Just posting my thoughts on the game since I don't think i've done it comprehensively since TF2 came out.
As with many people, I echo the thoughts that the biggest letdown of TF2 is the map selection. I hope the DLC maps will be better, or chances are I'll play LTS exclusively until the sequel comes out. The biggest offenders, of course, are Complex and Crash Site. Complex being a tad bit worse since it's not even exciting in LTS.
I played a lot of TF1 on Xbox, up to Gen10 and beyond, got the Diamond chip. At first I tried various modes, but I quickly settled on CTF when I got a hold of the game. That's why to me TF2 is a big letdown, at least concerning CTF. Barely anyone plays CTF, there's few good maps to play the mode on, and they added a 3s wait which bums me out. Many times, my teammates will be complete newbies, and if I can't even get the satisfaction of last-minute returns when competing against a better team, then it's not even worth trying.
I however think the Titan combat/fighting is much more enjoyable than TF1's. That's the reason LTS replaced CTF as the main mode for me in TF2. Playing as Ion, I constantly get in the top players with damage delt. In fact, with a bit of good team composition and play, every titan is viable and it's just a lot of fun all around.
Concerning titan bilance, Tone's core was definitely a problem at launch, but I can't say Tone is still annoying in its current state. If it needs a nerf, it really doesn't need a big one. As for legion, I don't have much to say. What was even the nerf it got?
Concerning pilot play, I find it enjoyable. I am bummed out by some maps. I am bummed out by having to choose between an anti-titan weapon and a pistol (really not happy with this one). I am bummed out by the ticks and sentries (getting killed by AI always feels cheap, except perhaps when a grunt punishes you for thinking you're as a pilot above the threat of getting in their face). I am bummed out by the fact that the Sidewinder isn't in the anti-titan class of weapon anymore :^(
Concerning abilities, Cloaked pilots feel a tiny bit too well cloaked, perhaps it is a monitor setting problem. Either way, I hear there will be a change made to it in the coming update. Phase Shift really feels like the most useful ability. Get hit unprepared? Phase out and come back ready. Grapple-guy is fun. Wall-guy doesn't seem fun. Pulse-guy is useful. Sprint-bot looks meh but is fun. Phase-bot looks ok and is really useful. Cloak-guy is useful. Holo-guy looks really good but is very context specific.
One final rant: the R-97, which was the weapon that I used the most in TF1 with the high-rate-of-fire mod, doesn't see any use now. I tried to like it, but it's harder to get kills with it in TF2. I am unsure what is the cause of that. Is it the large bullet spread even at close range, or while moving? Idk.
As with many people, I echo the thoughts that the biggest letdown of TF2 is the map selection. I hope the DLC maps will be better, or chances are I'll play LTS exclusively until the sequel comes out. The biggest offenders, of course, are Complex and Crash Site. Complex being a tad bit worse since it's not even exciting in LTS.
I played a lot of TF1 on Xbox, up to Gen10 and beyond, got the Diamond chip. At first I tried various modes, but I quickly settled on CTF when I got a hold of the game. That's why to me TF2 is a big letdown, at least concerning CTF. Barely anyone plays CTF, there's few good maps to play the mode on, and they added a 3s wait which bums me out. Many times, my teammates will be complete newbies, and if I can't even get the satisfaction of last-minute returns when competing against a better team, then it's not even worth trying.
I however think the Titan combat/fighting is much more enjoyable than TF1's. That's the reason LTS replaced CTF as the main mode for me in TF2. Playing as Ion, I constantly get in the top players with damage delt. In fact, with a bit of good team composition and play, every titan is viable and it's just a lot of fun all around.
Concerning titan bilance, Tone's core was definitely a problem at launch, but I can't say Tone is still annoying in its current state. If it needs a nerf, it really doesn't need a big one. As for legion, I don't have much to say. What was even the nerf it got?
Concerning pilot play, I find it enjoyable. I am bummed out by some maps. I am bummed out by having to choose between an anti-titan weapon and a pistol (really not happy with this one). I am bummed out by the ticks and sentries (getting killed by AI always feels cheap, except perhaps when a grunt punishes you for thinking you're as a pilot above the threat of getting in their face). I am bummed out by the fact that the Sidewinder isn't in the anti-titan class of weapon anymore :^(
Concerning abilities, Cloaked pilots feel a tiny bit too well cloaked, perhaps it is a monitor setting problem. Either way, I hear there will be a change made to it in the coming update. Phase Shift really feels like the most useful ability. Get hit unprepared? Phase out and come back ready. Grapple-guy is fun. Wall-guy doesn't seem fun. Pulse-guy is useful. Sprint-bot looks meh but is fun. Phase-bot looks ok and is really useful. Cloak-guy is useful. Holo-guy looks really good but is very context specific.
One final rant: the R-97, which was the weapon that I used the most in TF1 with the high-rate-of-fire mod, doesn't see any use now. I tried to like it, but it's harder to get kills with it in TF2. I am unsure what is the cause of that. Is it the large bullet spread even at close range, or while moving? Idk.