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Titanfall 2 Multiplayer Technical Test Impressions (XB1/PS4)

Why are the first person animations so important people? It's a little visual window dressing that has zero bearing on the gameplay whatsoever.
It's not a super important thing. I would agree that it should be at the bottom of the list for things they're working on. But it's super jarring going out of FP for that and the execution animations. It would be much better to just have everything be in first person, and in the first game, it felt kind of cool to have a close up look of your Titan grabbing you and pulling you in, or watching your Titan grab a pilot out of an enemy Titan and crush his body, or throw him like a football. It's the small things that can make a big difference.

1st person>3rd person
 
You say that like the 3rd person animations are hand drawn stick figures. They're presented perfectly fine.


No. They are super jarring and rip me out of an atheist immersive experience.



Also, in mech games, the cockpit boot up sequence is something of a very important part and tradition. You miss half of the sequence because of third person. And the sequence was fantastic in the first Titanfall. This screams of trying to fix what was not broken.
 
Then why didn't they just have it in the first place? Did they not realize that it would be very jarring and annoying to go out of FP?

It seems like another one of those things that they just "forgot" about or just didn't care about, like how going into your Titan doesn't give anti-Titan ammo anymore.

The animations are shared with the campaign as far as I can tell, so it was probably in an effort to remind you of the character you're playing and add some presentational flair to that, and they didn't bother to scrap those for the multiplayer.
 
The animations are shared with the campaign as far as I can tell, so it was probably in an effort to remind you of the character you're playing.
That gives me the feeling that the character isn't going to be that good and they are trying every little thing to get you to to not forget he's a character -_-

And even if alts not he case, that's a stupid excuse to fix what wasn't broken.
 
You know what?

The map is a big problem. I don't like it. Proximity radar doesn't help you pinpoint campers as much as it did in the first game. I want a map that shows me where people are if they shoot, just like the original. I feel like most firefights happen when someone gets the jump on your or camps/snipes.

It's never running around with an enemy and going up against them on a roof or inside. Pilot gameplay is so trash.



The added recoil is not welcome. Pilot vs Titan is pointless, Anti-Titan weapons are trash, the purpose of Rodeo is only to benefit your or someone else's Titan, not to fight them. You cannot 1v1 a Titan. Even if that Titan is casual scum.

No on I've seen seems to be having the trouble you are with Titans. The mag launcher and grenades alone seem to be enough.
 
No on I've seen seems to be having the trouble you are with Titans. The mag launcher and grenades alone seem to be enough.

I'll switch to Mag Launcher I guess. Charge Rifle was the highest damaging in the OG so I have been going with that.

I want Sidewinder back. I used to get like 30% build time hitting a Titan (and it used to deal HP on top of Shield Damage), then when they attacked me I would run away lmao.

Anyway I am finding R2 so much easier now that I am using Scorch and CAR (hipfire).

If it's one thing I like, I like that you can edit a Loadout mid-game.

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AND FFS RESPAWN, DON'T PUT ME IN A GAME THAT IS LOSING BY OVER $1000 BOUNTY

If I just finished a game, keep me in games that only just start.

edit: what grenade do you recommend? Arc doesn't seem to do much.
 
I don't understand why is it so difficult to implement, unless they're being adamant about. After all you get out of the titan in FPV, you climb and rodeo a titan in FPV, you eject from a titan in FPV, why that one interaction has to be in third person?

My understanding is that the inside of the cockpit is rendered differently which requires the third-person view as a transition.
 
Why are the first person animations so important to people? It's a little visual window dressing that has zero bearing on the gameplay whatsoever.

Yeah.

DgNgZvK.gif

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Yup, this is the main problem with 3rd person view.
 
I'm going to push back a little and say this is a really fun demo.

I am wall running, sliding, hooking, and generally moving about the map at a super quick pace, just as I did with TF1. The removal of the lock on pistol is great. The removal of grunts in Hardpoint is fine with me. They felt out of place in that mode anyway. Bounty Hunt is a cool no game mode that will require plenty of teamwork to be effective. The energy core mechanic that gives Titans extra shields seems like another great way to encourage teamwork.

I know that I'm supposed to hate this, but I see it as a huge improvement.
 
You know what?

The map is a big problem. I don't like it. Proximity radar doesn't help you pinpoint campers as much as it did in the first game. I want a map that shows me where people are if they shoot, just like the original. I feel like most firefights happen when someone gets the jump on your or camps/snipes.

It's never running around with an enemy and going up against them on a roof or inside. Pilot gameplay is so trash.



