mehrmantrout
Member
Just had homestead for the very first time, on my 43rd match. I never knew it existed :d On the plus side I've only had crash site twice
Exactly, and that's a huge problem because a lot of good players are running it. We're talking a 2 shot weapon with generous aim-assist completely dominating with close to no real skill required, no strafing, nothing. It's hey boom you're dead. Fuck that.You say that, but I move all the time with the Hemlock :s
And they need to do that.I know what you're getting into, but the only way we can get this fixes is with seperate balancing for PC and Console.
The same weapons wont ever be as effective on the one platform as on the other.
Ok? so the players that are playing the game to it's maximum potential are the ones penalized? That's retarded.It's an SMG, it was never supposed to be as good at mid-range (AR range) as it was. It's still a monster in SMG range, the player just has to get in close to make the most of it now.
Exactly, and that's a huge problem because a lot of good players are running it. We're talking a 2 shot weapon with generous aim-assist completely dominating with close to no real skill required, no strafing, nothing. It's hey boom you're dead. Fuck that.
Ok? so the players that are playing the game to it's maximum potential are the ones penalized? That's retarded.
It essentially replaced the R201 and made the CAR irrelevant.Disagree. One weapon should not overstep into the role of another weapon or weapon class in the sandbox.
The Volt was a godly SMG paired with more-than-competent AR qualities at range. All they did was back off the AR qualities. It's still the best SMG in the game.
They didn't touch the MGL at all, huh?
Oh if you're talking about Pilot vs Pilot balancing I hope they will never balance the game around that.
It essentially replaced the R201 and made the CAR irrelevant.
Oh if you're talking about Pilot vs Pilot balancing I hope they will never balance the game around that.
Disagree. One weapon should not overstep into the role of another weapon or weapon class in the sandbox.
The Volt was a godly SMG paired with more-than-competent AR qualities at range. All they did was back off the AR qualities. It's still the best SMG in the game.
The Volt is/was a pretty cheap weapon in the hands of someone who could use it. It almost seemed unfair, to be honest, when I started running it to try it out.
And they need to do that.
Ok? so the players that are playing the game to it's maximum potential are the ones penalized? That's retarded.
Performance can be shaky on PS4 as well
They should really work on that, it's a great fun map but no ones gonna want to be playing it if performance is bad.It's pretty horrible, I've just gone back to regular attrition which feels much much better to play.
Ok? so the players that are playing the game to it's maximum potential are the ones penalized? That's retarded.
I don't have a lot of experience with it compared to my "main" of G2/Eva, but I always felt like I won most engagements against everyone except Eva-users up close, particularly if I was cheesing it with Cloak or Phase. You never have to ADS, you can always keep moving once you unlock the shoot while sprinting mod, and you basically destroy anyone at short-mid rage.How was it cheap? i'd love to hear this explanation.
This logic may seem sound but it's not. It's never worked out like this in the real world. At least not for mobile shooters.
It may be a good thing for a game like Battlefield but it's not for a game like this. "Turtling" happens too much on console where people sit back against any potential threat or good player and hope they get charged at. It becomes a game of distance. I hate that shit. It's not fun. It takes away from what makes a game like this worth playing.
I don't like dying when i know i outplayed someone.
How was it cheap? i'd love to hear this explanation.
What exactly are you doing. Auto sprint works fine with bunnyhopping.
Mastiff is amazing.
Well, I was cross-mapping dudes who had g2s and was beating them, sooo.
I'm not exactly sure what I'm doing wrong, but after watching some of the "move like me" videos, I haven't been successful in maintaining momentum over flat ground, as much as I have seen.
I'm not sure if it's because I'm instinctively holding forward during my slide hops... or what? I watched the gamersager video and actually didn't find it that helpful.
Maybe frothy has a better one.
Yeah watch frothy's they're alot better. He has a beginner, intermediate, and expert series + another for controllers with a cam.I'm not exactly sure what I'm doing wrong, but after watching some of the "move like me" videos, I haven't been successful in maintaining momentum over flat ground, as much as I have seen.
I'm not sure if it's because I'm instinctively holding forward during my slide hops... or what? I watched the gamersager video and actually didn't find it that helpful.
Maybe frothy has a better one.
Is there black crush issue on consoles? I started playing on the PS4 Pro and noticed a lot of places and objects are completely black, especially in darker levels. This looks like similar issue that appeared in both Infamous PS4 games after they received Pro/HDR patches.
Deja VuI love a-wall/devotion users because they are super easy kills with electric smoke grenade.
New pistol continues to bum me out that you have to decide between a pistol and an anti-titan weapon
I'm not exactly sure what I'm doing wrong, but after watching some of the "move like me" videos, I haven't been successful in maintaining momentum over flat ground, as much as I have seen.
I'm not sure if it's because I'm instinctively holding forward during my slide hops... or what? I watched the gamersager video and actually didn't find it that helpful.
Maybe frothy has a better one.
CAR and R201 both have pretty good hip-fire. EVA is still kind of a monster.
Size of the maps shouldn't really have a huge impact, just gotta get better at moving into close range quickly as a hard target.
It felt like I was doing worse. I leave most games on Crash Site and a good number of games on Homestead and Complex.
Nowhere near as good as TF1 though. I don't think I could ever do that well with all the random stuff that's going on and the way the maps are designed. It's much harder to control fights this time around.
I have to agree volt was reaching ranges it has no right to reach. Then there is complaints about the Hemlock and G2 when that IS their niche. Come on now, so your arguing that an smg should be able to counter a DMR/BR AT RANGE? The 201 acts like a smg that can reach out at range AND keep a better damage profile. This to me is just a logical change.
All I know is, I'm really, really not a fan of Northstar. I try to use everything and level up everything, but I am really not a fan.
?Eh, if people were using the Volt or G2 at long range and losing then they deserved to lose the encounter. The TTK on the Volt at range is nothing compared to those two, Volt especially.
I don't mind the nerf, it doesn't make much difference. I watched someone use the Volt to snipe me last night, and I was so far away I could barely even see myself on his killcam. All is fine. It's still capable at range, if ever so slightly weaker, but it doesn't stop it doing whatever it was doing before.
Crucially, if I was killing people with the Volt at long range before I was doing that because they were either a) bad, or b) not equipped with an appropriate weapon to return fire. The same is still true, and I'm still getting the same kills. Against a good pilot with the right weapon the Volt was always going to lose at range, it did before, and it still does now - lucky there aren't many good pilots then.
He was most likely amped. There's no way a volt is killing a full health pilot at real range now quick enough for you not to escape it.I don't mind the nerf, it doesn't make much difference. I watched someone use the Volt to snipe me last night, and I was so far away I could barely even see myself on his killcam..
in bounty hunt, you lose 50% of your bounty when someone kills you
but if you kill someone, how much do you get? do you also get 50% of that player's bounty?
i never figured out these numbers, i just kill players lol
in bounty hunt, you lose 50% of your bounty when someone kills you
but if you kill someone, how much do you get? do you also get 50% of that player's bounty?
i never figured out these numbers, i just kill players lol
I'm not exactly sure what I'm doing wrong, but after watching some of the "move like me" videos, I haven't been successful in maintaining momentum over flat ground, as much as I have seen.
I'm not sure if it's because I'm instinctively holding forward during my slide hops... or what? I watched the gamersager video and actually didn't find it that helpful.
Maybe frothy has a better one.
Finally got round to installing update.
Just over 1.5 days played (thought it would be higher) and a KD of 4.9
Will definitely be picking up those skins in the store, although maybe leaving off on the banners
G2.I keep bouncing between the R201 and Hemlock. Can't quite figure out how which I enjoy more.