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Titanfall 2 Multiplayer Technical Test Impressions (XB1/PS4)

They would have to buy the game in order to fix the current issues. Adding shields, mobility, and loadouts for the Titans.

Reimplement rodeoing and adjust anti titan weapons + bringing back attrition ect... Yeah it ain't happening :(
 
Youre being extremely reductive and this is the reason I can't the take titanfall 2 hate seriously.

You just stand by the bank? You don't try to steal other players bounties? You don't get pissed when you lose a bounty on the way to the bank or feel relief when you deposit a ton that puts your team ahead?

You dont try to be the first one there by being the fastest?
That's not the problem I have with the mode.

The problem I have is the fact that the majority of it is just stand here and shoot a bunch of AI and maybe, just maybe, you see an enemy pilot.

It's especially shitty when there are two DZs and one team is at one and the other team is at the other and the entire time your just shooting AI waiting for it to end. And you can't just go to the other zone because it's you against an entire team. Not happening.

And what I mean by stand by the bank, I mean the part where you deposit your money. All that movement just so you can stand there and wait for all your money to be deposited.
 
What mode is the new map part of? I played a few rounds of PvP before and did not come across it.

Also this is probably about as good as it will get for myself, I somehow managed to get first place on my team. I know it is not nearly as impressive as some of you, so the real reason I am sharing it is because it is probably the best I will ever do which made it that much more harder to lose by one lousy stinking kill.

zYYb.jpg
 
I'm sure EA is looking at the pre-orders. If it is looking really bad they'll probably delay it for that reason alone. Might be for the best anyway. Gives the devs more time to make the game more like their audience wants it to be.
How? They have all the promotions setup with mountain dew and god knows what else. The machine is moving forward.
 
Alright. So I played this for a bit tonight, and it's probably no where near enough to get a good grasp on the game; but... I feel like the movement could have some potential here. When you actually do chain a good amount of wall runs together with the combination of a good grappling hook with a nice slide it does feel good. Good lord though, the maps.... the maps don't seem to give the amount of movement opportunities that there were in the first game.

Edit: Did they get rid of ziplines?
 
And bounty hunt requires you to be constantly on the move between the dz and the banks, and defending or attacking them. Plus there's the added motivation to get to the bank without losing your bonus.

Its better than attrition because it actually has teamwork involved and an objective other than killing other players and ai.

I feel like this just isn't true. The timeframe between waves and banking rounds is at least a couple of minutes. A seemingly pretty effective strategy is to plant yourself a good distance from the spawn and pick off AI, so that you won't need to go too far to get to the bank. Centralizing the spawns into specific areas takes the focus off of constantly moving around the map, and puts it on simply reaching an area of the map.

What you're describing is how I think bounty hunt is intended to be played by Respawn, but it isn't balanced to encourage it.
 
Man I'm glad I didnt play TF1 now, because what I'm experiencing in this tech test is straight up crack. I cant stop playing this damn thing.
 
i don't know.

i feel like the majority of all the problems is the fault of the terrible maps and the weird dappening they're doing on the pilot movement. fix that and we could have an amazing game.


they went and listened to the COD crowd on this one. unbelievably sad

= \
 
Man I'm glad I didnt play TF1 now, because what I'm experiencing in this tech test is straight up crack. I cant stop playing this damn thing.
Yeah it seems to me that the majority of people that are having fun with this game are the people who never played, or barely played the first game.

So for your sake, I don't know what to tell you. If you play the first one, you hate the second one, but if you only play the second one, you will never experience the greatness that was T1.
 
Man I'm glad I didnt play TF1 now, because what I'm experiencing in this tech test is straight up crack. I cant stop playing this damn thing.

the gunplay is amazing but it was good in the first one as well but without the crappy parts of this one.

i don't know, i'm a bit divided.
 
Youre being extremely reductive and this is the reason I can't the take titanfall 2 hate seriously.

You just stand by the bank? You don't try to steal other players bounties? You don't get pissed when you lose a bounty on the way to the bank or feel relief when you deposit a ton that puts your team ahead?

You dont try to be the first one there by being the fastest?


As I said I think BH is a poor replacement for Atrition. What made Atrition an amazing game mode is absent from BH sadly. The constant action, the feeling and atmospere of war was fantastic. Every part of the maps were used. Camping was not a viable strategy to win. There was no downtime. For me Titanfall is atrition though so I'm a bit biased. :p
 
Why is it so easy to get stuck on shit? blah. Free run paths on the maps are bad, bad, so bad. If the stuff that is there at least worked it might be ok. It seems like I'm always just shy of making it over something or onto something. The spacing is really bad in conjunction with player movement. Gross.
 
