Yep, just got the OFFLINE, too.
I guess it might be worth explaining why this is - but I find it funny that people see the game doing things "differently" than they expect (i.e. "I'm not at a load screen why is it loading data?!?") and question it. Whats actually going on is we're caching all sorts of stuff. There's a TON of content in each level, as well as content that every level loads. From the main menu on we start caching all that common content, and then once in a lobby we start precaching the level you'll be loading. This keeps load times as quick as possible. We're not just gobbling up memory and VRAM for fun and/or lazydevs - there really is GBs upon GBs of stuff to get resident into memory, and pulling it all from disk into RAM takes time so we amortize it through various means.
Oh, and for questions on GPU drivers; we've been working with all the manufacturers - not sure when but I'm pretty sure most will have Titanfall prepped drivers soon-ish.
Did you refresh the page?
"The community has closed this channel due to terms of service violations "
Do you get warnings until a permban, or is it an automatic account ban?
Insane textures take 3GB graphics card, since they did in the beta..
I guess it might be worth explaining why this is - but I find it funny that people see the game doing things "differently" than they expect (i.e. "I'm not at a load screen why is it loading data?!?") and question it. Whats actually going on is we're caching all sorts of stuff. There's a TON of content in each level, as well as content that every level loads. From the main menu on we start caching all that common content, and then once in a lobby we start precaching the level you'll be loading. This keeps load times as quick as possible. We're not just gobbling up memory and VRAM for fun and/or lazydevs - there really is GBs upon GBs of stuff to get resident into memory, and pulling it all from disk into RAM takes time so we amortize it through various means.
Oh, and for questions on GPU drivers; we've been working with all the manufacturers - not sure when but I'm pretty sure most will have Titanfall prepped drivers soon-ish.
Yes. Brazil.
My buddy has a 660 and he was doing fine. He did have slight drops occasionally. He had vsync disabled though.Somebody said they did insane with 2gb card and it ran okay, anybody try this yet? Was hoping my 680 could handle it
Thanks for the info, though I can kinda understand why people have asked why the vram was being used up. I can't recall many (if any) other PC games using almost 100% of a graphics cards vram while just sitting in the menu, as such some people may think its a memory leak or just bad optimisation as nothing was said as to why this is/was. Most people expect partial use of the vram in menus and then for it to fill up during level loading (as that's pretty much how its always been), doing it your way makes sense (now that we know) - but its not exactly common to see vram used up almost 100% at a menu screen and as such some people (like me) where kinda wondering what was going on.I guess it might be worth explaining why this is - but I find it funny that people see the game doing things "differently" than they expect (i.e. "I'm not at a load screen why is it loading data?!?") and question it. Whats actually going on is we're caching all sorts of stuff. There's a TON of content in each level, as well as content that every level loads. From the main menu on we start caching all that common content, and then once in a lobby we start precaching the level you'll be loading. This keeps load times as quick as possible. We're not just gobbling up memory and VRAM for fun and/or lazydevs - there really is GBs upon GBs of stuff to get resident into memory, and pulling it all from disk into RAM takes time so we amortize it through various means.
Oh, and for questions on GPU drivers; we've been working with all the manufacturers - not sure when but I'm pretty sure most will have Titanfall prepped drivers soon-ish.
I guess it might be worth explaining why this is - but I find it funny that people see the game doing things "differently" than they expect (i.e. "I'm not at a load screen why is it loading data?!?") and question it. Whats actually going on is we're caching all sorts of stuff. There's a TON of content in each level, as well as content that every level loads. From the main menu on we start caching all that common content, and then once in a lobby we start precaching the level you'll be loading. This keeps load times as quick as possible. We're not just gobbling up memory and VRAM for fun and/or lazydevs - there really is GBs upon GBs of stuff to get resident into memory, and pulling it all from disk into RAM takes time so we amortize it through various means.
Oh, and for questions on GPU drivers; we've been working with all the manufacturers - not sure when but I'm pretty sure most will have Titanfall prepped drivers soon-ish.
Other languages are in there. You only download around 25GB.Would you be able to answer why we have to download 30 GB of uncompressed audio? Is all of that English or am I downloading other languages for no reason. Been downloading for ages now.
Somebody said they did insane with 2gb card and it ran okay, anybody try this yet? Was hoping my 680 could handle it
Are we getting benefits from higher system RAM as well? I noticed in the Beta I expierenced relatively few performance problems on max settings without vysnc. I have 16GB and it was definitely being used more than normal.
Who's going digital on this vs retail? I may just go digital because I love switching games by voice. I actually haven't even used my bone's disk drive.
Impressions:
During the beta my performance was about the same with or without a controller on pc.
Who's going digital on this vs retail? I may just go digital because I love switching games by voice. I actually haven't even used my bone's disk drive.
I have 16gb of regular ram as well and don't recall too many performance hits on high settings during the beta as well. I'm considering a change in frame of view for the final version. Interested to know how big of a hit that well be. My GTX 660ti is 2gb of RAM so I might be hitting the max capabilities of my machine.
If you can OC your VRAM to 7GHz you should be pretty much fine. CPU may be holding you back depending on what you have.
It will for a few matches until the VRAM fills up...the it'll crash or go to single digit FPS. Used to happen to me when I had a 1gb card.Somebody said they did insane with 2gb card and it ran okay, anybody try this yet? Was hoping my 680 could handle it
just bought PC version for $33.78
It's on SD
Slickdeals>search Titanfall. It's a Russian site but you can use paypal and get the origin key instantly.link
I guess it might be worth explaining why this is - but I find it funny that people see the game doing things "differently" than they expect (i.e. "I'm not at a load screen why is it loading data?!?") and question it. Whats actually going on is we're caching all sorts of stuff. There's a TON of content in each level, as well as content that every level loads. From the main menu on we start caching all that common content, and then once in a lobby we start precaching the level you'll be loading. This keeps load times as quick as possible. We're not just gobbling up memory and VRAM for fun and/or lazydevs - there really is GBs upon GBs of stuff to get resident into memory, and pulling it all from disk into RAM takes time so we amortize it through various means.
Oh, and for questions on GPU drivers; we've been working with all the manufacturers - not sure when but I'm pretty sure most will have Titanfall prepped drivers soon-ish.
I just preorded and preloaded titanfall on origin two days ago, now greenman has it for ten bucks offf, fuuuuuuuck!!!!!
I just preorded and preloaded titanfall on origin two days ago, now greenman has it for ten bucks offf, fuuuuuuuck!!!!!
Someone who already has the game, could you please tell me if there are South American servers available?
the temptation to use the EXE trick is eating away at me.
Does GAF have a thread that deals with just overclocking?
I haven't played around with OCing my video card (Gigabyte Geforce GTX 660ti 2gb ram) or my CPU (i5-2500k 3.30ghz) and I think now is a good time to start.
Google for your mobo and 2500k. With a lot of mobos its as simple as adjusting MHz frequency to 100.5 and multiplier to 45.
Graphics cards are a little harder in my opinion. Heard MSI isn't too great with ocing but that gigabyte is usually preoced? I could be wrong on that.
How come so many seem to have this game so early?
Don't stores worry about breaking release dates now days?
Can anyone with the XB1 disc recall what percentage needed to be installed to begin playing? I'm curious about the wait when downloading it.
760 (2gb) / i5-2500k (4.5ghz) here
anyone else with a similar build? what settings / performance
Interesting, a live action titanfall thing.
The whole thing had to be installed.