That would be amazing.
When they nerf those 3, mark my words, we will see EVAs and Carbines.
When they nerf those 3, mark my words, we will see EVAs and Carbines.
When they nerf those 3, mark my words, we will see EVAs and Carbines.
Yea was about to say at least those 2 weapons take skill to use, the problem with Hemlock/Devotion is they take 0 skill to get kills with.I don't understand why you think this. The carbine is only good in the hands of someone decent and the EVA without mobility is complete garbage.
The game has become a bore.
I can understand why they nerfed the Volt. It was a smg just could perform like an AR at longer ranges. However, why wouldnt they nerf the Hemlock or Devotion? Those are even bigger offenders.
Fun for some people is having a challenge. There's a lot of players that are fairly competent at shooters and without even a semblance of a challenge there's going to be no point.
What's actually different about the Flatline that you have an issue with? The adjustment is not what you're describing, nor severe.
Never asked for it! If only there were people who's job it was to play, observe, question, test, iterate, and adjust balance as the game needed it.Oh, i dunno maybe the fact that no one asked for a flatline buff. Never saw a single post saying "yo, the flatline needs a buff it's under utilized" .
You should try! It's so much better when you do.You don't really have to aim with it [...]
...And for the record the flatline is still probably the least effective AR.
Afaik this was the first adjustment.But nerfing Volt? Again?
There was. There is! It's not seen as a PC-only issue, despite your insistence.There is no logical explanation to nerf the Volt on console. None. Zero. I'm still waiting on one, and still not gotten anything, anywhere, from anyone. People have asked on Reddit as well, and no response at all. It's cool if no one cares to give one but you can't blame people occasionally going off their rockers.
This is actually the first change to it (despite older patch notes, looks like we messed those up).So what changed with the Volt? Less effective at range? I am playing so bad with the weapon, but I tend to rotate between so many guns that it always takes a while for me to get back in to their rhythm, so I can't tell if it is the nerf or not.
Edit: I'm not happy to hear the Volt got another nerf, but after spending some time with the weapon, I don't really know what got changed. Was this weapon a 4 or 5 shot kill generally? As of right now, it still feels like I can use the weapon effectively.
Imagine a melee only mode
Haha
The game has become a bore.
This is quite the revelation
So the "first" Volt nerf that Swol cried out loud didn't even exist in the first place?
Wait a second...
If the Volt nerf didn't make Most Wanted like Film Grain slider... that makes SwolBro's posts full of nocebo
Hah, well; that's not exactly fair to him (or anyone else that weighed in). It's VERY easy to think you see something after someone tells you it's there, especially in such a chaotic game. =)
If it's a played-out Portal reference... that would be somewhat appropriate, given where our engine started from.I know what i'm putting on your cake now.
If it's a played-out Portal reference... that would be somewhat appropriate, given where our engine started from.
If it's a played-out Portal reference... that would be somewhat appropriate, given where our engine started from.
Thus starts the trend of devs secretly putting one BS patch note out and pissing themselves as the fanbase wanks into a fury over them.
I think Americans write it as "donuts"
So the "first" Volt nerf that Swol cried out loud didn't even exist in the first place?
She doesn't know it's from a game.
I don't even understand what that means. Those same people didn't realize the sentry-turret was broken, the hemlok was the most fucking OP thing ever seen in Titanfall (1 or 2), the devotion, and an invincible A-wall. That argument is not convincing to say the least.Never asked for it! If only there were people who's job it was to play, observe, question, test, iterate, and adjust balance as the game needed it.
My initial outburst was based on what i heard, and not what i was experiencing. On normal terms that's grounds for dismissing my rant as a ill informed knee-jerk reaction. However, i was already complaining about the Flatlines ability to spray prior to any buff. In general i did not want to see yet another AR weapon buffed to be made stronger on console considering how ridiculous the aim-assist/snap to target is on console.You never answered what the adjustment was that you found so offensive.
No, you need to understand where I, and people like me are coming from. We want console play to be like PC play, or at least attempt to be like PC play which means MOBILITY at the forefront....I need to drink more.
Afaik this was the first adjustment.
(Fakest of edits: Yup. I see it in the Angel City's Most Wanted patch notes, but I think that was an error. Could be wrong, I'll ask. But this is almost for sure the first adjustment to it since release.)
Even if the Volt wasn't previously adjusted, it still makes absolutely no sense to nerf it now. Your back-end numbers should still show the volt under utilized on console.There was. There is! It's not seen as a PC-only issue, despite your insistence.
If you go back and read some of my posts you'll notice Volt nerf talk coincided with the increase in FOV. That could have thrown my aim off with the volt but it still wouldn't explain why i can perform with the CAR like i used to with the Volt pre FOV change unless the CAR is that much more accurate, which it could be.Wait a second...
If the Volt nerf didn't make Most Wanted like Film Grain slider... that makes SwolBro's posts full of nocebo
Where from?
I should have taken the flight to London and borrow that hoodie from you ;D
omg! AhahahaThis is actually the first change to it (despite older patch notes, looks like we messed those up).
Oh, now this is rich. So, this ENTIRE TIME you failed to realize the Volt was never patched previously? Hmm......you're opening the door up for conspiracy theories now lol.
Nope; it means the people writing the patch notes was misinformed on what changes were making it from our dev environment to the live environment. Shouldn't happen, but it's a process issue and not so much a one-person-messed-up issue. The way we're doing things as of this next client patch, this kind of confusion shouldn't come up.
Rayme, aren't you the ENTIRE Respawn Entertainment? I mean, that's what your tag says ;/
Nope; it means the people writing the patch notes was misinformed on what changes were making it from our dev environment to the live environment. Shouldn't happen, but it's a process issue and not so much a one-person-messed-up issue. The way we're doing things as of this next client patch, this kind of confusion shouldn't come up.
Bruh, Forthy himself said "I don't know what they changed, it feels the same." in his FIRST video on the Angel City Update.
.
That means nothing. PC folk also don't feel the hemlok is OP.
This could all be because of the FOV change. That could explain it. I'm not discounting that. PC players tend to play on higher fields of view in general, so they were already at 90 or above for the most part.
I never implied he lied. I always said he could have been misinformed and behold the cacophony that is coming out.So you are, again, implying that Rayme is lying to you?
Sounds like it, sorry if it's not the case
it amazes me that he talks so condescendingly to someone who makes a game that he loves