Titanfall ditching CoD shooter tropes

Someone help me out here, I still don't understand what quick scoping is or why it's an "exploit", "quirk", or "bug". How else do you fire a sniper rifle but by going into ADS view?
 
Someone help me out here, I still don't understand what quick scoping is or why it's an "exploit", "quirk", or "bug". How else do you fire a sniper rifle but by going into ADS view?

Its using auto aim to click onto your target before the scope comes up as crosshair-scope snaps but a hard scope doesn't, its free.

Couple that with the ADS perk and thats what you get.
 
Its most prominent in CoD 2.

Every semi pro match of that game was that gif, though slightly less elegant in execution of course.
Trying to search for the videos just brings up black ops 2 .... Damn the tagging.
Anyway, the scope in the game comes up damn near instantly, and that was the start of it.
I did not know CoD2 had aim assist on consoles because I did not play it on consoles. CoD1 was pretty clean from most of the bullshit outside of the crouch dives being a bit too good. Guess console gamers got started early on that bullshit and it only got worse. I only started noticing it when I bought CoD4 for 360, was a completely foreign concept to me until I noticed that my guy automatically gestured towards enemies when I spammed ironsights.

It's just so lame, and I hope more console shooters have the testicular fortitude to take the training wheels off of FPSs.
 
So, both using your scope and not using your scope will be "ineffective". Does this game just have everyone running around with fists?
 
"I just don't get why including it in a Shooter about movement (although the Videos don't make it look as fast as many describe it, and sprint is meh)."

The game definitely doesn't look near as fast or mobile as some like to imply.
 
I did not know CoD2 had aim assist on consoles because I did not play it on consoles. CoD1 was pretty clean from most of the bullshit outside of the crouch dives being a bit too good. Guess console gamers got started early on that bullshit and it only got worse. I only started noticing it when I bought CoD4 for 360, was a completely foreign concept to me until I noticed that my guy automatically gestured towards enemies when I spammed ironsights.

It's just so lame, and I hope more console shooters have the testicular fortitude to take the training wheels off of FPSs.

Ok i give up lol.
No matter what i search for regarding cod 2 i just get black ops 2 videos, its like the game doesn't even exist anymore.

What i was trying to demonstrate was, even if you for some reason couldn't get the lock in cod2, the scope pulled up so quick you didn't even need to.

It was fun while it lasted, i used to do it whilst during my brief time in mw2 because why not, it was actually decent and looked pretty funny the entire time.

(1v1 on rust with my friend who could be considered pro status in every cod/halo ever was amazing fun, i would get my ass shot off cross map and the killcams were hilarious because of the quickscopes)
 
Ok i give up lol.
No matter what i search for regarding cod 2 i just get black ops 2 videos, its like the game doesn't even exist anymore.

What i was trying to demonstrate was, even if you for some reason couldn't get the lock in cod2, the scope pulled up so quick you didn't even need to.

Yeah, the only CoD 1 vids I can bring up are from the 360 re-release thing. Most pre CoD:WaW vids were wiped from youtube in 2006 youtube apocalypse.

Edit: Not WaW, what am I talkin' bout I'm speaking of CoD3.

It's pretty awkward having the next gen start the same year youtube starts, and then just losing almost all recorded things about it when it was sold to google a year later. I forget that I mostly used sites like gamespot or other game sites that let you upload videos before youtube.
 
Someone help me out here, I still don't understand what quick scoping is or why it's an "exploit", "quirk", or "bug". How else do you fire a sniper rifle but by going into ADS view?

If you pull the trigger quickly you can get a shot off before your view changes. Combined with the auto-aim most console games have it basically turns your gun into a instant death lazer.
 
I would hope that once we master the technology for gigantic fast moving walking robots, we'll also figure out weapon systems that feature automatic aim-assist and of course safety protocalls to avoid collateral damage. Basically what I'm saying is every single shot from a gigantic mech should be like an artillery rail gun that never misses.

Also teeny tiny men with no protection should have zero chance against a walking death robot. So.... guess I'm in the wrong game.
 
Also teeny tiny men with no protection should have zero chance against a walking death robot. So.... guess I'm in the wrong game.

So your saying in the time it takes to master creating a walking death robot, we can not also master a defense against said robots so a teeny tiny man has some protection against it?
 
So theres something that floats around every once in a while in the WoW raid scene known as the term, "clever use of game mechanics" as opposed to "exploit".

I wonder if the choice to leave it in the CoD series is because they thought it was just that? Or because they saw that a lot of the community were making videos about it etc. and didn't want to take that away?

Iirc Dota 2 leaves a lot of the "clever use of game mechanics" stuff alone as they feel it adds flavor to the game, such as pudge cross map hooks.
 
The fact that they have to state this leads me not to believe them. Still looks like CoD to me.

This. I made the mistake of believing KZ:SF was going to be the "go to" FPS of my next gen experience and I ended up trading it in. I'll believe all this hype once I play it.
 
I have a feeling a lot of people are gonna be really let down by this game when it launches.

Not because it won't be good, but because they've built up all these idea of what they think it should be.