The added recoil is not welcome. Pilot vs Titan is pointless, Anti-Titan weapons are trash, the purpose of Rodeo is only to benefit your or someone else's Titan, not to fight them. You cannot 1v1 a Titan. Even if that Titan is casual scum.

I don't know how to measure myself but my MVP rate in R1 is around 80%, mostly I didn't have it when playing with TitanBrehs (GAF).

When my deaths NEVER feel like my fault, I think I feel what people hated about the Smart Pistol. I never hated dying by that gun, but I feel like breaking the TV every fucking time my glowing body gets jumped on in half a second by someone camping. It's trash and is basically why I never play CoD.

You can watch a video of mine if you want to be all judgemental, but seriously, MVP or not, the shit people die by in this game... I was watching a stream yesterday and literally every death the player is frustrated as fuck. It's exactly like CoD in that regard.

Yeah, it's very unfortunate. I had the most fun fighting Titans as a pilot in R1.

Why are the first person animations so important to people? It's a little visual window dressing that has zero bearing on the gameplay whatsoever.

Because they are jarring and I get disoriented. In the first game, everything was smooth and easier react to the battlefield. With 3rd person, some time is wasted orienting yourself. Even if it's less than a second, that is time gone that.
 
I've actually seen you in attrition. I just realized it now when i saw your "lasky" name in a video. I mean... listen, it sounds like simple frustrating from a lack of familiarity with the tech test and .the maps in general

And yes there are a lot of campers right now, and tons of snipers but what do you expect? That's how new players play the game, especially the probably thousands that are coming from COD. Not like we didn't get that in the original game. Only there you have more experience, you know how to play to deal with them.

If you're only playing bounty hunt i can see how you could be frustrated. It's a flawed mode, with not enough players. It should be 6v6.

Well, I understand why Respawn would do it, but such tactics were heavily discouraged in R1 and that's why I loved it.

Try camping in something like Quake or UT for example. It was incredible to have a game where movement and strategy was more important than aiming.

Regardless, I'll switch to PvP since this is the last day of the test (I think) and get some gameplay videos or something. It's just... I don't see why they would make another Titanfall if they wanted CoD.
 
On a Twitch stream/interview yesterday, a Respawn developer specifically ruled out the first-person animations (the stream was posted earlier in the thread). I seriously doubt that you will see any substantial AI enhancements at launch, if ever.

Lastly, due to marketing deals with other companies, the release cannot be delayed until 2017.

Highly disappointing.

Turns out I am garbage at PvP.

Does anyone else feel like the insane amounts of Auto-Aim is making it harder to hit stuff? I'll try insane sensitivity instead.

You were beating ass the first day. What happened? Maybe you're on a tilt? Happens to me in destiny, I'll get more and more frustrated and play like a scrub.
 
Turns out I am garbage at PvP.

Does anyone else feel like the insane amounts of Auto-Aim is making it harder to hit stuff? I'll try insane sensitivity instead.

edit: K, I won one 23-12, I don't care for this mode at all
 
Why are the first person animations so important to people? It's a little visual window dressing that has zero bearing on the gameplay whatsoever.

It helps with the feeling of the titans being big, once you go 3rd person everything loses scale plus it's also damn cool to see your titan scoop you up or catch you from a jump and place you in the cockpit from your view. It was stupid that they changed them to 3rd person.
 
Turns out I am garbage at PvP.

Does anyone else feel like the insane amounts of Auto-Aim is making it harder to hit stuff? I'll try insane sensitivity instead.

I died last night because auto-aim dragged my crosshairs onto a Titan crossing from right to left and made me miss the Pilot I was actually aiming at.

Why are the first person animations so important to people? It's a little visual window dressing that has zero bearing on the gameplay whatsoever.

It's not window dressing. It's jarring and disorienting switching views and very unpleasant. Add in the fact I have to do it repeatedly to get the batteries and it becomes an actual deterrent to wanting to get into Titans / get out of Titans.

It's like being poked.

**

Oh, and the batteries encouraging teamwork? Hah, fuck you, I got mines. If I have a battery in a random co-op, I'm saving it for MY Titan.
 
I died last night because auto-aim dragged my crosshairs onto a Titan crossing from right to left and made me miss the Pilot I was actually aiming at.

Is the FOV lower than OG Titanfall? I feel like my Aim goes all over the place all the time. It's damn annoying.
 
The changes improved it a tad for me, but still just not my cup of tea.

To be fair, I'm at the point of mostly being done with competitive PvP games, and got sick of the twitch ones like CoD nearly a decade ago, so I'm just not in the market for this type of game.
 
