Better framerate, res,particle effects smoke etc I read.What does the Pro update do?
Have to wonder if they rushed to put it in after the tech test. What's wrong with it though?Attrition feels like it was shoehorned in?
Seems pretty rock solid so far, even when shit hits the fan I've not noticed many dips, although I'm not a stickler for spotting every dip.Anyone playing on Xbox One? I'd like to know how's the framerate in multiplayer.
What does the Pro update do?
This threads making it hard to choose between this or BF. Might just bite the bullet and pick this up now and BF a few months down the line (let's face it, the community on that will last for a while).Yea it is better than TF1 in every way.
My only gripe so far, and I don't think it is a gripe to be honest it's probably just me being rubbish, is that when you're a pilot I find the anti titan weapons useless, they barely make a dent in their health bar. Am I doing something wrong? Are there other decent techniques of what I can do as a pilot to help take down the titan? I know about the whole rodeo, taking out the battery thing, but I didn't manage to get close enough to the titans to do that last night. I'm new to this franchise so I'm still learning the ropes. I assume my anti titan weapon will get better with more unlocks.
This threads making it hard to choose between this or BF. Might just bite the bullet and pick this up now and BF a few months down the line (let's face it, the community on that will last for a while).
Wow, that good? Maybe i won't even wait till the Pro comes out...Campaign was absolutely terrific. One of the best FPS campaigns in years, right up there with Wolfenstein and DOOM. I really hope they continue this style of campaign with Titanfall 3, it's a real winner.
Now, onto the main course...
If you manually eject, Nuclear no longer procs
whyyyyyyyyy
Wow, that good? Maybe i won't even wait till the Pro comes out...
To prevent people from spamming it mercilessly. Now you can at least anticipate an enemy having it, because it only procs when they're in a doomed state. You also can't pair up auto-eject with nuclear eject. You can only take one or the other, and there are better perks.
Does Attririon have titans or is it just pilot vs pilot?
Same question about Free For All mode.
Excellent, TF it is then. My PC is need of an upgrade and my gaming laptop won't get me 1080/60 on BF, so I'll pick that up when I get a new PC.PC gamer? BF1.
Console? Titanfall 2 I would say.
BF1 runs like a dog on console where as TF2 is the total opposite. Actually had more fun with it than BF1 so far.
My only concern or issue in MP right now might be that TTK is too fast. Maybe that and hipfiring is a little too accurate? I mean, I've managed to kill someone across another building by hipfiring the Alternator SMG. XD
I'm fine with the other stuff. I suck at chaining wallruns, but definitely something I can improve on. Everything else feels fantasic. I kinda like the balance between Titans and how they can't just flat out dominate (but still can if used well).
Has Titans.
So what's the general consensus from you guys? Played beta wasn't feeling it too much mostly due to ttk, but a good sp always has me interested.
This game is, despite my complaints, really incredible. I'm quite concerned about Legion, but for now, I've had a fun session. GGs
http://xboxdvr.com/gamer/Cobalt Izuna/video/22902680
Anyone know what the new max is for bounties?
Any word on length of single player?
Hoping for a good black friday deal on the game, somewhat enjoyed TF1 but with PSVR + BF1 running a little short on funds at the moment!
Between 4 and 6 hours i read.Any word on length of single player?
Hoping for a good black friday deal on the game, somewhat enjoyed TF1 but with PSVR + BF1 running a little short on funds at the moment!
A one-time license fee? WTF?One-time licence fee to download to multiple PS4 systems. Sign in to PlayStation Network is not required to use this on your primary PS4, but is required for use on other PS4 systems.
Can someone please explain this bit from the PSN Store about Titanfall 2:A one-time license fee? WTF?
Can someone please explain this bit from the PSN Store about Titanfall 2:A one-time license fee? WTF?
As in you only pay once.
Oh yeah... I read that way wrong.Literally means that you pay for that license once. You don't have to renew it, like with some software and MMOs.
Yeah, Attrition is too short, by about 200 points. Numerous times last night I saw teams get stomped without an opportunity for a second wave of Titans, or teams get cut short right in the middle of a momentum swinging run that could've been a fantastic comeback victory. There's just not enough room for the match to breathe and a narrative to form right now.
Final score should be increased to 600.
Maybe one more big grunt rush before or during the robot AI phase.
Just played this for a good 6 hours straight. Think I'm level 17 or something now.
Some thoughts:
Maps in general seem a lot better than the beta which is good. Not sure on Crash Site, map has an incredibly strange flow...homestead is still by far the worst map in the game to me.
Titans are so far the biggest suprise in how fun I find the different kits. I was basically only ever Strider in TF1 but even the slow brutes in 2 are a blast to play. Legion can hold down areas against a single titan super well but is prone to getting overrun, Scorch just does crazy damage when everything lines up. Northstar feels really satisfying to use too which surprised me the most, I love the sound of the railgun firing. I've been struggling to do well with Ronin due to the very low health but I'm gonna try to focus on that more...I did kill myself 3 times tonight by phase dashing into a titan. I heard that the pilot version kills people if you pull it off, but it turns out Ronin doing it just kills himself, lol.
Didn't get to see much modewise, couldn't fine CTF or LTS, not interested in the Pilot vs. and Amped Hardpoint would need to be a lot different from the beta for me to like it. Attrition has felt a bit odd but there's still a lot of chaos that can happen, most pressing so far is the mode feels like it needs to take way more points to win. They're over too quickly...me and Net Wrecker had a few matches where we got stomped pretty hard early, started to stabilize and mount a comeback but the score gets capped too quickly to pull it off. The radar is a bit annoying as well, though I noticed this in the beta with Bounty Hunt already. AI shooting looks just like a real player shooting, which makes things way more chaotic at times while TF1 made it clear where groups of AI were.
Bounty Hunt seems to have the same issues I had with it before, but having better maps always helps. The bank changes help a bit but I think the mode is just inherently too samey, I was finding when we were on Homestead that, sure, the banks were in different spots...but nothing else was. You know exactly where the first spawns are, the first AI titan, then the two AI points on opposite sides of the map caused us all to just group up and kill AI while ignoring the players...that stuff needs to be randomized or mixed together more to stay fresh.
The games feel is great, which stands out even more after playing the CoD:IW beta which felt SO BAD to use mobility in. The slide bunny hop stuff is more complicated than I expected since double jumps seem to stunt your momentum which I reflexively do too often.
Only other thing that stands out is some loadout stuff. I feel like there's too many shoe-in picks which makes a lot of the options feel more limited. I can't see ever not picking the Titan Dash for basically everyone since more mobility just trumps the rest, even if Nuke is dumb fun.
Also the Alternator is insane.