Neuromancer
Member
Take a wild guess...Got about halfway through the Polygon review. Is there a reason that review is so long?
Take a wild guess...Got about halfway through the Polygon review. Is there a reason that review is so long?
Take a wild guess...
Take a wild guess...
I have a guess
It's a popular game that a lot of people are interested in.
Hi, this is the Titanfall review thread. And yet, for some reason, when I popped in this morning, I see an awful lot of discussion that has very little to do with Titanfall reviews.
That should stop now.
I have a guess
It's a popular game that a lot of people are interested in.
I guess I shouldn't be surprised about the user score at metacritic, but damn. Anyone reasonable should be frowning upon this kind of behavior. It makes it easier to dismiss real criticism and conversation as fanboy console wars drivel when you can point to stuff like metacritic user score shenanigans.
It's embarrassing for the gamer community.
I have a guess
It's a popular game that a lot of people are interested in.
Interesting theory...I have a guess
It's a popular game that a lot of people are interested in.
Hey you said it not me. But no that's not what I was implying.Are we now suggesting that they have been money hatted to write long reviews that no one will probably read?
I am pleasantly surprised that some of the major media outlets are waiting to see how the game plays after being released to the public before assigning a score. That, in my eyes, is a large step for the gaming press for what is a major release.
I glad they have fought the urge to put a number on the review and drive traffic.
I guess I shouldn't be surprised about the user score at metacritic, but damn. Anyone reasonable should be frowning upon this kind of behavior. It makes it easier to dismiss real criticism and conversation as fanboy console wars drivel when you can point to stuff like metacritic user score shenanigans.
It's embarrassing for the gamer community.
I guess I shouldn't be surprised about the user score at metacritic, but damn. Anyone reasonable should be frowning upon this kind of behavior. It makes it easier to dismiss real criticism and conversation as fanboy console wars drivel when you can point to stuff like metacritic user score shenanigans.
It's embarrassing for the gamer community.
I would've guessed that they're staffed by a bunch of grandiloquent douchebags too far up their own asses to realize they're essentially writing toy reviews and not the next great American novel.
Picking this up on my lunch break, later taters.
Wow. This game is currently sat at 5.4 user reviews on Metacritic. With 155 Negative to 174 positive.
How is there so much animosity towards this game? Is it because it really is so good that people see it as the future of FPS and think that with TF the X1 is going to seriously make ground on Sony in the console race?
Or is it genuinely bad and every reviewer, insider, and gaming personality, beta tester, alpha tester and anyone who has attended a show in the last 2 years who has given this game a positive impression is a liar/wrong?
Is this more Console Warz stuff?
Everything is 32-bit/192kHz 7.1 WAV files. The average match is 20 minutes so they decided that rather make a 4 minute song and then have the engine loop it 5 times, they'd make a 4 minute song, loop that 5 times and export it as a 32/192/7.1 file.
Game bloat at it's finest folks. Street Fighter is 18 gigs on PS3, 4 gigs everywhere else (apparently those cutscenes that are literally a still image being panned across the screen were rendered as like maximum bitrate movie files). When I noticed that I wonder if it was a fluke or if game bloat would become the norm. I now have that answer.
User reviews on Metacritic shouldn't even exist. They're beyond useless.
User reviews on Metacritic shouldn't even exist. They're beyond useless.
This thing happens to almost all games, why is it such a big deal now?
This thing happens to almost all games, why is it such a big deal now?
They should force users to create an actual review, then people wouldn't just do drive-by user reviews of "game sucks, 1.0". If they have to actually spell out their reasoning just like legit video game reviewers have to do, people would be less inclined to troll their console wars bullshit into user review scores.
Got about halfway through the Polygon review. Is there a reason that review is so long?
It is completely pathetic in many cases, I look at movie user reviews and I can get a rough consensus of a film based on the more avid users of a site. I look at some game user reviews I see a bunch of agenda driven bullshit often by people that haven't even played the game.
It's actually quite sad really.
User reviews on Metacritic shouldn't even exist. They're beyond useless.
Arthur Gies writes like he's really trying to impress someone with his breadth of videogame knowledge and opinions. I personally can't stand any of his writing.
They should, but they should be monitored I think (maybe hard to create an account, Bishhammer mods). BF4 from mainstream outlets gave the game glowing reviews and the users didn't think it was hot stuff. Why should only the paid guys get to say if a game sucks?
Sometimes the user reviews help other gamers. Sometimes. I think Playfire or Raptr does it right. You get to see the highest ranked Good and Bad review. It's kind of nice.
Games with fractions of as much content as others get higher scores all the time. Other games with 10x the content get lower scores. That metric simply is ridiculous to use as a detriment to almost any game.
Could you name some of these higher scoring AAA titles that have less content than Titanfall?
I can't really think of any.