At the end of the day I think it's gonna be more CODish than many people are hoping.
 
This. I made the mistake of believing KZ:SF was going to be the "go to" FPS of my next gen experience and I ended up trading it in. I'll believe all this hype once I play it.

I also do not think KZ:SF got even a percent of accolades that Titanfall has gotten ... from the people who actually played it.
 
They can ditch all the tropes they want, it still looks exactly like CoD plays but with big robots. Opinion will probably change when I get a chance to play it.
 
So your saying in the time it takes to master creating a walking death robot, we can not also master a defense against said robots so a teeny tiny man has some protection against it?

Not really wanting to derail the thread, but what's the point of building super expensive mechs if they can be taken out by a guy with a cheap jetpack?
 
So, they're saying that quick scoping will be inefective just because players can wallrun and walljump? Oh they're in for a suprise. I guess they really haven't been folowing how efective it has become in the last years.
In any game that even remotley allows it, it just takes 2-3 people to find out "how to use it" and it'll be on youtube in no time
 
Not really wanting to derail the thread, but what's the point of building super expensive mechs if they can be taken out by a guy with a cheap jetpack?

Like current day Tanks/Hummers and IED's?

It's not easy, and I am sure it will not be easy in the game.
 
I have a feeling a lot of people are gonna be really let down by this game when it launches.

Not because it won't be good, but because they've built up all these idea of what they think it should be.

At the end of the day I think it's gonna be more CODish than many people are hoping.

People that are really hyping it up only ended up playing a match or two (20-30min). We'll see if the game holds up after 10 hours or if it just another die/spawn/die shooter.
So it has Mechs and walljumping? Other games had it before and modern military shooters still dominate the market
 
At the end of the day I think it's gonna be more CODish than many people are hoping. Still quite different, but at the end of the day it's still mostly gonna be COD with jetpacks, wallrunning, and mechs.
Agreed. It seems like the true new Call of Duty to me. But COD4 was a ton of fun at the time, and while I'm not really interested in something like that I can see why people would be, fun and addicting gameplay. But the fact that they decided to not make a campaign because they think people don't care about campaigns, to
me, means they are making this game for the exact same audience as COD games and them alone and unfortunately that kind of excludes me.
 
Not really wanting to derail the thread, but what's the point of building super expensive mechs if they can be taken out by a guy with a cheap jetpack?

An F-22 costs 150M do produce and can be shut down by an anti-air system defense.
It's called war. War costs money. The average cost of equipment on a US soldier is 5000$. Multiply that by the number of soldiers you've seen on the news and you can see how much is wasted in wars.

Consoles wars are much more fun though
 
People that are really hyping it up only ended up playing a match or two (20-30min). We'll see if the game holds up after 10 hours or if it just another die/spawn/die shooter.
So it has Mechs and walljumping? Other games had it before and modern military shooters still dominate the market

This and Destiny are the biggest "wait and see" games for me next year for sure.

A lot of hype, yet I'm keeping it in check for these two until they drop and we lay everything out on the table.
 
How quick-scoping is still a thing in Call of Duty in 2013 baffles me. It's an unfixed bug, not a feature.

Good on Respawn.

Really simple: A huge chunk of the player base loves it for some reason.

This game sounds decent. Probably not too interested. But could pick it up on PC if it turns out jawdroppingly good.
 
I have a feeling a lot of people are gonna be really let down by this game when it launches.

Not because it won't be good, but because they've built up all these idea of what they think it should be.

At the end of the day I think it's gonna be more CODish than many people are hoping.

I would absolutely love it to be CODish if they:

1). Have game mechanics that don't totally change the gameplay but add elements of variety.
2). Have better maps than COD: Ghosts

I don't think there's anything wrong with the Call of Duty formula other than that it hasn't been changed in any meaningful way for years. It's still fun at its core: a fast arcade-y style shooter. No one expects basketball to be totally different every year, why should video game mechanics?
 
This and Destiny are the biggest "wait and see" games for me next year for sure.

A lot of hype, yet I'm keeping it in check for these two until they drop and we lay everything out on the table.

Unless Destiny brings something truly inovative to the table, it's just going to be compared to Borderlands, and the Borderlands formula can get tiresome quickly (finished Borderlands 2 twice, got about halfway though Borderlands 2)
 
Unless Destiny brings something truly inovative to the table, it's just going to be compared to Borderlands, and the Borderlands formula can get tiresome quickly (finished Borderlands 2 twice, got about halfway though Borderlands 2)

It can also be compared to a traditional MMO mechanically if what they are saying/hinting is valid.

I don't tire of either until i have done everything i can feasibly do.

But on topic: i mention the two in the same breath, as they are both making promises, and we all know to be weary when promises are made, especially when they are claiming to mix up the genre, or create a new one.

Successfully.
 
I would absolutely love it to be CODish if they:

1). Have game mechanics that don't totally change the gameplay but add elements of variety.
2). Have better maps than COD: Ghosts

I don't think there's anything wrong with the Call of Duty formula other than that it hasn't been changed in any meaningful way for years. It's still fun at its core: a fast arcade-y style shooter. No one expects basketball to be totally different every year, why should video game mechanics?

