ATOMICJORGE
Member
Do we know what's the resolution on the Xbox One? I know that it's 900p on PS4
Honestly my time with the beta made me re-download Titanfall lol.
They were a very important mechanic, they were a resource. And I don't understand why pander to the wrong crowd by removing them. The way they function in Bounty Hunt isn't even similar to R1. And it's so obvious, especially when I can play a whole match of Amped Hardpoint, top kills, without a single Titanfall from either side.
Can it be that such a lukewarm general consensus possibly means respawn A team left tf2 with b team so that they can make their star wars game?
Can it be that such a lukewarm general consensus possibly means respawn A team left tf2 with b team so that they can make their star wars game?
My biggest complaint so far is why are there snipers in this game? You have all the movement ablilites you could ever want, yet I still find around 50% of each time sitting at the back of the map somewhere sniping.
I don't think so.Can you MM with friends in the beta. (Im scared reading this thread)
All this blops3 talk is keeping me from downloading. Damn shame cause people seemed to love the first one and are let down with this.
I don't think so.
I tried for 30 minutes to invite a friend to my game and it didn't work. I tried joining his session and he tried joining mine and nothing happened. Also tried using the in-game Invite Friends thing but every time I clicked on it, it didn't do anything.
Just about ask about the bolded above..
I've only watched via Twitch at the moment but it looks like TTK is really long compared to the TF1.
You would assume TTK would be quick because of how fast paced they want the game.
Not to stir the hornets nest (ok, maybe a little) but could the lack of ai units throughout actually be a result of lack of the "power of the cloud"? Nah imagine
No, it still uses Azure and stuff.
I really hate that red outline around players - I feel like I cannot outflank enemies because they can easily spot me across the map...
I'm not sure it does on ps4 the Midwest azure server is no longer listed like Titanfall 1. It's the one in chicago I always had sub 30ms ping from Ohio. Now I'm stuck connecting to Virginia or New York.
it takes too long to get your titan, i guess no more burn cards, btw are there gonna be any rewards for the game if you play the beta?
Overwatch is.
pretty similar to how I currently feel as well.After playing the game for a couple hours here is my current impressions of the MP.
- TTK is way to low (Especially w/ Amped Weapons)
- Spawns are actually terrible (Multiple games where my team spawn trapped the other team easily)
- Titans take forever to spawn. (Only able to spawn my Titan maybe 2-3 times in a game of Bounty Hunt)
- Maps aren't that good and don't compliment the movement system at all.
- Due to the low TTK, most of the weapons feel worthless.
- Also due to the low TTK, you feel punished for using the movement system.
- I like some of the weapons.
- Love the grappling hook
- When you can get a good flow of the movement it feels good but its way to few and far between.
In it's current state I honestly don't see myself picking up Titanfall 2. Hopefully they fix up a lot of the current problems right now by launch but I kinda doubt it. Honestly my time with the beta made me re-download Titanfall lol.
Pretty sure it does. There were midewest servers the first 2 days of early access. There were only about 500-1000 players though. There is close to 200k players on the game today.
This is one of those bizarre situations where Titanfall 1 feels like the refined sequel to Titanfall 2.
How does the grapple hook work? How I think it should work isn't working for me lol
1. Totally agree, it just feels gimped, especially on Homestead, what a boring map ):
2. Again, both maps suffer from this, but Homestead especially does. Who thought big open fields would be a good idea?
3. Yep. Let's make a game about movement and fluidity and introduce a mechanic that makes you literally stand in place for a minute to cap an objective. Baffling :\
I really hope they add CTF because I just don't like these modes we have to choose from/
precisely.
anybody who complains about AI in TF1 clearly didn't master the game.
they were a core function of reducing your titan timer, which added this great little balance nuance where if you chose to shoot grunts / spectres to reduce your timer, your location would be exposed on the map [although you could melee kill them to avoid that, but that would require you to stand still for a few seconds, which is also very dangerous in TF1].
so far TF2 plays with pilots on the ground, or pilots on roofs.
i've been trying my god damn darndest to parkour around like a maniac, but it just feels like i'm forcing something on a game that doesn't play that way anymore.
i'm sure i could get used to this game once it releases on PC and i give it more time... or something, but i'm just super disappointed right now, and honestly quite sad.
Agree with just about everyone else in this thread regarding maps and modes. Even Amped Hardpoint seems to run counter to the high mobility gameplay because you're encouraged to camp on the point. Some games start out with each team capturing A/C and then sitting there for another minute to get those extra points because, well, why wouldn't you? It's common sense to get that "free" capture while the other team is on the far side of the map, and now you need to stay on the point even longer for an "amped" capture.
Download it. Form your own opinion. Share feedback etc. What do you have to lose?