Reckless Onion
Member
that shotgun is so much fun tho, reminds me of mw2 spas 12
https://twitter.com/RecklessOnion/status/769519623142248449
https://twitter.com/RecklessOnion/status/769519623142248449
Just one simple question, why do the titans feel so weak in the regard that you can't really stay in them nearly as long as you could in 1? In one if you were smart you could stand and bang almost all match. This one seems like the only way to stay in one is if you hide and stay far away from engaging.
Which is a stupid way of getting people to work together because I've never actually seen anyone do it. No one is bothered to help their Titans by giving them batteries. Just bring back rechargeable shields. It's not that hard.Are you using the new battery mechanics? If not then expect a swift ejection sequence.
Which is a stupid way of getting people to work together because I've never actually seen anyone do it. No one is bothered to help their Titans by giving them batteries. Just bring back rechargeable shields. It's not that hard.
I don't understand some of their decisions sometimes. Instead of fixing the problems with TF1, they broke everything good about it and added even more dumb stuff.
At this point, they might as well just scrap all the T2 maps and just use the T1 maps for this game and I think most people would rather have that. I don't care if they weren't built for the grappling hook. I don't need the grappling hook, I need what I grew to love in the first game, and that was the movement system and
that just doesn't show in TF2.
There's a team at Respawn working on a Star Wars game? Say what? They would rather have them working on a brand new title instead of an insanely successful title that they almost did perfectly?My guess right now would be the team (or majority of it) that made Titanfall is making the Star Wars game and a team made up of all the new staff (which includes some CoD Devs) have been left with Titanfall 2.
Only logical explanation for this travesty.
Grab a battery and get back in your Titan. Boom.. Shielded. The system is s cool way to get pilots to interact with each other's Titans and their own. You want a rehash of the first game but these new ideas aren't as bad as people are saying.
Did any of the changes they talked about make it in?
Once you realize you need to pop out and find a battery when your Titans health is low, it makes things easier
But that is much unneeded work. First you have to get out of your Titan and find another Titan. You have to try and not get killed by that Titan. Then you have to jump on him and steal his battery. So now he knows you're there. So now you have to manage to escape. And this is all considering someone hasn't already killed your Titan. AI Titans are much easier to kill than player Titans. So you're really actually hurting yourself because by the time you get back to your Titan, someone will probably have already damaged it a ton and getting the battery didn't help.Grab a battery and get back in your Titan. Boom.. Shielded. The system is s cool way to get pilots to interact with each other's Titans and their own. You want a rehash of the first game but these new ideas aren't as bad as people are saying.
Yes. Pilot movement is faster than Tech Test #1 and Titan meter charges on a timer.Did any of the changes they talked about make it in?
But that is much unneeded work. First you have to get out of your Titan and find another Titan. You have to try and not get killed by that Titan. Then you have to jump on him and steal his battery. So now he knows you're there. So now you have to manage to escape. And this is all considering someone hasn't already killed your Titan. AI Titans are much easier to kill than player Titans. So you're really actually hurting yourself because by the time you get back to your Titan, someone will probably have already damaged it a ton and getting the battery didn't help.
It may not be as bad as people say, but it is by no means better than just having rechargeable shields.
There's a team at Respawn working on a Star Wars game? Say what? They would rather have them working on a brand new title instead of an insanely successful title that they almost did perfectly?
I officially blame EA for this game, unless there is something else I'm missing.
Just one simple question, why do the titans feel so weak in the regard that you can't really stay in them nearly as long as you could in 1? In one if you were smart you could stand and bang almost all match. This one seems like the only way to stay in one is if you hide and stay far away from engaging.
Did any of the changes they talked about make it in?
Thoughts from a guy who was a 50g10 with ~120 hrs in TF1, for the (probably small)amount that's worth
-Really like the grappling hook (now). Hated it for the first few hours. Was hoping for something snappier and it felt swimmy initially. The movement thing becomes almost a non issue once you've got the grappling hook sorted out. However, I can't imagine not having it, so maybe it should be standard and not a perk.
-"out of map" spots in the middle of levels are kind of unforgivable. In a game promoting mobility, you're going to end up in those spots. Just invisible wall it or something, but it can't be in the release build.
