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Tom Clancy's Ghost Recon: Shadow Wars |OT| Ghost Recon meets Advance Wars

Seda

Member
Ghost_Recon.jpg


Developer: Ubisoft Sofia
Publisher: Ubisoft
Platform: Nintendo 3DS
Genre: Tactical RPG

Release Dates:
EU March 25, 2011
NA March 27, 2011
AUS March 31, 2011

Ratings:
PEGI: 12+
ESRB: T
OFLC: PG

Boxarts

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Tom Clancy’s Ghost Recon: Shadow Wars is a turn based tactical RPG for the Nintendo which uses the 3D capabilities of the 3DS to create detailed environments and effects. Unlike the recent few Ghost Recon games, Shadow Wars uses an isometric perspective. However, it keeps a familiar sense of team management. It has been developed by Ubisoft Sofia under the creative direction of Julian Gollop, a British designer of strategy games. His most popular work to date is the X-COM series of games.

Plot

As the commander of the Ghosts, the most elite special operations fighting force in the world, your mission is to stop the Russian ultranationalist Yuri Treskayev from coming to power. Tasked with locating bases preparing to launch an army of drones, the Ghost's must exercise tactical awareness as well as deploy devastating firepower

From the hot deserts of Kazakhstan to the towns and villages of Ukraine and the frozen lands of Siberia, you must discover and disable the secret Soviet-era ‘Dead Hand’ bases which Treskayev is using to build an army of drones to seize power. You will have access to full resources to build, train, and equip your team, using increasingly high -tech weapons and armor.

During the 37 storyline missions, you'll face objectives not dissimilar to other Ghost Recon titles, such as prisoner rescue, blowing up bridges, train assaults, and assassinations

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The game system and interface will be familiar to players of 'Advance Wars' and 'Fire Emblem', but with some significant changes. In particular, elevation and cover play a critical tactical role, as well 'return fire' and 'support fire', which also make the combat system more distinctive. You can also expect to see tactical systems, weapon mechanics, indirect launchers, area effect, EMP grenades, cover effects, air strikes, equipment, character power points, leveling, special power attacks, as well as per-mission difficulty levels.

Check out the quotes from Gollop as well as the gameplay video for more info on game mechanics.

Game Modes

Campaign Game: In the story based campaign mode there are 37 missions, which will take about 25-45 hours to play through, depending on difficulty level selected and the tactical expertise of the player. In this mode the player can level up his characters/units and equip them. The player controls a team of up to six Ghosts through the story based campaign, leveling them up and upgrading their equipment as the story progresses.

Skirmish Missions: There are 20 skirmish missions which are standalone missions with fixed teams and deployments.

Multiplayer Missions: There are 10 2-player missions which are played using the same 3DS console. There is no online multiplayer.

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Commando:
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The Commando is equipped with an assault rifle and a hi-tech shoulder mounted missile launcher. The commando is effectively like human artillery, but very mobile. His long range, indirect fire, area effect missiles are devastating, but ammo is limited. They come in two types – anti-vehicle or anti-personnel.

Sniper:
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The sniper is a long range specialist. He has a choice between heavy sniper rifles, with good armor penetration, or light sniper rifles, which give better mobility. His secondary weapons include a choice of either AP or EMP grenades.

Gunner:
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The gunner is equipped with a high-powered automatic weapon with excellent damage and return fire, but limited maneuverability. He has a choice of grenades for his secondary weapon.

Medic:
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The Medic has effective personal defense weapons and a choice of medi-kits, including a 'stim kit', which can allow characters to act again, or a 'boost kit', which provides power points.

Recon:
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The Recon is equipped with a special camouflage system that prevents any direct attacks against her unless she is revealed by an adjacent enemy. She is equipped with silenced carbines for a main weapon, and a choice of EMP grenades or knife for secondary weapon.

Engineer:
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The engineer is equipped with an assault rifle as his main weapon. His secondary equipment is either a deployable gun turret or an armed, mobile drone. He can also repair vehicles and drones.

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- Eye-popping 3D cutscenes and in-game effects, where enemies and objects appear to be jumping out at you

- Use the Touch Screen for quick and easy mini-map navigation

- Unlock new skills and equipment by progressing in the game

- Equip your ghosts with the most advanced combat gear — and even drones

- Explore various environments with an Eastern European flavor

- 3 levels of difficulty

Julian Gollop on Shadow Wars

Julian Gollop said:
“You have six characters you control, each with unique abilities and equipment. You can level them up, gaining abilities and more equipment options. … The unique thing with GRSW is the level of detail in the missions and the tactical system. During missions you have various allies, and a whole variety of objectives — rescuing prisoners, blowing up bridges and trains, assassinating key villains, and so on.”