On a Twitch stream/interview yesterday, a Respawn developer specifically ruled out the first-person animations (the stream was posted earlier in the thread). I seriously doubt that you will see any substantial AI enhancements at launch, if ever.

Lastly, due to marketing deals with other companies, the release cannot be delayed until 2017.

So basically we've already hit the iceberg and there's nothing we can do. Only space for newbie Titanfall players on that plank of wood at the end.
 
My problem with the changes they've made is they can't beat Call of Duty as far as casuals are concerned.

If they reduce Titanfall to Call of Duty's level of accessibility, COD will trounce them with their experience every time. They should be trying to be successful the same way Battlefield, or Rainbow Six Siege, or Overwatch is - 'here's our niche, you won't get this elsewhere'.

But instead it's 'You like Call of Duty, well we have Pilots vs. Pilots', 'You like specific lanes from A to B which you can camp for kills, like in Call of Duty? We've got you covered'.
tmk10s9j.gif


So spot on. That's exactly what it feels like. And they'll pay for it by A) losing my sale, and B) being a second rate Call Of Duty that very few buy.

And I say this as a huge fan of the first game.
 
The added recoil is not welcome. Pilot vs Titan is pointless, Anti-Titan weapons are trash, the purpose of Rodeo is only to benefit your or someone else's Titan, not to fight them. You cannot 1v1 a Titan. Even if that Titan is casual scum.
Wut?

I played TF1 until it became impossible to get games at a reasonable speed on PC. The balance of Pilot vs Titan in a 1v1 showdown was awesome. I could always tell I was outmatched when a Pilot took me and my Titan down solo. Ridiculously frustrating... but totally my fault. That's the kind of balance I loved. The idea I could take out a Titan as a Pilot if I was skilled enough made me keep playing. I enjoyed that moment of fear and hesitation when I was in a Titan, knowing I couldn't let me guard down for anyone or anything, while still feeling invincible and Godlike at the same time. Perfect dichotomy

They took that out? =(
 
Wut?

I played TF1 until it became impossible to get games at a reasonable speed on PC. The balance of Pilot vs Titan in a 1v1 showdown was awesome. I could always tell I was outmatched when a Pilot took me and my Titan down solo. Ridiculously frustrating... but totally my fault. That's the kind of balance I loved. The idea I could take out a Titan as a Pilot if I was skilled enough made me keep playing. I enjoyed that moment of fear and hesitation when I was in a Titan, knowing I couldn't let me guard down for anyone or anything, while still feeling invincible and Godlike at the same time. Perfect dichotomy

They took that out? =(

No.
 
Wut?

I played TF1 until it became impossible to get games at a reasonable speed on PC. The balance of Pilot vs Titan in a 1v1 showdown was awesome. I could always tell I was outmatched when a Pilot took me and my Titan down solo. Ridiculously frustrating... but totally my fault. That's the kind of balance I loved. The idea I could take out a Titan as a Pilot if I was skilled enough made me keep playing. I enjoyed that moment of fear and hesitation when I was in a Titan, knowing I couldn't let me guard down for anyone or anything, while still feeling invincible and Godlike at the same time. Perfect dichotomy

They took that out? =(

With these maps, yeah.

But Mag Launcher is a million times better than Charge Rifle. This build, it's way underpowered.
 
Ive played some more this weekend, and the changes ARE improvements. I got titans faster and I was able to move a bit better. The game actually had moments of fun for me.

But it still needs more.

Movement still feels sluggish and I feel like I keep sticking to everything. Crank this up to 11 Respawn, stop fucking around.

Bounty Hunt isnt much fun. Stopping action to put money in a bank isnt a good play mechanic. Besides this, its the mode that feels most Titanfall-like, since I can farm my kills from garbage to build titans faster.

Hardpoint has hints of being fun. It needs the cannon fodder of grunts and specters so you can build titans faster.

I wont play Pilot vs Pilot. This mode shouldnt even be in the game and is pulling players away from the modes that do belong.

Im still not a fan of the battery mechanic. Having to constantly steal someones just so I can get shields is dumb. It seems too easy to steal a battery also. If this is to stay, maybe add an animation before the battery removal where the first time you hop on, you have to remove a cover plate exposing the battery. You are then thrown off. After that you can hop on and pull the battery, then etc, etc.

Also about the batteries. Do you get a reward for putting a battery in a teammate's titan? I didnt notice getting any special bonus. You definitely should bump up any kind of reward to players for putting batteries in their teammate's titans. Youll likely see teamwork start going up if people get a nice chunk of carrots for doing it.

You say that like the 3rd person animations are hand drawn stick figures. They're presented perfectly fine.

They are janky and its jarring to pull away from the action to see a 3rd person animation of you crawling in the titan.

