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Titanfall 2 Multiplayer Technical Test Impressions (XB1/PS4)

Theres zero chance this game will be delayed this late in the day. Games only ever get delayed if there are serious issues (And even then...) not just because a bunch of us played a demo and didn't like it.

The hope will be that we are a small minority but i think they may find that the bad word of mouth and practically every previous fan cancelling pre orders may mean we probably are the majority.

Some changes to this game would be quick fixes in terms of dev time, such as adding shields to titans, changing their speed/player speed etc. But maps, they take time to make and play test and refine, let alone this all having to work in the single player.

I think the interviews are quite telling, it really looks like they used focus groups and research companies which is why they've gone in the direction they've gone in. To explain those a bit, focus groups are where generally an outside company hires a bunch of people (sometimes non games, sometimes gamers, sometimes fans, but generally gamers will be rather a loose term and you often find the quality of the focus groups are a poor representation eg. candy crush players are not gamers, they like candy crush and thats it) and get their feedback on the game.

It's all quite limited. Ask 100 people what they think of a game and you can easily get the wrong results compared to if you asked another group of 100 people.

The research companies are also hit and miss, some will be random people who made a company, others with some sort of backgrounds but not necessarily game design. They basically just give their feedback on what they like eg. the UI is too big, i was confused by the speed, i kept getting shot and didn't know why. The issue here again is most of these people are not gamers or good at games and are only briefly looking over the game without understanding it.

All the interviews point to this, saying players were confused by the speed (were they?) that they didn't know where they was being shot from (i think all would agree these new maps make it harder to know that) and the whole simplification for a game that really wasn't complicated all point to these sorts of groups and reviews changing the course of the game.

You see it in films too and it often results in either a bad product or a flat one. Sometimes these things can be good, its all too easy to become too involved in your game and they can point stuff out you either got used to or didn't realise but generally they just make a product bland rather than letting it be bold, different and standing out. Being proud of what it is and pushing for it, which is what the original TF was like.

The fact they changed so many things within a week to appease the fans is also telling as they know they've goofed up otherwise you'd stand by your convictions. It won't be delayed, it won't be a great game (sadly) and what will probably happen is they'll try to make it more like TF but without totally changing what is already there giving a half way house mish mash.

All of this.
 
Problem is. TF doesnt have a huge fanbase yet. And they pissed off the small one it has atm. It can do fine next to BF and COD still. If it generated alot of hype and good word of mouth these last months. But atm its the otherway arround. And like i said they dont have a fanbase yet to fall back on.
 
The problem with Bounty Hunt is that it's too predictable by design. It could be a decent attrition-like mode if the bounty spawns and banks were randomized, but right now it's always the same thing happening at the same place.
 
I'm just not a fan of Bounty Hunt in general.

The AI spawn in clumps, which making mowing them down trivial. The banks are in the same locations at the end of every round, therby encouraging camping moreso than if they changed positions. Fighting powerful AI enemies, like Titans, tends to either be a grind or a 'pass the parcel' like firefight where you're not sure if your team will do the final damage to the AI Titan, or if the enemy team will. And of course losing half of your cash when dying encourages conservative play instead of dynamic play - 'Oh, I've got $200, I better find a corner and stay alive'.

I dig the concept, but the execution isn't great.
 
Pretty unlikely that this won't be delayed, but a horribly recieved demo is, IMO a great reason to.

The reactions to this test are far more representative that any focus test could ever be.

TF has the potential to be a massive franchise. The concept is a breath of fresh air, and the previous game was ALMOST THERE. They just needed to push it a little further... Instead they pulled it apart.

The game needs another 6 - 12 months for fundamental changes. It's being sent to die. It might sell OK at launch, but player population will be more unhealthy than the first.
 
I know nothing about game development but the state the current game is in would a 6 month delay even do it?

They need to fix the movement, redesign (or scrap & remake) all the maps by the looks of things and fix Titans and make them actually useful again among other small tweaks.

With fixing the movement, they're gonna have to do it for the campaign aswell for consistency sake, and who knows what the campaign is like. I guess they could just toss it out no matter how it turns out to be but if the level design is anything like these multiplayer maps then I can't imagine it being very fun so I'd expect some changes there, too.

As sad as it is I don't think the game at it's core was designed to be like Titanfall 1 at all and trying to turn it into Titanfall 1 is just going to hit the game with a looooooong delay or make the situation even worse, would they really delay the game when by the time they fix it up they could be halfway through Titanfall 3 already? I don't think so personally.
If this thread is anything to go by, do you really think Titanfall 3 will be a thing?
 
