They really let me down. They were my favorite part of the campaign, so I coughed up merits for their faction. But their intro match dialogue is bad. "The 6-4 is a family and we'll kick your ass!" What do those 2 things have to do with each other?!
Yeah, I was kind of looking forward to using it, but they were mostly boring. lol
The later remark is a common game design terminology, that underpins the application of skill based matchmaking and adaptive difficulty in everything from Skyrim to Call of Duty. Flow describes the process in which where players become bored if they do not feel changed enough, and anxious or stressed if they feel overly challenged. Ranked playlists, skill based matchmaking, anything, the purpose of these systems is to keep players within that sweet spot between boredom, and difficulty anxiety.
Hah, it's funny because I read Mihaly Csikszentmihalyi's book because I wrote my thesis on game narratives (and because every single game scholar basically cites him or someone else who cites him in order to describe how people play games) and I didn't expect him to come up here.
Titanfall 2 already does a lot to encourage flow, so that you aren't too overwhelmed even if you are a solo player running around with no idea what to do.
The R-204 is an amazing gun that you can use forever if you wanted to.
The simplified leveling system means that you feel like you are making progress all the time.
Everyone should be able to get at least one Titan per match, so you get to experience the big "killstreak" reward every time even if you are getting crushed.
It's a game that rewards players heavily for playing the objective, so even if you aren't MLG-pro, you can still contribute.
I can understand the frustrations of constantly dying in moment-to-moment gameplay, but the problem with all shooters in 2016 is that a) no one talks and b) everyone is in parties. There's no balancing method to fix that. If you are a group of solo players playing against a group of 5 or 6, I would say you are most likely going to lose the match unless the solo team is just superior in terms of ability.
I guess Destiny solved that problem with a 3v3-only Trials mode, but I don't think that would work for Titanfall because of the number of players.
They could expand the Colosseum mode so that it accommodates groups and high skill players, so that you gamble 10 credits per match and get some kind of big reward at the end of it if you win... but that would require changing the "economy".
They could bring back the ladder/league system from Titanfall 1, and then at the very least you can see the skill level of every player in the game so if you get destroyed by someone who is a whole different tier above you then at least you don't feel too bad about yourself.
I don't know if a ranked mode will solve the group play problem, because it's a problem that exists in every game - Battelfield, Overwatch, Rainbow Six, etc. If anything, the frustrations will be intensified because if the player base is too small, you're still going to get same same mismatches by virtue of there not being any other options.
I think ranked works in 1v1 situations or group-only situations, but when team compositions are completely random, I don't know if it offers anything that a non-ranked mode brings.
Yes, that should always be a thing. 85% of the time I am playing solo and going against a party can be painful. Maybe they already have that - not really sure.
It feels like every other CoD game introduces a "lone wolf" mode where no parties are allowed.
I'm wondering if it just doesn't work because they keep taking it out.