All said and done, they are fine I suppose, but to go to that from the beautiful first person animations of the first is a real bummer. It screams "lazy"
 
It's not a super important thing. I would agree that it should be at the bottom of the list for things they're working on. But it's super jarring going out of FP for that and the execution animations. It would be much better to just have everything be in first person, and in the first game, it felt kind of cool to have a close up look of your Titan grabbing you and pulling you in, or watching your Titan grab a pilot out of an enemy Titan and crush his body, or throw him like a football. It's the small things that can make a big difference.

1st person>3rd person
Agreed. It's not something that is game breaking but it does make a difference. It's one of those things you question WHY?

edit: what grenade do you recommend? Arc doesn't seem to do much.
I go grenade on pilot vs pilot, and arc in other modes. The arc does stun pretty well. I don't know why they called it arc though, they should have just called it a stun grenade, and then made the arc a visual disorienter like the first game just not as OP as it was.

Well, I understand why Respawn would do it, but such tactics were heavily discouraged in R1 and that's why I loved it.

Try camping in something like Quake or UT for example. It was incredible to have a game where movement and strategy was more important than aiming.
There was and is camping in the original titanfall. There's a ton of people that don't move at all.

Turns out I am garbage at PvP.

Does anyone else feel like the insane amounts of Auto-Aim is making it harder to hit stuff? I'll try insane sensitivity instead.
Did you switch to "classic" ? i have mine on classic and high sensitivity. I think the aiming is better in this game. More accuracy in air, more accuracy on hipfire. It's almost too easy.

Is the FOV lower than OG Titanfall? I feel like my Aim goes all over the place all the time. It's damn annoying.
It's the same. Been confirmed by a dev on the subreddit.
 
There was and is camping in the original titanfall. There's a ton of people that don't move at all.

And when they did, you could Respawn and f them up pronto. I don't feel like that's the case here. But I really think it's a Map and Radar issue. You no only can pinpoint exactly where they are when they use loud weapons.

Did you switch to "classic" ? i have mine on classic and high sensitivity. I think the aiming is better in this game. More accuracy in air, more accuracy on hipfire. It's almost too easy.

Yeah, I did. Switching back and forth between R1 and R2, I can't hit stuff nearly as much. There has to be something different.

It's the same. Been confirmed by a dev on the subreddit.

I see. More recoil or something?

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edit: okay seriously, can I please stop being put in games that are 50%+ done? Can I like, opt out or something?
 
Why are the first person animations so important to people? It's a little visual window dressing that has zero bearing on the gameplay whatsoever.

I see why it matters and it was better in the first game but in the grand scheme of things its pretty easy to forget about.

What is more annoying is the way the 3rd person camera sometimes clips into a wall or something as a result.
 
Yeah, I did. Switching back and forth between R1 and R2, I can't hit stuff nearly as much. There has to be something different.

I see. More recoil or something?

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edit: okay seriously, can I please stop being put in games that are 50%+ done? Can I like, opt out or something?
Yeah the matchmaking is pissing me off as well. Infinityward/respawn always enjoyed doign this for some reason then everyone bitches and they fix it.

There is more recoil, and there is a visual shake now. Maybe that's what is throwing you off? but the aiming is definitely easier, and the carbine can still hit from across the map with properly spaced out shots.
 
Titanfall 2 could have been so unique but they instead want a slice of that cod pie like everyone else wanted for the last 5 or so years, it's upsetting to think about what could have been with this game.

And the removal of things which were spoken about in pax talks and explained why they were there, just nuked from orbit to make changes the game NEVER needed.
 
Titanfall 2 could have been so unique but they instead want a slice of that cod pie like everyone else wanted for the last 5 or so years, it's upsetting to think about what could have been with this game.

And the removal of things which were spoken about in pax talks and explained why they were there, just nuked from orbit to make changes the game NEVER needed.

With a few more must needed tweaks and the right game modes i think it's gonna play great. hold out hope.
 
Im so upset with all these impressions.. I had bought an XB1 just to play TF1... well for Halo 5 aswell... but damn these impressions are killing me...
 
With a few more must needed tweaks and the right game modes i think it's gonna play great. hold out hope.

I think that people rejecting it because it's too different or not the same as titanfall 1 are doing it a big disservice. Or they've got some elitist complex about not being able to play a game if it's branded as too similar to COD.

This game is not trash. It is not garbage. It is not awful. It may not be what you expected from a titanfall sequel but the game is not poorly made. It is possible for a game to play well and be designed well and with a complex gameplay system but also not be what you expected. We also are playing a small portion of what the full game has to offer and people totally ignore that when evaluating this version.