The problem with Bounty Hunt is that it's too predictable by design. It could be a decent attrition-like mode if the bounty spawns and banks were randomized, but right now it's always the same thing happening at the same place.

Just played an hour or so (first time with this beta) having played a decent bit of Titanfall. It feels different but it also feels very similar.

But this is definitely the thing that stuck out most. It has been a whiiiiile since I played Attrition but iirc it was basically deathmatch where AI kills counted towards your goal (against enemy tickets).

Having the deposit boxes be fixed is quite possibly the dumbest thing about the mode. You don't even need to participate in the actual AI killing cause you can camp the deposit boxes the entire time.

But outside of this mode, I haven't read enough of the thread and don't feel exceptionally critical of anything else. Bounty Hunt is just fucking horribly thought out.
 
Welp. I think I can safely say my opinion of Titanfall 2 is fairly solidified now.

I'd like to first point out the game is definitely a good time.
Hell, I may even still grab it for the campaign.
Played some more matches earlier today and had fun flying around with the grappling hook; that thing is an absolute joy to use. The movement also felt pretty good compared to last weekend. Ultimately though I don't see it surpassing Titanfall 1. I don't even know that it can get on the same level. Certainly not if Respawn intends to continue with their current design philosophy.

My biggest gripes would probably be
  • Grappling Hook needs to be a default ability for everyone.
  • Customization has taken a huge hit.
  • Why do I have to pick between a Pistol and a Anti Titan weapon??
  • Titans have been gutted (no regenerating shields, slower, not as much of a game changer, less customization) but perhaps the ones in the final game will change my mind.
  • Maps becoming more about lanes and losing their verticality
  • TTK feels much lower but I've heard it is the same so I am not sure what's up
  • That stupid enemy outline is killing me
  • AI are much less prominent and aren't rally all that well done (waves suck) in the mode they're in
  • The presentation... it doesn't feel like a huge battlefield anymore. It feels very self contained. Them there's stuff like switching to 3rd person which further takes me out of it.

Hopefully they will address some of this stuff in the future. I have the utmost respect for the guys at Respawn and I hope they are successful, but this game just isn't the one I fell in love with. It's similar and still hits some of the same notes, but it has become a shell of itself in exchange for simplicity to appeal to more people (who will likely just want to play the games Titanfall 2 is grabbing some ideas from in the first place).

Went back and played Titanfall 1 just to make sure I wasn't blinded by nostalgia and holy shit. That game is still such a fuckin blast!! I was on cloud 9! From the get go it is just so much more enjoyable. The movement, the map design, the combat of Titans and Pilots alike, the presentation, and the art design all come together to create something magical. I hope that Respawn takes a good hard look at what made this game great and improved their future work on Titanfall (assuming there is any.

So you're saying that grappling hook is so important a tool there is no real choice involved?

I beg to differ not even having played the game, knowing how powerful a tool the stim was in the first game and knowing that it was actually made stronger in the second.
I would actually say that yeah. Traversal around the maps is improved so significantly by equipping it that I don't think any of the other tools come close.

Not saying they aren't useful, but not having the grappling hook makes traversal more of a chore in this game.
 
I'm still enjoying the tech test. The game is just too unique for me to not enjoy especially as I always wanted to play TF1 but had no Xbone.

Bounty hunt needs some adjustments though. The AI spawn drops and banks need to be randomised. This game feels like the antithesis of camping gameplay yet the mode actively encourages it!

Makes this mode only fun in small doses of extended play.
 
If this thread is anything to go by, do you really think Titanfall 3 will be a thing?

I mean yeah, it's still going to sell enough to warrant a sequel.. bad game or not. The Titanfall name holds a lot of weight. It also has the PS4 fanbase this time around, who seem to enjoy the game.

And if EA isn't paying I'd bet MS jump in again as long as it's like Titanfall 1 or to try and buy the IP.
 
The only criticism I'm really not comprehending from people is the TTK. From what I remember from playing Titanfall (I wanna say ~10 hours?), the TTK feels identical (as in CoD-length; as in you die stupid fast).
 
The only criticism I'm really not comprehending from people is the TTK. From what I remember from playing Titanfall (I wanna say ~10 hours?), the TTK feels identical (as in CoD-length; as in you die stupid fast).