-really did not like the battery mechanic initially. And to the guy's comments above, Titans seemed a lot less durable. Once you realize you need to pop out and find a battery when your Titans health is low, it makes things easier. Related: I hope the Titan nuke perk is still in. That seems like it might make some people think a bit more about charging in on titans.
-movement in general is really well balanced (again, didn't think so at all at first. Running felt too slow). Snipers can still smile, but I don't feel like I die to them often enough that the slowdown is an issue. Last night alone, I had kills similar to almost every kill that's in that sizzle reel. Grappling kick a guy, sliding, hook around a corner through a window. They all felt amazing. Definitely took time to get used to.
-they need to let you map the amped or ticks button somewhere else. feels weird aiming a tick throw and hitting right or left or whatever on the d pad.
-like the weapon spread right now, and assuming there are 2-3 times as many (we know there are three times as many Titans), I'm good with the variety.
-bounty is a weird mode. I like it, but the higher performing team can often lose just based on forgetting to deposit shit (at least I did). Getting killed with $600 on you because you didn't realize the bank was open doesn't feel great.
-I think leveling and weapon progression is better this time around. I feel like I'm earning unlocks more consistently.
Overall, I really like what I've played on xbone. Kind of seems to be a circle jerk of hate in this thread, some of it I get, some not. I'll be in on day one on PC for sure. Hope they take some of the feedback to heart so you guys like it too. Need that Gaf network to be strong!
So dumb. Just let Dice and Respawn do what they do best and get someone new to work on this stuff.Yes, it was announced just before this past E3 that Respawn is working on a Star Wars game.
I'd rather have the simplicity of the old system than this battery stuff. As of now, Titan survivability is very low because most people probably don't even know about this battery stuff and it feels insanely hard to steal a battery from a Titan, telling him you're there and still manage to escape with your life.I never said it was better. But if you adapt your play style it is functional and gets pretty crazy in the more hectic battles. I think it beats the hide and seek sheiks resoawn of tf1 in my opinion.
I played it more yesterday and I actually enjoyed it quite a lot. It's not as good as TF1, Attrition in a customized titan and pilot is something special, this is not even close. Nevertheless, it was really fun.
Do we know how many titans will be in the final game? Do we have any data on weapons, the number of maps, etc?
I think it's too early to pass judgement on the game, I really believe it may work better with full content, the amount of options offered in the alpha test is far too limited to pass final judgement...
Some quick thoughts:
I think there should be a perk to decide whether we want to pull out the battery or just destroy it by shooting at it. It would keep titan pilots on their heels, because they would never know whether it's better to stay inside the titan and attempt to kill the pilot running away with the battery or to exit it and kill the pilot who's shooting at the core.
Moreover, is it me or you can actually heal your titan with new batteries? I've noticed that when a titan is "dying" and on timer, inserting a battery can significantly prolong the process, therefore the mechanic is really cool and can be used tactically. It's coming from a person who really likes how rodeos are handled in TF1.
The new map is far better than Homestead, they really need to show us that Homestead is not the norm.
I think both titans available in the beta are cool, Ion with extra boost perk is a really effective killing machine. Still, Respawn need to show us new titans. I don't understand why they took away the ability to customize almost everything, like in TF1, but with enough variety it can still work.
First person animations (entering a titan, etc) were REALLY cool, why change that? At least give us an option.
At this point Titanfall 2 needs an open beta with almost full content to show people how the full game works. I hope it's going to be better.
This is one of my matches from last night. It's basically 90% Titan action and you could see how having to get off my Titan and Re-entering for picking up a battery breaks the flow of combat.
Just one simple question, why do the titans feel so weak in the regard that you can't really stay in them nearly as long as you could in 1? In one if you were smart you could stand and bang almost all match. This one seems like the only way to stay in one is if you hide and stay far away from engaging.
PAUSE.
Everybody wait, I need to get out of my 50 foot tall battle mech to pick up a battery refill.
Its more exciting than finding somewhere to hide so your shields regenerate... The complaints about this game are so dumb.
Everyone's bandwagoning onto hating the game acting like they were such big fans of the first. Who was talking about titanfall 1 on this board before!?!??!
I made a rttp thread about it a year or so ago and got like 12 replies. Now its like every member of this site played it until last week religiously.
My guess right now would be the team (or majority of it) that made Titanfall is making the Star Wars game and a team made up of all the new staff (which includes some CoD Devs) have been left with Titanfall 2.
