I dont believe I have ever really been frustrated by another enemy cloaking all the time, they really are not that hard to see. Unfortunately my bigger issue is how easy it is to pick out Pilots on the map as they are lit up like a christmas tree streaking across the map.
Decided to play a quick player vs player match this morning.... got into a room with half the team cloaked, and a bunch of people running devotion+sentry turret. Have you any idea what that was like?
Sometimes i wonder what the devs over at Respawn, or any company for that matter are thinking when they propose shit like this.
Do they sit around and think "how can we make our game focus on movment?"
"oh i know lets throw in a fucking sentry turret plus some guns that take 1 bullet to kill you if they hit you in the leg!"
Titanfall 1 was great because it was a COD style game that wasn't COD stupid. It had intense mobility, ways out of death like strafing and stimming. It had a carbine that was viable for everything but not horribly overpowered where it didn't require you to aim.
If i was a dev at a company trying to create a fast paced mobile shooter i wouldn't introduce stupid shit into the mix. I'd make guns viable with specific trigger patterns and spreads. I wouldn't just make a gun that is fucking powerful as hell that requires no aim at all.
That's what i don't get about game development- why are things like this so hard to execute when the logic is so simple?