I didn't feel the TTK problems either, but I do think the R-201 is too effective (damage + high rate of fire + low recoil). I imagine it has more to do with that, individual overpowered weapons, than it has to do with the health players have.
 
I didn't feel the TTK problems either, but I do think the R-201 is too effective (damage + high rate of fire + low recoil). I imagine it has more to do with that, individual overpowered weapons, than it has to do with the health players have.

This might definitely be the case from what I played. I remember not having obscene long range effectiveness with rifles from what I played but I may be completely wrong (w/ regards to playing Titanfall).
 
Whenever i play the beta it just makes me want to play the first game. The fast pace, the sounds, the immersion is on another level compared to what im seeing in the beta. Dont really care for the grappling hook or maybe i just need to get better with it. Respawn could have added the hook and slide to the mechanics of Tf1 and it would have been set imo.
More weapons, more customization and a bunch of awesome maps would have been great. Instead of stealing battery i would have preferred a mechanic that allowed you to jack enemy titans.
If having a campaign caused the multiplayer to suffer i would rather do without it.
 
What are the chances that first person Titan entry and Titan finishers are put in?
Is it too much work for Respawn to get done before release?

I see old TF1 vids has these and it looks so much better.
 
OléGunner;215162643 said:
What are the chances that first person Titan entry and Titan finishers are put in?
Is it too much work for Respawn to get done before release?

I see old TF1 vids has these and it looks so much better.

Zero.
 
OléGunner;215162643 said:
What are the chances that first person Titan entry and Titan finishers are put in?
Is it too much work for Respawn to get done before release?

I see old TF1 vids has these and it looks so much better.

According to reddit, that was asked on a live stream last night and they said none
 
I really wonder why they changed all of that stuff. It's like they made the game for those that at the beginning complained about stupid stuff (AI, 6vs6, lack of Pilot vs Pilot mode) and who actually didn't play (and understand) the game at all. And it's not like the sales were bad, it sold really well for a new IP on one, less popular console. TF2 will sell even more just by being on PS4 and they could have done that without alienating the core fanbase.
 
There is no indication from this test that Titan fall 2 is worse or gimped than its predecessor

As someone who is currently playing the PC version of the original game and has viewed several videos of the sequel's tech test, let me assure you that your "theory" is complete and utter nonsense.
 
Not completely but there are already comments like "pity the PS4 players get their first experience with this gimped version"

This type of thinking from a tech test kind of points only one way. There is no indication from this test that Titan fall 2 is worse or gimped than its predecessor

Hahaha ok...

This test has truly been disappoint. This IS respawns halo 4. The map design, the movement, the presentation, and the pilot v Titan dynamics - the things that TitanFall perfected, have all been modified in ways that are markedly worse than its predecessor.
 
Homestead is a disgrace and a crime against humanity, whoever designed it should never design another Titanfall map ever again.

Yeah. That was the only map I played last weekend and it put a huge damper on my impressions. This weekend trying this again on the other maps and the game seems pretty fun on the basic gameplay level.
 
We are going to hear this shite until the game releases aren't we?

If TF1 was so amazing why the was the game a barren wasteland after a few weeks? Surely people would flock to the game and stick with it if it was so amazing



I just stopped the playing the tech test a few minutes ago and it was great fun. I will pick it up for sure
Lack of content for a MP only game will do that, it also lasted a lot longer then a few weeks, I was playing it for months and all the game modes had players active in them, the game didn't drop to 5k only player that quickly.
 
So do we already know for sure that Attrition will not make it? That is the one thing that will decide if I will get the game at launch or wait for a sale.

I will try to spend more time with the beta today and tomorrow, but from what I have played so far I don't really enjoy it that much. The following things bothered me the most:



  • It was nice going after the bots in TF1 in Attrition because the more skilled players that killed weaker players (like me :P) instantly would go after other players and you could in the meantime farm bots, and occasionally duel with other players. You didn't feel completely useless. Now everyone is after the bots because it is the objective, cross others and you DIE, and due to the new, shorter TTK you don't even know why, who and what happened.

  • Titans are pretty weak. This may just take some time getting used to. Maybe if I can unlock the perks I had in my setup in TF1 it won't be such a factor. You do get titans faster now than last week, but you should get them even faster due to their lack of durability.

  • The maps appear to be too flat, there are not enough buildings and other high constructions if you compare it to the first game.
 
