Sword Of Doom
Member
movement/wallrunning mechanics are nearly identical to titanfall 1 now. maps aren't as as good for wallrunning as titanfall 1, but some of the maps in the final game are definitely better in that respect than the ones from the tech test and beta.
It's pretty easy to get titans quickly (fastest way is stealing an enemy titans battery which gives you like 60% on your timer right away)
Stealing the battery is kind of broken because all you have to do is take it out which is super easy. Even if you die you get the boost to your Titan meter
So the MP is designed to be less hectic than the first game here right?
Heckkkkkkkk I need to check this out immediately. Dishonored 2 seems like it has a similar mechanic going for it too.
I don't know, I was playing attrition this morning and it feels pretty chaotic to me. Depends on the map also.
The mechanic everyone is talking about is only for a brief period in the campaign. There's a lot more to it than just that one part. By the end, I was invested in the characters as well