“The tactical system, and the way the weapons work, have a bit more of an Advance Wars feel — indirect launchers, area effect, EMP grenades, etc. There is a unique ‘support fire’ mechanic. Machine guns are best for this — they will return fire if nearby allies are attacked.”

“The game has a similar interface to Advance Wars, but the focus is more character based, like Fire Emblem. You control a squad of six distinct characters with different abilities and equipment. Sometimes you have allies, depending on the mission. The emphasis is on tactics, taking into account many factors such as cover, elevation, range, line of fire and the various capabilities of all the weapons”

“The battlefield is very detailed, with cover effects, and elevation having significant tactical effects. You need to capture ‘command flags’ to collect ‘command points’ which are spent on various powers, including calling in a massive airstrike. Each character gains power points to launch special power attacks - super shot, rapid strike, wide impact — depending on the weapon types used.”
Full Q&A links at footer

Videos
First Trailer
IGN Gameplay Walkthrough (YouTube mirror)
Gametrailers Video Review

Reviews
1up- A-
nintendolife- 9/10
NGamer -84%
gameinformer- 8.25/10
Gametrailers- 8.1/10
GamesTM- 8/10
GamePro- 4/5
Gamespot- 8/10
ONM - 8/10
GamesTM- 8/10
Gamecentral- 8/10
Gamereactor Denmark- 8/10
Gamereactor Sweden- 8/10
Eurogamer- 7/10
EDGE UK- 7/10
videogamer- 7/10
GameFocus- 7/10
IGN- 7/10
Kotaku- "must buy"

Thanks to The_Darkest_Red, newsguy, Manmedaz, and Boney

Screens:
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Sources
IGN Q&A
tinycartridge Details
www.ghostrecon.net
Shadow Wars Wikipedia Page
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
High hopes for this one with one of the original X-Com designers being the lead creative guy on this.
 

Codeblue

Member
I'm pretty excited that there's a TBS game out at launch, but I'm going to wait for a few more impressions to come in. The only thing holding me back is the Ubisoft logo on the box.
 
Looking forward to buying this tomorrow! Been too long of a wait for a new Advance Wars. It is the first launch with an SRPG game that I can think of.
 

newsguy

Member
A heads up for those who are waiting. A few Gamestops have confirmed that there are very few of these being shipped right now. If you're someone who wants it by launch I would recommend picking it up before then (they're in stores now). Better safe than sorry.

EDIT: Oh snap I got credit in the OP lol.
 

botticus

Member
Amazon says Shipping Soon. Time to make room on the shelf for a 3DS section while I wait for the system to play it on.
 
I'm very interested in this game, but I think I'll wait for some reviews/GAF impressions before I jump in.

As a side note I wonder if Julian Gollop will ever be able to top X-Com.
 

Seda

Member
FoneBone said:
Wait, the Australian and European boxes are completely different? Isn't that pretty rare?

I'm fairly certain, various websites had them as such.

The Australia box might be the Euro box.
 

Huff

Banned
Despite not liking how the game looks graphically, I'm excited to hear about the gameplay and how fun/challenging it is. I'm not picking up a 3DS anytime soon, but this is one game that I'm interested in getting when I pick up the system.
 

newsguy

Member
-WindYoshi- said:
After watching that gameplay video this is now a possible buy. Didn't expect that!

I don't think anyone did. It wasn't until I read the dev interview that I thought "damn, this is one very deep and complete launch title."
 

GDGF

Soothsayer
If I can get this with that TRU deal on Sunday I will definitely be buying. Looks solid as hell.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
Wow, the US wins the boxart battle for once. I will be looking into this.
 
So for someone that has never played Fire Emblem or Advance Wars (I KNOW! I KNOW!), should I anticipate liking this?

I'm debating between it and Rayman at the moment.
 

borghe

Loves the Greater Toronto Area
I actually like the Euro cover a little better... except for the big frickin 3DDDDDDDD on it. lol.... but the US cover is nice, better than autstralian.

this, SSFIV and Pilot Wings are my launch titles. Pretty happy with all 3 choices actually. Makes it a solid launch for me, and Zelda in June!! Might pick up Samurai Warriors at some point, depending on if I get my fill or not with DW7 next week.

Kill The Bat said:
So for someone that has never played Fire Emblem or Advance Wars (I KNOW! I KNOW!), should I anticipate liking this?