We are going to hear this shite until the game releases aren't we?

If TF1 was so amazing why the was the game a barren wasteland after a few weeks? Surely people would flock to the game and stick with it if it was so amazing



I just stopped the playing the tech test a few minutes ago and it was great fun. I will pick it up for sure

First of all, the game wasn't a barren wasteland after a few weeks.

Secondly, the lack of content provided little incentive to stick around. Having a great core gameplay loop will only get a title so far.

Thirdly, asking people to pay $60 for a content lacking Mp only game is a tough sell. Asking people to pay for DLC on top of that is an even tougher sell that fragmented the player base.

You need a lesson in "correlation =! causation" just because TFs playerbase didn't last very long doesn't mean that the gameplay was to blame or needed fundamental changing.
 
Really don't want to reply to posts like these, but really? REALLY? It's "garbage" as in super terrible than the 70 percent of games out there? That's some crazy hyperbole.



Same. It's like people parrot whatever other people are saying just because it's the cool thing to do. I'm guessing if another group of people comes in here and says the game is good, some will chime in and say the same. Mind, not saying this for TF2, but in general when browsing game impression threads. Or maybe, whichever group's opinion comes in and settles first?

What I find the most ironic and funny thing here (based on what I read) is people saying "I'm a hardcore TF fan, bruh! My statement is gospel when it comes to this game!" or "This is wrong, this is right Respawn should delay the game because I think so, and I'm pro at TF1" etc. is that where were you people when TF1 dropped its player base??

And don't say "just needed more content and it would have worked, brah!" logic since, didn't Respawn gave away all the DLC as a way to retain the player base? Yep, didn't work, which could mean that more maps, modes, etc. weren't just the problem.

People do know that the changes we're seeing now (not saying they're for the better) are stuff Respawn is doing most likely as a reaction to how fast TF1 dropped its players. right? Are they aiming for that Call of Duty crowd? Maybe, but can you blame them if millions of dollars are on the line? If pandering to the Call of Duty crowd means more sales, and more players sticking around, then that might be the solid business decision here.

I don't think Respawn devs woke up one day and thought, "Gee, let's change the core mechanics of our game to piss people off, that'd be fun, right?" I'm guessing they are doing that based on internal data or some other feedback metric.

I get the complaints, I really do. The maps aren't that good in my eyes, either. The grappling hook? Yeah, it should be standard to all classes. Bounty Hunt? Yeah, I think it's not that good since the whole "I need to stop shooting so I can deposit shit" breaks the flow of the action. But to call it garbage or comparing it to cancer (as someone did)? Nah, man. It's not like it's as bad as Brink (I still shudder when I remember paying full price for that turd). Do I think EA is in the wrong here that they're releasing it super close to BF1 and Infinite Warfare? Hell yes (and you can blame EA, not Respawn, for that). If Respawn changes everything back to how it was and it loses its player base super fast again, what then? Can they release a third one or will EA stop funding for it and tell them to just focus on their Star Wars game? Not to mention people will complain that "Omg! They're rehashing the same shit and calling it a sequel! Lame!" It's a case of damn if you do or damn if you don't, no?

Just find it funny that people complaining are most likely the same ones that abandoned the game, which necessitated the changes that they dislike. Reminds me of the time everyone hated on BF3 since it pandered to the Call of Duty crowd and how DICE sold out, game would flop since if people wanted CoD, they'd buy CoD, etc.

Anyway, carry on. :)

Sensible post is sensible :)
 
I was hoping that the changes to weekend two would make me feel a lot more positive towards the game, but replaying the maps has actually reinforced the idea that the problems lies with the absolute shit maps.
 
Really don't want to reply to posts like these, but really? REALLY? It's "garbage" as in super terrible than the 70 percent of games out there? That's some crazy hyperbole.



Same. It's like people parrot whatever other people are saying just because it's the cool thing to do. I'm guessing if another group of people comes in here and says the game is good, some will chime in and say the same. Mind, not saying this for TF2, but in general when browsing game impression threads. Or maybe, whichever group's opinion comes in and settles first?

What I find the most ironic and funny thing here (based on what I read) is people saying "I'm a hardcore TF fan, bruh! My statement is gospel when it comes to this game!" or "This is wrong, this is right Respawn should delay the game because I think so, and I'm pro at TF1" etc. is that where were you people when TF1 dropped its player base??

