LabouredSubterfuge
Member
We have found common ground !
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Still waiting for patch notes, though
They won't be detailed, and that's on purpose.
https://waypoint.vice.com/en_us/art...everything-inside-the-titanfall-2-patch-notes
We have found common ground !
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Still waiting for patch notes, though
Speaking of, do they have heat maps like COD had that they publish st all?They won't be detailed, and that's on purpose.
https://waypoint.vice.com/en_us/art...everything-inside-the-titanfall-2-patch-notes
Pretty much. Scorch is great for crowd control with the buffed flame shield. I found out by accident that it did damage. Completely blew my mind.
They won't be detailed, and that's on purpose.
https://waypoint.vice.com/en_us/art...everything-inside-the-titanfall-2-patch-notes
I need to watch that video, who did it?
I'm very colorblind as well, so I don't see the red thing. This should help: https://www.youtube.com/watch?v=i_xLMBvCufI&t=335s
Honestly... And I really hope a Respawn dev at least says my suggestion out loud here...
Northstar's Core should dish out it's damage a little faster (same overall damage, just quicker). And either increase the AoE a little or concentrate it.
It's too spread out to for focused fire on a singular Titan, and it's not spread out enough to do damage on multiple Titans.
I think leading is an important difficulty curve here, so I wouldn't like to see faster rockets. ;p
I would also really like a kit that would get rid of the charge for Plasma Railgun in return for slightly more damage. That would give her a build that would be good for clearing out Reapers faster and improve upon her Nuclear + Tripmine meta (as she can just hip-fire the fuck out of everything like a pseudo Ronin). She's currently just a VERY tad bit too weak to do so, but I wouldn't like to see an overall buff that ends up making Northstar OP.
<3
Allow dash cancelling into flight to keep your momentum (like pilot stim + jump / slide) and she'd be a mobile sniping terror.
It would be... glorious.
They won't be detailed, and that's on purpose.
https://waypoint.vice.com/en_us/art...everything-inside-the-titanfall-2-patch-notes
I think everyone on here agrees that 95% of the game is fantastic. All that's really left is to critique/analyze the 5% left.
Also waiting impatiently to see these patch notes. I wish Respawn would give us numbers for stuff. Like why do perks say things like "reduces cooldowns." Give us numbers so we can make informed choices. It's a world of difference between a 10% reduction and 50% reduction. It's not helpful for players to have to try to dig up YouTube videos and shit to find basic facts about a game.
That was their previous patch and community wanted a bit more details. I think we will see more numbers. Like Gator said, I want numbers and rationale behind the changes.
I bet we do not get specific patch numbers and I dont really mind it too much since there will hopefully be less kneejerk reactions. I would like numbers on the loadouts that we pick though (IE. Tone Shield Blocks more damage... How much? 5-10% might not be worth it).
That and the lack of detail on perks is stupid. Like anyone could painstakingly find out what the changes are so Respawn should just detail them.They won't be detailed, and that's on purpose.
https://waypoint.vice.com/en_us/art...everything-inside-the-titanfall-2-patch-notes
Nah, there's plenty of time.
Search for TitanGAF network. If you hit join, I'll get a notification to approve you (I will do so in a couple hours or smth)
You didn't hear about the Scorch nerf?
I miss when you took damage during executions in TF1.
I miss when you took damage during executions in TF1.
Nah, there's plenty of time.
Search for TitanGAF network. If you hit join, I'll get a notification to approve you (I will do so in a couple hours or smth)
You didn't hear about the Scorch nerf?
Is it too much to ask for an amazing campaign like this, but double the length, but just as awesome, but like every year?
Cause this here? This is the true successor to an awesome COD campaign.
Is it too much to ask for an amazing campaign like this, but double the length, but just as awesome, but like every year?
Cause this here? This is the true successor to an awesome COD campaign.
The difference from Hard to Master is pretty damn tough. I had very little issue with Hard but Master seems kinda cheap to me.
Yeah, same as the jump from Hardened to Veteran in COD. I don't feel like it works as well in a game where you want to keep moving as it does in a game like COD where you're playing whack-a-mole with stationary enemies from behind cover.
I really hope we get other Titan classes in MP. Were there other unique chassis besides BT in the campaign? I can't remember if Sarah or any of the bosses had different ones.
The bosses were all the chassis from multiplayer. There are two loadouts from campaign that currently aren't in MP, Expedition and....****, can't remember the name, but it had the quad-rocket from TF1 and the flight core.
How can you experience a delay on a trailer? Waiting for the perfect goose footage?
How can you experience a delay on a trailer? Waiting for the perfect goose footage?
This banner is pretty badass.
Anyone have it, called "Titanium Throne".
30thWell that just ruined my day.
Is the map not out tomorrow?
Yeah I get that, like look at the comparison in information given between Borderlands and Destiny. Similar genres and Destiny's UI is slicker but I'd still take Borderlands because it actually gives detailed information on cooldowns, hit points etc.I think the removed specific numbers to make it look more clean.