Only logical explanation for this travesty.
Lol! I like it over having to wait in a corner to regen HP, but they could make it flow with the gameplay a little better. It feels like watching a cutscene at the moment.PAUSE.
Everybody wait, I need to get out of my 50 foot tall battle mech to pick up a battery refill.
Really? Not posting on this site means you weren't a big fan? Some of us might not have even had a GAF account back then, like me. You act like no one has a logical reason for their complaints.Its more exciting/challenging/skillful than finding somewhere to hide so your shields regenerate... The complaints about this game are so dumb.
Everyone's bandwagoning onto hating the game acting like they were such big fans of the first. Who was talking about titanfall 1 on this board before!?!??!
I made a rttp thread about it a year or so ago and got like 12 replies. Now its like every member of this site played it until last week religiously.
Thanks.![]()
Oopsi! Wrong link! Here's the correct one where Respawn made all DLC free: http://www.gamespot.com/articles/titanfall-dlc-is-free-forever-on-xbox-one-pc-xbox-/1100-6425905/
I think the content and gameplay goes hand-in-hand. Otherwise, does that mean the core gameplay wasn't enough for players to play it until the expansion comes out? Or was it good enough but the content itself was sparse?
Again, just musing here, but if you're Respawn, you can't just gamble on "hey, let's add more stuff and see if the players stick around longer" since they are spending a ton of EA's money. While I don't approve of everything they've in regards to Titanfall 2, it's not as terrible as people make it out to be, and them changing a few things is in response to the player base drop, which no one can blame them for.
That's a good point -- and one I hope every developer/publisher ponders on.
Highly doubt the game is going to get delayed unless something technical gets broken and whatnot. If you check social media and various channels, most of the response has been positive. Granted, could this be due to PlayStation gamers' first time with the franchise and hence not knowing the "good" Titanfall game? Maybe, maybe not. But if a lot of PS4 players buy it (and seeing as the platform leads the installed base for video games by a super wide margin), then Respawn will be alright. At this point, if they're banking on that, I wouldn't blame them.
Still think this shouldn't be released near BF1, though. What a shit thing for EA to do; I don't care if this is there way of covering their bases when it comes FPS', it's unfair to both games and the people that work at them.
Agreed. Everything should be in first person. No reason to have to switch over all of a sudden.The third person entering animation is really jarring because you still pilot the Titan in first person.
First -> Third -> First
Its more exciting/challenging/skillful than finding somewhere to hide so your shields regenerate... The complaints about this game are so dumb.
Everyone's bandwagoning onto hating the game acting like they were such big fans of the first. Who was talking about titanfall 1 on this board before!?!??!
I made a rttp thread about it a year or so ago and got like 12 replies. Now its like every member of this site played it until last week religiously.
I am loving the fact that Titans come so much faster, but the new map is just trash - I am sorry Respawn. Tried to like it, but it just doesn't work. Half the time I am running around without action.
That said, it's still fun dominating the whole match with one Titan.
Everyone's bandwagoning onto hating the game acting like they were such big fans of the first. Who was talking about titanfall 1 on this board before!?!??!
I made a rttp thread about it a year or so ago and got like 12 replies. Now its like every member of this site played it until last week religiously.
LOL
Yeah. Totally agreed. Even though that's low on this game's list of issues, it's still jarring and weird. It felt really immersive getting into a Titan in first person. Who the hell made all these decisions? That God Of War guy?Agreed. Everything should be in first person. No reason to have to switch over all of a sudden.
REKT
To top it all off the other posters complaining about the tech test posted in that thread
But that is much unneeded work. First you have to get out of your Titan and find another Titan. You have to try and not get killed by that Titan. Then you have to jump on him and steal his battery. So now he knows you're there. So now you have to manage to escape. And this is all considering someone hasn't already killed your Titan. AI Titans are much easier to kill than player Titans. So you're really actually hurting yourself because by the time you get back to your Titan, someone will probably have already damaged it a ton and getting the battery didn't help.
It may not be as bad as people say, but it is by no means better than just having rechargeable shields.
With the amount of people who don't use mics and just want to Rambo, the titan battery mechanic is going to fall apart real quick at retail release. I don't feel it promotes team play correctly.
The third person entering animation is really jarring because you still pilot the Titan in first person.
First -> Third -> First