And don't say "just needed more content and it would have worked, brah!" logic since, didn't Respawn gave away all the DLC as a way to retain the player base? Yep, didn't work, which could mean that more maps, modes, etc. weren't just the problem.

People do know that the changes we're seeing now (not saying they're for the better) are stuff Respawn is doing most likely as a reaction to how fast TF1 dropped its players. right? Are they aiming for that Call of Duty crowd? Maybe, but can you blame them if millions of dollars are on the line? If pandering to the Call of Duty crowd means more sales, and more players sticking around, then that might be the solid business decision here.

I don't think Respawn devs woke up one day and thought, "Gee, let's change the core mechanics of our game to piss people off, that'd be fun, right?" I'm guessing they are doing that based on internal data or some other feedback metric.

I get the complaints, I really do. The maps aren't that good in my eyes, either. The grappling hook? Yeah, it should be standard to all classes. Bounty Hunt? Yeah, I think it's not that good since the whole "I need to stop shooting so I can deposit shit" breaks the flow of the action. But to call it garbage or comparing it to cancer (as someone did)? Nah, man. It's not like it's as bad as Brink (I still shudder when I remember paying full price for that turd). Do I think EA is in the wrong here that they're releasing it super close to BF1 and Infinite Warfare? Hell yes (and you can blame EA, not Respawn, for that). If Respawn changes everything back to how it was and it loses its player base super fast again, what then? Can they release a third one or will EA stop funding for it and tell them to just focus on their Star Wars game? Not to mention people will complain that "Omg! They're rehashing the same shit and calling it a sequel! Lame!" It's a case of damn if you do or damn if you don't, no?

Just find it funny that people complaining are most likely the same ones that abandoned the game, which necessitated the changes that they dislike. Reminds me of the time everyone hated on BF3 since it pandered to the Call of Duty crowd and how DICE sold out, game would flop since if people wanted CoD, they'd buy CoD, etc.

Anyway, carry on. :)

Why are you posting an article about TF2's free maps, as evidence that respawn gave away TF1's maps for free... They didn't.

TF1's maps were paid DLC, and as such, they frangmented a content starved playerbase.

If you think the playerbase dropoff had anything to do with the core gameplay, instead of the content, then you are being willfully ignorant.

Look at the reviews- critical and user. Or ask people when and why they stopped playing Titan Fall. The majority will say that the game was fun, but new content came too little too late.

If Respawn had made TF like an actual sequel (building on the things in the game that people actually liked) and had more content (Titans, customization, modes, maps, SP) the population WOULD NOT drop off. Your point is so off base.
 
The TTK is the same. The issue is where you get shot from. Heres a map from TF1

GCD6SaS.jpg


I've drawn in the areas where most the action happens and the lines. The smaller lines are little alley ways or cut throughs. The thing you don't see is the verticality. Theres basically three levels to this map, the ground, through the middle of buildings (which is limited to a select few) and across the roof tops. Even then there are no straight lines as on the ground theres walls and other bits of scenery for cover. Rooms in buildings are all right angles or square rooms again with no long corridors and the tops of buildings are different heights littered with stuff to cover behind from vents to extra levels.

You'll notice there is multiple ways in to an objective and in fact a lot of the out skirts of the map are NEVER used but you can get to everything from any angle. TF2 doesn't really allow this. There are key routes to objectives and whilst technically you can go other ways they've made the barriers so high that you'll stand out like a big sore thumb, meaning you have to go through the massive open doorway they made for you.

So whilst there are long straight lines in the pic above for the TF1 map, perfect for a sniper, it'd never work as the player could be on one of three levels (and in between) in that line and generally would duck out into another line if being shot. Even then the lines are so packed with players, titans and AI that picking out a pilot at distance is not easy as theres a lot of 'obstacles' in the way.

The width is also quite small meaning you generally only die when face to face with an enemy pilot unless they have a titan that causes splash damage from its weapons. Even then titans are easily avoided by being able to go around them or hide in areas they can't get to. TF2 has wide open maps meaning if a titan sees you, you have no where to hide. They've even tried to wall off where titans can go to give the players a bit of space but even then you have one or two big entrances/exits that go into wide spaced areas. In TF1 i could shoot a titan from a window, move before it spotted me to another and shoot again. Or rodeo it, cling to a building to escape, go through a window or hide behind something before rodeoing again. TF2 doesn't allow that as it just chucks you backwards into a wide open area with no cover.

