There's just something that feels off about damage feedback. I generally know how many hits from the Carbine, CAR, LMG, etc to kill, but it feels like each time I use the weapon, it changes; and it will change by something as small as like 2 bullets. So I'll be shooting a guy with the CAR and I'll put the usual amount of bullets in and he isn't dead. If I die, I really feel cheated. Hearing and seeing weapons also effects things too. When I hear the Carbine, I know how many bullets I can take, but if they're using the burn card Carbine everything changes.
Also I've gotten caught on a bunch of crap on the maps. The worst offenders are the cylinders on Rise(?). I'll be in a firefight on the catwalks and I'll back into one. The change in mobility completely messes with you. Again, if I die in the situation, I don't feel outplayed, I feel cheated.
I understand Nuclear Explosion is supposed to be large. There was one time when I was pretty far away, had the shield core active and I still got killed by the blast.
I dunno, I guess I don't see myself playing this in 6 months.