That's my problem with all the complaints. It feels like complaining that the game isn't what you wanted it to be, not evaluating it on its own. The first game still exists on PC and XB1 if you want that. I'll still play it from time to time as well, but I think titanfall 2 is offering a lot of good and unique gameplay of its own.

I like the new rodeo system. I like knowing that rodeoing an enemy gives you benefits for your own gameplay or lets you help a teammate. I like how it forces the pilot off the titan and makes them escape to get their battery, and gives the titan a chance to kill them without getting out of the titan. I like the hipfire on the SMGs and how they feel for on the run shooting. I like the slide/jump bunnyhopping, I like the weapons a lot. I like the bounty hunt mode and I actually like the maps being designed around it. I like that the titans are more vulnerable if you rush to use them and tougher and longer lasting if you take your time and are strategic about it.
 
I think that people rejecting it because it's too different or not the same as titanfall 1 are doing it a big disservice. Or they've got some elitist complex about not being able to play a game if it's branded as too similar to COD.

This game is not trash. It is not garbage. It is not awful. It may not be what you expected from a titanfall sequel but the game is not poorly made. It is possible for a game to play well and be designed well and with a complex gameplay system but also not be what you expected. We also are playing a small portion of what the full game has to offer and people totally ignore that when evaluating this version.

That's my problem with all the complaints. It feels like complaining that the game isn't what you wanted it to be, not evaluating it on its own. The first game still exists on PC and XB1 if you want that. I'll still play it from time to time as well, but I think titanfall 2 is offering a lot of good and unique gameplay of its own.

I like the new rodeo system. I like knowing that rodeoing an enemy gives you benefits for your own gameplay or lets you help a teammate. I like how it forces the pilot off the titan and makes them escape to get their battery, and gives the titan a chance to kill them without getting out of the titan. I like the hipfire on the SMGs and how they feel for on the run shooting. I like the slide/jump bunnyhopping, I like the weapons a lot. I like the bounty hunt mode and I actually like the maps being designed around it. I like that the titans are more vulnerable if you rush to use them and tougher and longer lasting if you take your time and are strategic about it.

Well said!
 
They can be glitchy as fuck, just look at the above gifs. Breaking the first person viewpoint for no reason is also jarring.

Yeah if you stick your Titan unbelievably close to a doorway.

Either way, it's a pretty invalid argument. The visual glitching that occurs in these instances doesn't occur because they're not using a first person camera. It occurs because their third person camera isn't working properly in this instance.

Using is as an argument for first person is like trying to tell someone Dark Souls should be a first person game because the camera sometimes clips through the walls, and sometimes, you can't see what you're doing. All of this is true, but the logical resolution would be to fix the third person camera and retain the developers intentions.

As for whether first vs third person cameras are disorientating... I think the entire process of entering a Titan is a little disorientating, as you can come at it from any angle, and end up facing a different angle at the end of the transition. If there's anything that makes it disorientating it's the fact that the display is not 'on' when you first enter the Titan, so there's a moment of intentional disorientation built into that. If they wanted to avoid disorientation, the ideal presentation would be third person, with no black screen intermission. So you would be able to see yourself entering and then that would transfer to the logical first person perspective from the interior, once your pilot is ready inside.

In either case, if you just like first person more that's fair enough, but I feel as though some people are just nit picking. Trashing every small change, largely for the sole reason that it's different. Listening to some of you would make people believe that third person Titan transitions completely ruins the game, but the reality is that many games offer no transitional period at all, games like Battlefield are inherently more disorientating, switching instantly from any angle, to the first person vehicle perspective, yet you rarely see people claiming that ruins the experience in those games.
 
In either case, if you just like first person more that's fair enough, but I feel as though some people are just nit picking. Trashing every small change, largely for the sole reason that it's different. Listening to some of you would make people believe that third person Titan transitions completely ruins the game, but the reality is that many games offer no transitional period at all, games like Battlefield are inherently more disorientating, switching instantly from any angle, to the first person vehicle perspective, yet you rarely see people claiming that ruins the experience in those games.

It's just an annoyance. Titanfall 1 had a slick sense of presentation with its commitment to first-person. I just don't see a good reason to change it, other than for the sake of being different. It's not game-ruining, but just another (however small) disappointment on top of other stuff.

Not really trying to nitpick the game. I actually like some changes, like the titans esentially having hero character movesets, and the battery system (in theory, at least, as the current implementation makes no goddamn sense). Though I think Homestead and Kodai are truly terrible maps. And if Bounty Hunt is replacing Attrition...woof
 
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