That's not the problem I have with the mode.

The problem I have is the fact that the majority of it is just stand here and shoot a bunch of AI and maybe, just maybe, you see an enemy pilot.

It's especially shitty when there are two DZs and one team is at one and the other team is at the other and the entire time your just shooting AI waiting for it to end. And you can't just go to the other zone because it's you against an entire team. Not happening.

And what I mean by stand by the bank, I mean the part where you deposit your money. All that movement just so you can stand there and wait for all your money to be deposited.

That takes like 5-10 seconds if you have a max deposit.. that's the complaint?

And if your team isn't mixing it up with the other team and disrupting them from getting bonuses that isn't the games fault. That's like saying overwatch is bad because people don't stay on the payload.

I guess I'm lucky that I run into a lot of enemy pilots and especially titans during the dz phase that are trying to stop others from farming and farming themselves.

I also think the rodeo mechanic is way better now. It's great to hop on a Titan, feed the battery to a teammate, and get like 60% Titan charge for it.
 
Why is it so easy to get stuck on shit? blah. Free run paths on the maps are bad, bad, so bad. If the stuff that is there at least worked it might be ok. It seems like I'm always just shy of making it over something or onto something. The spacing is really bad in conjunction with player movement. Gross.

no different in the first. making perfect runs was an art form.
 
Yeah it seems to me that the majority of people that are having fun with this game are the people who never played, or barely played the first game.

So for your sake, I don't know what to tell you. If you play the first one, you hate the second one, but if you only play the second one, you will never experience the greatness that was T1.

This right here, not playing the first one and seeing what is great about it you cannot understand how frustrating TF2 is in all of his majority.
 
That takes like 5-10 seconds if you have a max deposit.. that's the complaint?

And if your team isn't mixing it up with the other team and disrupting them from getting bonuses that isn't the games fault. That's like saying overwatch is bad because people don't stay on the payload.

I guess I'm lucky that I run into a lot of enemy pilots and especially titans during the dz phase that are trying to stop others from farming and farming themselves.

I also think the rodeo mechanic is way better now. It's great to hop on a Titan, feed the battery to a teammate, and get like 60% Titan charge for it.
Well then you're just lucky.

But if a game mode has any kind of this farming potential, people are going to do it, and it's boring.

Also, yes, that's e complaint. All that "heavy movement" just for it to get completely disrupted by the bank. Completely ruins that flow that the system gives.

And like said above, it's one of those game modes that has a LOT of stomping potential.
 
Youre being extremely reductive and this is the reason I can't the take titanfall 2 hate seriously.

You just stand by the bank? You don't try to steal other players bounties? You don't get pissed when you lose a bounty on the way to the bank or feel relief when you deposit a ton that puts your team ahead?

You dont try to be the first one there by being the fastest?

I have a few problems with bounty hunt. If you have a lot of money you should just hang by the banks since they're always in the same spot, and this also means you're first there/can camp the spot and hit other people running in(if they're even going there).

The problem here is the objectives are frequently right by one of the banks, so you don't really move very far. This is more map specific however, forwardbase actually seems the best with it since the inside areas have a lot of entrances and are further from the standard points, but it's still not too much far. Boomtown puts the AI titans and grunt waves right in front of the bank which typically has entire teams just stick together to take one out so there's only really full interplay happening on the first two waves in the middle of the map.
 
Also, Bounty Hunt leads to lots of camping from people who don't want to lose their money(which is everyone).

And camping=baaaaaad

Attrition doesn't have that. It's not as big of a deal if you go all Rambo and die instantly. You can't take that risk in Bounty Hunt, cause you'll lose all that money.
 
Waiting for my data to reset tonight so I can finally have a crack at this. Very weary at the sound of all these changes though :(

Absolutely loved the first one, just assumed the sequel would be an instant buy. Might end up cancelling my vanguard preorder if it's as bad as people are saying.
 
But I've played the game for two whole days why don't I know all the perfect paths and every obstacle
are you being sarcastic? routes took a long time to discover in the first game.

I agree, but don't agree. I had nowhere near this much trouble previously, and I wasn't even good.
well the movement is still nerfed compared to the first

Wait how come I didn't know wallhanging is a kit now?