Fast and arcadey compared to what? They've actually slowed the game down even more this year with even more incentives to camp e.g. the Amplify perk. I suppose the kill times are fast, and some of the stupid crap like dolphin diving, sliding, and jumping make it kind of arcadey (along with stuff like regenerating health).

But a game like Goldeneye Wii is a lot more fast paced and "arcadey" than CoD imo, with more of a premium on movement and skill than any CoD game I've played.

Then you have classic arena shooters with longer kill times, but even more emphasis on movement, traversal, precision, etc.

CoD can be better described as a slower, laborious "flanking simulator".
 
I would absolutely love it to be CODish if they:

1). Have game mechanics that don't totally change the gameplay but add elements of variety.
2). Have better maps than COD: Ghosts

I don't think there's anything wrong with the Call of Duty formula other than that it hasn't been changed in any meaningful way for years. It's still fun at its core: a fast arcade-y style shooter. No one expects basketball to be totally different every year, why should video game mechanics?

I agree completely. I still like COD quite a bit, so Titanfall seems like a refreshing remix of the formula to me.
 
Get rid of sniping altogether and you'll have my attention. It really shouldn't be in this game with how much they're emphasizing speed and movement.
 
What the Titanfall forums post was:

Sniping is in the game, but due to how the game plays it's a pretty different animal than you'll find in your run of the mill modern military shooter. Quick scoping and no scoping are ineffective.

What the title of was the linked article was:

Titanfall's Quick-Scoping and No-Scoping Sniping to Be 'Ineffective,' Respawn Says


What the OP title was:

Titanfall ditching CoD shooter tropes


I think there was a little bit of a jump made somewhere, and because of that jump, a significant portion of the thread will comprise of how it's still similar to Call of Duty in some even though the story here was some dude at Respawn shedding light on how sniper rifles will work in a thread about sniper rifles.

They really wanna distance themselves from their old baby. Good news though.

Oh yeah definitely bro it's not like you'll find this on their official website or anything
11668619234_86337f01ff_c.jpg

>:|

I thought it was slightly ironic that this game is being branded as a COD killer, anti-cod

Being branded as a CoD killer by the media, not Respawn. Here's what Respawn thinks about CoD:

http://www.gamesindustry.biz/articles/2013-06-18-zampella-titanfall-not-gunning-for-call-of-duty

>:|

requoting myself to try and stop the hype-train

I think we will be okay bro. The worst that can happen is we buy a shitty $60 videogame. I think we'll survive. But good on you for being an upstanding poster of justice and truth, you're a good one.

neogaf pls
 
Fast and arcadey compared to what? They've actually slowed the game down even more this year with even more incentives to camp e.g. the Amplify perk. I suppose the kill times are fast, and some of the stupid crap like dolphin diving, sliding, and jumping make it kind of arcadey (along with stuff like regenerating health).

But a game like Goldeneye Wii is a lot more fast paced and "arcadey" than CoD imo, with more of a premium on movement and skill than any CoD game I've played.

Then you have classic arena shooters with longer kill times, but even more emphasis on movement, traversal, precision, etc.

CoD can be better described as a slower, laborious "flanking simulator".

Fast and arcadey compared to its main competition: Battlefield. What I really meant was the ability to jump in for a < 10 minute game with frequent short engagements. The gunplay is definitely more twitchy as well.
 
The wording makes it sound more like that's wishful thinking than something they're actually striving for.

The fact that you can run on walls won't stop quick-scoppers.
 
Noscoping with sniper rifles is nonsense that came from SRs dealing waaaaaay more damage than other weapons. IMO sniper rifles should have decent accuracy when unzoomed and simply suffer from lower DPS due to their rate of fire but then again I use battle rifles (the semi-auto assault rifles) in most games where I get to choose. It's this whole obsession with one hit kills that drives all that sniper BS.

In Section 8 you could use the SR at point blank if you wanted but that's stupid as the SR has the longest time-to-kill (S8's combat was a combination of being in the right combat range for your weapon and compensating for the UE3 netcode, unfortunately the combat ranges thing was badly documented so most people were confused by it). That's a game that even allowed you to get full autoaim for a second or so. The sequel made sniper rifles more potent as penetration ranges were removed, using one unscoped was like using a shotgun with one pellet though and I think a shotgun would do more damage so it's more of a desperation move that you would only try if your other gun was even worse (e.g. tooled for anti-vehicle use). Then again the S8 games let you take any weapon you want into your two weapon slots so there's less need for improvisation with inadequate weapons.
 
For every trope they remove in fps gaming, another one will come up. I'm sure the game will be great, but removing "bullshit" is just bullshit in itself. Once people learn the game, I'm sure other types of cheesy stuff will come up to piss off some players.
 
They said a lot of words there but didn't really explain how they plan to eliminate it other than increased player mobility. It reads like "hey you know that popular game we made before which is now our competitor? We all think it sucks now, you should buy our new game instead!"
 
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