I'm debating between it and Rayman at the moment.
you do realize this is IMPOSSIBLE to answer, right? It's like saying "As someone who's never played a fighting game, will I like SSFIV?" We have no idea. What I can tell you is that this is probably one of the more niche launch titles. I certainly wouldn't recommend this or Samurai Warriors to just any old person picking up a 3DS. It is a turn based strategy game from the creator of XCom (a TBS series from the 90s). It is going to be slow, probably a reasonable degree of difficulty, and nothing graphically incredible. Watch some gameplay videos and if you can't get excited about what you see, the game is probably not for you. Definitely looks to be the deepest most well rounded launch title, but with the caveat that the target audience is VERY specific.

On a note related to that, I was wondering why Ubi moved it to 3DS and it suddenly dawned on me as brilliance. Take a title with strong gameplay and a niche base and put it at launch with a handful of titles instead of a DS section with hundreds of copies on the shelves... Good move Ubi.. actually supporting a quality title a bit. Not bad. :)
 

PKrockin

Member
borghe said:
you do realize this is IMPOSSIBLE to answer, right? It's like saying "As someone who's never played a fighting game, will I like SSFIV?" We have no idea. What I can tell you is that this is probably one of the more niche launch titles. I certainly wouldn't recommend this or Samurai Warriors to just any old person picking up a 3DS. It is a turn based strategy game from the creator of XCom (a TBS series from the 90s). It is going to be slow, probably a reasonable degree of difficulty, and nothing graphically incredible. Watch some gameplay videos and if you can't get excited about what you see, the game is probably not for you. Definitely looks to be the deepest most well rounded launch title, but with the caveat that the target audience is VERY specific.

Just saw this. Expectations +15%
 

borghe

Loves the Greater Toronto Area
for those who skip it in the OP, here is the gameplay video walkthrough by Julian... if you can't get excited by this, I would probably hold off on buying. The mission isn't the most exciting, but it shows a lot of the features they've put in the AI and commands. But yeah, if you have to convince yourself this video looks interesting, this game probably isn't for you

http://www.youtube.com/watch?v=Wop2BxkCWS4 (same video as posted in the OP)
 
borghe said:
you do realize this is IMPOSSIBLE to answer, right? It's like saying "As someone who's never played a fighting game, will I like SSFIV?" We have no idea. What I can tell you is that this is probably one of the more niche launch titles. I certainly wouldn't recommend this or Samurai Warriors to just any old person picking up a 3DS. It is a turn based strategy game from the creator of XCom (a TBS series from the 90s). It is going to be slow, probably a reasonable degree of difficulty, and nothing graphically incredible. Watch some gameplay videos and if you can't get excited about what you see, the game is probably not for you. Definitely looks to be the deepest most well rounded launch title, but with the caveat that the target audience is VERY specific.

Haha, yeah, I probably could have worded my question better. Thanks for the input though anyway. Nothing from your description sounds offputting to me, I just don't know exactly what to expect. I'll take a hard look at some gameplay trailers, and see how the reviews turn out.
 
Really happy that strategy fellows have just a solid experience to nab at launch. Feels like the Metal Gear AC!D vibe we had with the PSP launch. And hopefully, like MGA, it spawns an even greater sequel.
 
Pylon_Trooper said:
Really happy that strategy fellows have just a solid experience to nab at launch. Feels like the Metal Gear AC!D vibe we had with the PSP launch. And hopefully, like MGA, it spawns an even greater sequel.

I can heavily agree with this.
 
This is the game I've decided to pick up tomorrow with my 3DS. I don't expect a masterpiece, but it's hopefully a solid game.
 

Izayoi

Banned
Launch is definitely turning out differently than I initially expected. I'm still getting Street Fighter and Pilotwings but I never thought I'd be considering a Ubisoft title.
 
Izayoi said:
Launch is definitely turning out differently than I initially expected. I'm still getting Street Fighter and Pilotwings but I never thought I'd be considering a Ubisoft title.

Ubisoft have some great titles under their umbrella. A lot of folks forget that amidst the tide of cheap cash-ins. I'm not picking up a 3DS, but if I was, I'd be looking at nabbing this particular game. Looks strategically-sound!
 

vareon

Member
Not really a fan of the genre, but I'm just pleased that Ubisoft is trying to be different with this instead of the usual ports and/or sequels.
 

Ashodin

Member
Nabbed this as my first launch title. Couldn't decide between this, Rayman, or Pilotwings, and I think Pilotwings/Rayman I'll wait to be cheaper. This will be my hold-over (+ DS games) until the eShop in May and Zelda in June.
 
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