Ugh so many little dumb changes. It all adds up.
not having wallhang as a default is a godsend. something people asked for since the day Titanfall 1 dropped. wallhang was rarely used, and ruined the fluidity of the movement.

being able to bounce in all directions while ADSing is wonderful. try it
 
Yeah add it to the list of things they got rid of, its pretty long list.

That's no fun at all.

I just popped back in the first, and I'll admit that I am missing the slide. Other than that though, the movement feel more fluid I guess. In the tech test, you can almost see your momentum changes from slide to jump to wallrun. It just seems a bit off.

I don't know, I feel like the maps could make or break this game. If the ones that they've given to us so far are any indication of what ships with the game, it's not gonna be for me I don't think.
 
Also, Bounty Hunt leads to lots of camping from people who don't want to lose their money(which is everyone).

And camping=baaaaaad

Attrition doesn't have that. It's not as big of a deal if you go all Rambo and die instantly. You can't take that risk in Bounty Hunt, cause you'll lose all that money.

People do want to defend their bonus but define "camping".

Theyre not running out in the open looking away from you, ok. But is taking a defensive position when there's a risk of you being killed being a big penalty such a bad thing?

Camping and avoiding engagement are different things. Camping is only bad if the maps allow it and I haven't seen a ton of camping points plus the game does its best to light you up like a christmas tree to enemy players.

I guess it wouldnt be camping if you had $1000 and the bank was about to open and you ducked into a corner, tho
 
the gunplay is amazing but it was good in the first one as well but without the crappy parts of this one.

i don't know, i'm a bit divided.

I'm feeling the same way. The core is fucking legit. The maps are shit. Weapons are ok. They need some tweaking so that there is a benefit to use anything other than the CAR or 201. And the grapple needs to be standard equipment. Titans are fine to me but now there are too many on the map at any given time. It's got to be a nightmare for Repsawn to balance but damn if they did it already in TF1. All we need is more "stuff" and better maps. :/
 
That's no fun at all.

I just popped back in the first, and I'll admit that I am missing the slide. Other than that though, the movement feel more fluid I guess. In the tech test, you can almost see your momentum changes from slide to jump to wallrun. It just seems a bit off.

I don't know, I feel like the maps could make or break this game. If the ones that they've given to us so far are any indication of what ships with the game, it's not gonna be for me I don't think.

I think what people don't like is that bounty hunt kind of requires there be two areas: the dz and the bank. The dz needs to be open to allow ai and pilots and Titans to interact in a risky low cover area.

The bank requires more cover because its where you try to get the drop on other players and they cant have snipers picking off people depositing. That's why there's lots of long sight lines at the dz and almost none at the banks.
 
I'm feeling the same way. The core is fucking legit. The maps are shit. Weapons are ok. They need some tweaking so that there is a benefit to use anything other than the CAR or 201. And the grapple needs to be standard equipment. Titans are fine to me but now there are too many on the map at any given time. It's got to be a nightmare for Repsawn to balance but damn if they did it already in TF1. All we need is more "stuff" and better maps. :/

The grapple doesn't make sense as standard equipment because it gives you a ton more mobility options and let's you rodeo titans a lot easier.

Default grapple would upset the balance between titans and pilots. It's risky for both right now and I like that.
 
Played some more hoping the week 2 tweaks would help, but nope, still not feeling it.

The maps have zero flow for wall running, and the titan gameplay is no longer fun, which makes using them as reward pointless.

Also, the titans need regenerating shields. As soon as i was down on health, it completely changed how i had to played in my titan. I could no longer be aggressive and had to basically go on defense.

This is not Titanfall.
 
i don't know.

i feel like the majority of all the problems is the fault of the terrible maps and the weird dappening they're doing on the pilot movement. fix that and we could have an amazing game.


they went and listened to the COD crowd on this one. unbelievably sad

= \

Terrible maps and killing titan loadouts/mobility are my biggest issues right now. Controlling a titan just isn't fun like it was in the first game.
 
I absolutely love Bounty Hunt as an idea. I think they need to tweak the AI spawns and bank placements. If it had random AI spawns and the banks were always open but constantly were on the move it would be much better.

The spawns can be tweaked but the maps are designed around designated ai and bank locations. Its actually pretty hard to camp the banks in the test maps. Theres lots of ways to flank or get dropped in on.
 
Played some more hoping the week 2 tweaks would help, but nope, still not feeling it.

The maps have zero flow for wall running, and the titan gameplay is no longer fun, which makes using them as reward pointless.

Also, the titans need regenerating shields. As soon as i was down on health, it completely changed how i had to played in my titan. I could no longer be aggressive and had to basically go on defense.

