I hope they leave Hemlock alone. I think some people just want the only effective way to play this game to be bouncing off the walls and bunny hopping literally 100% of the time and rarely if ever ADSing. I don't have a problem with people playing that way, and I acknowledge that the very best players in the game probably do play like that (with many, many more being better off taking it down a notch because they aren't skilled enough to pull it off). But I think the game is better with a number of different ways to play effectively, including a slightly more grounded approach. There are guns in the game that promote mobility, namely the SMGs with their very effective hip fire. I don't think every gun in the game has to promote mobility though. There are already lots of things in the game that discourage camping, more so than TF1. To name a few....
- orange glow
- no silencers
- kill cam
With Hemlock in Attrition I tend to try to get a kill, change location, get a kill, change location, and so on, and try to choose positions that don't leave me fully exposed. I use the movement system to get to places faster, pursue escaping enemies, escape when hurt or disadvantaged, or to make myself a harder target when overexposed. But I tend not to use the movement system just for the sake of using it or to hunt ad hoc for enemies. Not claiming to be an elite player or anything but I feel this is a legitimate way to play the game and it shouldn't be overtly discouraged by nerfing ARs that reward taking a moment to ADS, especially for mid-long range encounters.