Sadly theres no top down maps for TF2 but if there was what you'd see is the three wide lanes. You could argue that maybe the center lane allows you to go ground, rooms, or on buildings but even then they are all just flat long corridors perfect for being shot at distance from. The fact snipers work on TF2 so well compared to TF1 just shows how easy it is to die from a distance.

Thats the problem with the TTK, you get shot from the other side of the map in TF2 by a single bullet, or so it feels, whilst in tf2 it was rare anyone could do that as a pilot and if they did manage to get a shot on you by the time the next bullet was heading you way you'd probably been blocked by a tree or other street object.

Now the titan TTK is way off, but thats due to the shields and the new weapons which are not all that great.
 
Look at the reviews- critical and user. Or ask people when and why they stopped playing Titan Fall. The majority will say that the game was fun, but new content came too little too late.

You also have to consider what people meant by "content". Maps never really were the issue, most people were asking for more weapons, more titans, more customization options,... (they also asked for titan-less modes, got it, and realized how bad it was)
 
Tried it again yesterday, and uninstalled it after 3 more games. The tweaks have made it better bit the final product is clearly not for me. It's obvious, and not something minor tweaks can change.

What happened to the team that did the post-launch support for the first? Everything they added is gone, and more has been removed and changed.

The CoD killer is just another CoD now.
 
Tried it again yesterday, and uninstalled it after 3 more games. The tweaks have made it better bit the final product is clearly not for me. It's obvious, and not something minor tweaks can change.

They have said that they couldn't tweak many of the things in this PRE ALPHA network Stress test, because they have to put it through patch certification.
 
Loved Titanfall 1. Played two rounds of bounty and put it down. Not sure if i will pick this up now. Guess I'll wait for single player feedback since it seems the multi is broken.

It just feels weird. Is the FOV changed? Feels like my tv is on the wrong aspect ratio or something.
 
Sure there are many people enjoying it, but are they buying this instead of BF1 and CoD?
Most of the TF Fanbase is pissed off and isn't preordering this game.
Our squad still plays TF1 every sunday and I am the only one of all of them who is still preordering the sequel after this techtest.

I think the game is good, but I am absolutely sure it will be slaughtered sales wise if they stick to this date and this makes me very sad.

I am buying all 3. Each one is just different enough for me.


The gameplay isn't garbage, but some of the choices are not a good call. Titans should have shield/or be able to regain health.

grappling hooks should be for all or better maps for non grapple hook users
 
It's definitely going to outsell the first one. Mechs

Hoping for some co op stuff

I wouldn't be surprised if it didn't sell more than the first one despite more skus. No kid is asking for this game over cod or battlefield for Christmas.

And the usual core fanbase that needs to be there for word of mouth seems pretty annoyed by the changes. Maybe if the campaign is good and the reviews give it some momentum like doom.
 
The new map blows as does Homestead. I don't mind Boomtown but only for pilot v pilot.

I like the way it plays except for the new battery Titan stuff and I hate bounty mode. All that with my dislike for the some of the maps so far have made me go from day one to on sale. I'll probably put the money towards the version of COD that comes with MW.
 
The only criticism I'm really not comprehending from people is the TTK. From what I remember from playing Titanfall (I wanna say ~10 hours?), the TTK feels identical (as in CoD-length; as in you die stupid fast).
Oh yeah, the TTK is definitely the same. The problem we run into is, once again, the map design. The maps don't encourage using movement system very much.

The TTK was fine in T1 because you were constantly moving fast so it was harder to hit people and it was the perfect TTK for that situation. But the current form of T2 does not encourage heavy movement but encourages more grounded gameplay, making everyone easier to shoot at, leading to the shit TTK. If they are going to stick with this grounded gameplay(which they shouldn't), than they need to make the TTK slower.
 
The whole problem is that they slowed the game down because of the chaos from the first one. My question is how did they come up with the conclusion that players weren't happy? Only CoD fans had issues with R1 and those people jump ship as soon as the new CoD releases.

Dark Souls should be a lesson to all devs - make the product you want, and make it good. Don't abandon fans chasing something else.

I'll be buying R2 for sure and I have fun in the tech test, but can't pretend some changes don't make me sad.

Also, please decouple pilot skills from skins. I don't want to play as a robot.
 
Sensible post is sensible :)

Thanks. :)


Why are you posting an article about TF2's free maps, as evidence that respawn gave away TF1's maps for free... They didn't.