This is not Titanfall.

The shields are now a reward for rodeoing another Titan. I suggest keeping the Titan in ai mode or not calling it until you have a battery. Also once people realize that giving a friendly Titan a battery is the best way to get your own Titan people will be working together more.

Also we are only playing two different titans. Theres more in the final game. We dont know about speedier ones yet.
 
how many people still playing T1

I still play it on PC as I'm trying to get to placed in the highest skill rank, which has kept me hooked so I hope that is back in some way.


Currently at this time.

435 players worldwide. When you break it down to your region (West U.S.)

The player count goes:

Attrition: 139
Frontier Defense: 27
Campaign: 19

And that's it. Those are the only modes that are alive.

It's just really sad numbers. Not even the worst Call of Duty's do this bad.
 
The shields are now a reward for rodeoing another Titan. I suggest keeping the Titan in ai mode or not calling it until you have a battery. Also once people realize that giving a friendly Titan a battery is the best way to get your own Titan people will be working together more.

Also we are only playing two different titans. Theres more in the final game. We dont know about speedier ones yet.

They aren't real shields though, it's basically an additional chunk of HP.

Though that is certainly valuable and I actually do like the interplay with the battery mechanic, I just feel if they just tweaked it so they were real shields and also so that titans started with one(thus making it a much bigger deal to LOSE a battery) I think it would work out better.
 
I bounced between the two games today- quite a difference in gameplay but at the same time, I enjoyed both. I get people's issue with TF2 but I'm having a blast.

Also, by god is TF a grainy, pixelated mess after playing TF2. Lol
 
I think what people don't like is that bounty hunt kind of requires there be two areas: the dz and the bank. The dz needs to be open to allow ai and pilots and Titans to interact in a risky low cover area.

The bank requires more cover because its where you try to get the drop on other players and they cant have snipers picking off people depositing. That's why there's lots of long sight lines at the dz and almost none at the banks.

I mean that makes sense for the game type, but I'm hoping most of the maps weren't designed around bounty hunt being the go to game mode for most players.
 
Well I got to level 15 tonight. Had fun, but had a lot of frustrating experiences too. I feel like I'm generally starting to resent the majority of big military shooters, be it past/modern/future. The original Titanfall had gunplay that crossed over into arena style combat but Titanfall 2 took a step back towards camping twitch-fest shooters. I wish games with low ttk would look at a game like counterstrike and realize that you can add recoil to your weapons to add depth to the gunplay.
 
On xbone you can get a full attrition game going ez

And that's about it, and even then there are no where near as many people playing as other games. BF3 still has way more people playing than TF1. Most of the game modes are dead.

TF1 was ok. Performance was iffy on XB1 and it was massively visually underwhelming. The best thing about it was the art style and maps. I never really likes Attrition though - it felt really empty despite lots of NPC stufg going on.

I like the changes made in TF2 and I'll definitely be buying it at launch. I had hoped to play more of the original but ended up being very disappointed with it. I haven't played a Call of Duty game in ages but I am gagging for something faster paced than Battlefront now. This and BF1 should cater to my needs nicely.
 
And that's about it, and even then there are no where near as many people playing as other games. BF3 still has way more people playing than TF1. Most of the game modes are dead.

TF1 was ok. Performance was iffy on XB1 and it was massively visually underwhelming. The best thing about it was the art style and maps. I never really likes Attrition though - it felt really empty despite lots of NPC stufg going on.

I like the changes made in TF2 and I'll definitely be buying it at launch. I had hoped to play more of the original but ended up being very disappointed with it. I haven't played a Call of Duty game in ages but I am gagging for something faster paced than Battlefront now. This and BF1 should cater to my needs nicely.

I'd rather play that one good gamemode with good maps then I would playing this gimped game with from what we've seen terrible Maps. A Pity really as I was hoping to get Titanfall 2 as a compliment to Battlefield 1
 
Also,

Who the hell put areas in the middle of the map that are 'out of bounds'. They are easily reachable, they are not on the edge of the map and they allow access across areas of the map. If you didn't want people shooting through them put a wall there.

If you did want people shooting through them, why the hell are they out of bounds?

It's little stuff like this that just screams lazy. Like, what visual hint have I been given that I am not supposed to go there? It's very easy to get to and does not appear to be substantively different than terrain I am allowed to chill in.

That should be the biggest no no in map design and somehow they still manage to do it in multiple spots. Just shows how bad these maps are.
 
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