordnance, and Defensive Ability."
Core: Upgrade Core. "Recharges your Titan's shields and upgrades your Titan in order of the upgrades above."
Level 1
Rapid Rearm. Rearm activates in only 0.1 seconds instead of 0.5 seconds
Maelstrom. Increases Electric Smoke DPS against Pilots from 45 to 90 and DPS against Titans from 450 to 1350
Energy Transfer Field. Energy Siphon's explosion radius increases from 3 feet to 25 feet
Level 2
Multi-Target Missile System. Replaces your ordnance with the MTMS.
Superior Chassis. Details unknown.
Arc Rounds. Loads your XO-16 with electrified rounds for apparently increased damage. Details are a little vague.
Unique Titan Kits:
"Rearm": Decreases Rearm cooldown from 17.6 seconds to 10 seconds
"Missile Racks": Increases rockets fired by the Rocket Salvo from 6 to 12, and improves firing speed. Unknown how it will affect the MTMS when equipped
"Shield", details unknown, obvious guess is that the Vanguard will deploy with an overshield
"Core Meter", details unknown
"Doom", details unknown
There's even a Prime model in the item database
There are separate voice entries for "Vanguard" and "BT", I'd bet that BT will be the Prime voice
Occasionally referred to internally as "Monarch"
Coop Bounty Hunt development continues, having now been fully rebranded internally as Frontier Defense, with some new NPC classes added for the mode:
No clear indications yet what Elite Guards are; my bet's on Shield Captains, but for now it's only clear that they have a new model
Specialists seems to be using the Phase Shift pilot model, spawn with L-STARs and ticks as an ordnance
Mortar Titans and Nuke Titans seem to be returning, using Tone and Scorch as their bases respectively
There's also a "Sandbox" NPC class that is likely an AI test dummy, with a Sandbox PVE mode also added for devs
Harvester will be the defense objective once more, with entities added for it
Seems to use a MOBA-style internal leveling system, with players choosing a "path" of tactical and following upgrades to their tactical. The tacticals themselves are Phase Shift, Grapple, and... Sword Block?
Leveling the Grappling Hook in PVE will increase the effective line length, and at the maximum level charging the throw will make the hook explode on impact
Leveling Phase Shift in PVE will at the maximum level allow the player to charge their shift creating an explosion upon unshifting
Leveling the Sword Block in PVE (in general, the Pilot Sword, because I guess that'll be a thing now) increases the sword's lunge range and at the maximum level even allows damage to Titans with the sword
Previously leaked modes have had code moved into their own files from the global MP properties file, development moving along
Communications and emoticons are likely to come very soon, with an announcement text already being the in textbanks to be rolled out at any time
Seems it'll be a simple quick chat menu to point out objectives, commend teammates, and send emoji? No clue if it'll be voiced or anything
Some support added for the minimap to be zoomed in or out by the player, surprised this isn't already implemented
Seems like it'll be possible to invite friends to a network from within the game rather than having to mess with the official website
AMENDMENT - Further Monarch and FD Tactical Path details found
Apparently there's a new and completely separate text bank added chock full of details about Monarch and her equipment, as well as the leveling system in Frontier Defense, so without further ado:
Monarch
"Mid-range Vanguard-class Titan that can upgrade itself on the battlefield."
Loadout
for certain this time
Primary Weapon: XO-16
Defensive: Energy Siphon
Offensive:** Salvo Rockets**
Utility: Rearm
Core Ability: Upgrade Core
Kits
Data Siphon - Core Meter is earned 25% faster.
Shield Amplifier - Increases your Titan's max shield strength by 50%
This would mean a shield with 3750 HP rather than 2500.
Rapid Rearm - Reduces the cooldown of Rearm by 5 seconds.
Survival of the Fittest - Batteries can repair the Monarch out of Doomed State.
Apex Titan - Enables a fourth and final upgrade.
Apparently not yet implemented, with no fourth upgrade to be found just yet
No apparent fifth kit yet
Upgrade Core
Level 1
Arc Rounds - Increases ammo capacity and XO-16 rounds break through Defensive Abilities.
Increases magazine capacity from 30 to 40 and seems to go through all shields
Missile Racks - Rocket Salvo fires twice the amount of missiles.
As found earlier, 12 rockets per salvo instead of 6
Energy Field - Energy Siphon affects a large area around the point of impact.
As found earlier, Energy Siphon's explosion radius increases from 3 feet to 25 feet
Level 2
Swift Rearm - Rearm is almost instantaneous.
As found earlier, 0.1 second activation time instead of 0.5 seconds
Maelstrom - Electric Smoke is intensified, dealing more damage to Titans and Pilots.
As found earlier, increases Electric Smoke DPS against Pilots from 45 to 90 and DPS against Titans from 450 to 1350
Energy Transfer - Energy Siphon gives Shield to friendly Titans.
Level 3
Multi-Target Missiles - Rocket Salvo can lock onto Titans and Reapers. Missiles fly faster and deal more damage.
Apparently not yet implemented, I presume they are working on getting the MTMS to not lock onto human sized targets
Superior Chassis - Upgrades Monarch's health, dash, and melee capabilities.
Not yet implemented, and no numbers to be found yet.
XO-16 Battle Rifle - Unlocks the hidden power of the XO-16, increasing precision, damage, and critical damage.
Not yet implemented, and no numbers to be found yet.
Nose Arts
Predatory Nature
Ticking Time Bomb
Power Move
Fountain of Youth
Thug Life
Tranquil But Cold
Thunderbird
Psychological Warfare
I AM LEGION
Arachnophobia
Imaginary Friend
Tactical Predator
ARES Legion
Walking Lead
Flash Fight
Legionasaurus
Legion's Finish
Monster
Space Legion!
No Apologies
Carnivore
Frontier Defense
"Protect the Harvester. Survive."
Path 1 - The Ghost
Level 1 - The Ghost
Enter and Exit Phase Shift at Will
Level 2 - The Wisp
Fast Travel in Phase Shift
More specifically, you seem to be permanently stimmed when inside the Phase realm
Level 3 - The Banshee
Destructive Exits from Phase Shift
Explosions when you exit phase, with an impressive radius of 30 feet
Path 2 - The Hook
Level 1 - The Hook
Unlimited Grapple
Level 2 - The Acrobat
Long-Distance Grapple
Dramatically increases maximum line distance from 68 feet to 187 feet
Level 3 - The Devastator
Assault Grapple
As found earlier, the hook explodes when making contact with surfaces
Path 3 - The Blade
Level 1 - The Blade
Hold to Block, Powerful Melee
Gives you a Pilot Sword for your melee, and Sword Block as your tactical. Not 100% clear on how its damage mitigation works yet
Level 2 - The Assassin
Strike from Far Away
As found earlier, drastically increases melee lunge distance from the base 8 feet to 48 feet
Level 3 - The Machine Hunter
Effective Against Titans
As found earlier, the sword's power increases and become capable of damage to Titans for 1000 damage per swing
Path 4 - The Wall
No details currently available, but it doesn't take datamining to guess that this will be the Amped Wall's tactical path
Path 5 - The Hound
No details currently available, but I'm willing to bet this path will belong to the Pulse Blade
Path 6 - The Jester
No details currently available, but this should be the Holo Pilot guessing from the name