Decided to play a quick player vs player match this morning.... got into a room with half the team cloaked, and a bunch of people running devotion+sentry turret. Have you any idea what that was like?
Sometimes i wonder what the devs over at Respawn, or any company for that matter are thinking when they propose shit like this.
Do they sit around and think "how can we make our game focus on movment?"
"oh i know lets throw in a fucking sentry turret plus some guns that take 1 bullet to kill you if they hit you in the leg!"
Titanfall 1 was great because it was a COD style game that wasn't COD stupid. It had intense mobility, ways out of death like strafing and stimming. It had a carbine that was viable for everything but not horribly overpowered where it didn't require you to aim.
If i was a dev at a company trying to create a fast paced mobile shooter i wouldn't introduce stupid shit into the mix. I'd make guns viable with specific trigger patterns and spreads. I wouldn't just make a gun that is fucking powerful as hell that requires no aim at all.
That's what i don't get about game development- why are things like this so hard to execute when the logic is so simple?
For the first time last night, I also ran into entire squads of people using cloak, devotion, and turrets. Every map was trench warfare. If you moved at all without your titan, you were immediately dead. It was basically the opening moments of crash site stretched over 4-5 entire games of attrition.