TF1's maps were paid DLC, and as such, they frangmented a content starved playerbase.

If you think the playerbase dropoff had anything to do with the core gameplay, instead of the content, then you are being willfully ignorant.

Look at the reviews- critical and user. Or ask people when and why they stopped playing Titan Fall. The majority will say that the game was fun, but new content came too little too late.

If Respawn had made TF like an actual sequel (building on the things in the game that people actually liked) and had more content (Titans, customization, modes, maps, SP) the population WOULD NOT drop off. Your point is so off base.

Oopsi! Wrong link! Here's the correct one where Respawn made all DLC free: http://www.gamespot.com/articles/titanfall-dlc-is-free-forever-on-xbox-one-pc-xbox-/1100-6425905/

I think the content and gameplay goes hand-in-hand. Otherwise, does that mean the core gameplay wasn't enough for players to play it until the expansion comes out? Or was it good enough but the content itself was sparse?

Again, just musing here, but if you're Respawn, you can't just gamble on "hey, let's add more stuff and see if the players stick around longer" since they are spending a ton of EA's money. While I don't approve of everything they've in regards to Titanfall 2, it's not as terrible as people make it out to be, and them changing a few things is in response to the player base drop, which no one can blame them for.

Making the DLC free a year after release though isn't much good to anyone, I should know I bought the season pass at the time for the first game when the game first released. Unfortunately a lot of folk had moved on by then. Free from the start would have more than likely kept more people interested.

That's a good point -- and one I hope every developer/publisher ponders on.

Highly doubt the game is going to get delayed unless something technical gets broken and whatnot. If you check social media and various channels, most of the response has been positive. Granted, could this be due to PlayStation gamers' first time with the franchise and hence not knowing the "good" Titanfall game? Maybe, maybe not. But if a lot of PS4 players buy it (and seeing as the platform leads the installed base for video games by a super wide margin), then Respawn will be alright. At this point, if they're banking on that, I wouldn't blame them.

Still think this shouldn't be released near BF1, though. What a shit thing for EA to do; I don't care if this is there way of covering their bases when it comes FPS', it's unfair to both games and the people that work at them.
 
The new map blows as does Homestead. I don't mind Boomtown but only for pilot v pilot.

I like the way it plays except for the new battery Titan stuff and I hate bounty mode. All that with my dislike for the some of the maps so far have made me go from day one to on sale. I'll probably put the money towards the version of COD that comes with MW.

Boomtown isnt horrible. I do like the middle section and agree it plays pretty well. The other two.... cringe.
 
I woke up to find that even Swol is conflicted af about this update.

If this game does very well, I think I would join in since Titanfall is still the only game I can consistently place high in (and that's a fun thing) -- but I don't see anyone on my friend's list buying this game.

I'll wait for the next update/beta I guess.
 
The game is underbaked right now. If this is the state of the game in the recent internal builds, it needs more time in the oven than the current release date affords.
 
Why are you posting an article about TF2's free maps, as evidence that respawn gave away TF1's maps for free... They didn't.

TF1's maps were paid DLC, and as such, they frangmented a content starved playerbase.

If you think the playerbase dropoff had anything to do with the core gameplay, instead of the content, then you are being willfully ignorant.

Look at the reviews- critical and user. Or ask people when and why they stopped playing Titan Fall. The majority will say that the game was fun, but new content came too little too late.

If Respawn had made TF like an actual sequel (building on the things in the game that people actually liked) and had more content (Titans, customization, modes, maps, SP) the population WOULD NOT drop off. Your point is so off base.

You mean what your ideal sequel would have been. Most sequels make gameplay changes. You see it all the time and you see the hardcore original fan base pull this same stuff every time too. Gears 1-2 was brutal.
 
At this moment of time with all the core gameplay changes (nothing to do with content amount I mean changes to shields, loadout style and earning skills) this is a bargin bin game for me and I hate saying that about titanfall.

All they had to do is take the original, tweak a few balance issues and add content and a new story, there was no need to treat titanfall 2 as a new IP, none at all.
 
At this moment of time with all the core gameplay changes (nothing to do with content amount I mean changes to shields, loadout style and earning skills) this is a bargin bin game for me and I hate saying that about titanfall.

All they had to do is take the original, tweak a few balance issues and add content and a new story, there was no need to treat titanfall 2 as a new IP, none at all.

Sums up my feelings perfectly.
 
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