Interesting, I've never even once considered actually using MC user reviews to make a decision. I get enough impressions here on GAF for that.I disagree. When you separate the constructive criticism from the garbage posts (my favourites are still the ones that start with "Although I haven't played this game...."), they can really help you make an informative decision. For example, the users who played Assassin's Creed mentioned how repetitive the game got, so I knew I wouldn't enjoy it. For those wondering how Drakengard 3 will be, you can see fan reviews on the Japanese Amazon site (since I think there's only the Fumitsu review of the game currently). I think they should monitor user reviews to prevent fanboy bashing, but I don't know how easy that would be for those sites.
what is your point.
He shouldn't thoroughly do his job? Come on now.
That his writing is overly wordy and I don't enjoy it. I was responding to the other poster who commented on the review being incredibly long. Chill out.
There's a difference between doing a thorough job, and sounding like a pretentious twat every time you write something. I enjoy thorough, yet not overly wordy writing. And talk about thorough, this is the guy who felated the new Forza in his MASSIVE review, without once mentioning the whole microtransaction system/debacle.
Games with fractions of as much content as others get higher scores all the time. Other games with 10x the content get lower scores. That metric simply is ridiculous to use as a detriment to almost any game.
what's this thread about
You were ripping on him for trying not that he was simply being wordy. Simply being too wordy would be a constructive criticism. That wasn't the tone of your post and you know it.
Arthur Gies writes like he's really trying to impress someone with his breadth of videogame knowledge and opinions. I personally can't stand any of his writing.
his writing is overly wordy and I don't enjoy it.
The concern isn't over the score, it's over the price. The game should be $40, and I hope it sells poorly at $60 so a correction takes place.
That sure does need more love. There is a precedent. For example, even though everyone and their mom hates on CoD Ghosts (I happen to enjoy it, but whatever), it has a robust MP component (also contains ~15 maps), Squad Mode, Extinction Mode, the ability to play offline against bots AND a SP campaign for the full retail asking price. Titanfall contains what amounts to only the MP component (+ no offline against bots mode) for the same cost. That is ridiculous.
That sure does need more love. There is a precedent. For example, even though everyone and their mom hates on CoD Ghosts (I happen to enjoy it, but whatever), it has a robust MP component (also contains ~15 maps), Squad Mode, Extinction Mode, the ability to play offline against bots AND a SP campaign for the full retail asking price. Titanfall contains what amounts to only the MP component (+ no offline against bots mode) for the same cost. That is ridiculous.
I'm sure the Titanfall defense force will crawl out of the woodwork to discredit this notion with nonsense like Skyrim comparisons, that I am looking at things from the wrong perspective, that they will get more enjoyment from Titanfall than they ever did from any CoD game, etc. That still doesn't change the fact that Titanfall is OVERPRICED.
Got the game for £25 on release and it has been amazingly easy to find low prices for months. Anyone buying it at full price is just a moron.
That sure does need more love. There is a precedent. For example, even though everyone and their mom hates on CoD Ghosts (I happen to enjoy it, but whatever), it has a robust MP component (also contains ~15 maps), Squad Mode, Extinction Mode, the ability to play offline against bots AND a SP campaign for the full retail asking price. Titanfall contains what amounts to only the MP component (+ no offline against bots mode) for the same cost. That is ridiculous.
I'm sure the Titanfall defense force will crawl out of the woodwork to discredit this notion with nonsense like Skyrim comparisons, that I am looking at things from the wrong perspective, that they will get more enjoyment from Titanfall than they ever did from any CoD game, etc.
That still doesn't change the fact that Titanfall is OVERPRICED. It is setting a bad precedent for gamers in which they sell you less for more.
The concern isn't over the score, it's over the price. The game should be $40, and I hope it sells poorly at $60 so a correction takes place.
Why?
Why?
That sure does need more love. There is a precedent. For example, even though everyone and their mom hates on CoD Ghosts (I happen to enjoy it, but whatever), it has a robust MP component (also contains ~15 maps), Squad Mode, Extinction Mode, the ability to play offline against bots AND a SP campaign for the full retail asking price. Titanfall contains what amounts to only the MP component (+ no offline against bots mode) for the same cost. That is ridiculous.
I'm sure the Titanfall defense force will crawl out of the woodwork to discredit this notion with nonsense like Skyrim comparisons, that I am looking at things from the wrong perspective, that they will get more enjoyment from Titanfall than they ever did from any CoD game, etc.
That still doesn't change the fact that Titanfall is OVERPRICED. It is setting a bad precedent for gamers in which they sell you less for more.
For me, multiplayer only with no singleplayer campaign. Typically a full priced shooter on the level of a COD comes with a 6-10 ish hour campaign, plus in depth multiplayer. People have come to expect this. This game delivers less than that, but costs the same.
Bf2 has mods. A feature that justifies such an arrangement.Would Battlefield 2 be a suitable comparison then?
They should force users to create an actual review, then people wouldn't just do drive-by user reviews of "game sucks, 1.0". If they have to actually spell out their reasoning just like legit video game reviewers have to do, people would be less inclined to troll their console wars bullshit into user review scores.
Why?