Developer: Ubisoft Sofia
Publisher: Ubisoft
Platform: Nintendo 3DS
Genre: Tactical RPG
Release Dates:
EU March 25, 2011
NA March 27, 2011
AUS March 31, 2011
Ratings:
PEGI: 12+
ESRB: T
OFLC: PG
Boxarts
Tom Clancys Ghost Recon: Shadow Wars is a turn based tactical RPG for the Nintendo which uses the 3D capabilities of the 3DS to create detailed environments and effects. Unlike the recent few Ghost Recon games, Shadow Wars uses an isometric perspective. However, it keeps a familiar sense of team management. It has been developed by Ubisoft Sofia under the creative direction of Julian Gollop, a British designer of strategy games. His most popular work to date is the X-COM series of games.
Plot
As the commander of the Ghosts, the most elite special operations fighting force in the world, your mission is to stop the Russian ultranationalist Yuri Treskayev from coming to power. Tasked with locating bases preparing to launch an army of drones, the Ghost's must exercise tactical awareness as well as deploy devastating firepower
From the hot deserts of Kazakhstan to the towns and villages of Ukraine and the frozen lands of Siberia, you must discover and disable the secret Soviet-era Dead Hand bases which Treskayev is using to build an army of drones to seize power. You will have access to full resources to build, train, and equip your team, using increasingly high -tech weapons and armor.
During the 37 storyline missions, you'll face objectives not dissimilar to other Ghost Recon titles, such as prisoner rescue, blowing up bridges, train assaults, and assassinations
The game system and interface will be familiar to players of 'Advance Wars' and 'Fire Emblem', but with some significant changes. In particular, elevation and cover play a critical tactical role, as well 'return fire' and 'support fire', which also make the combat system more distinctive. You can also expect to see tactical systems, weapon mechanics, indirect launchers, area effect, EMP grenades, cover effects, air strikes, equipment, character power points, leveling, special power attacks, as well as per-mission difficulty levels.
Check out the quotes from Gollop as well as the gameplay video for more info on game mechanics.
Game Modes
Campaign Game: In the story based campaign mode there are 37 missions, which will take about 25-45 hours to play through, depending on difficulty level selected and the tactical expertise of the player. In this mode the player can level up his characters/units and equip them. The player controls a team of up to six Ghosts through the story based campaign, leveling them up and upgrading their equipment as the story progresses.
Skirmish Missions: There are 20 skirmish missions which are standalone missions with fixed teams and deployments.
Multiplayer Missions: There are 10 2-player missions which are played using the same 3DS console. There is no online multiplayer.
Commando:
The Commando is equipped with an assault rifle and a hi-tech shoulder mounted missile launcher. The commando is effectively like human artillery, but very mobile. His long range, indirect fire, area effect missiles are devastating, but ammo is limited. They come in two types anti-vehicle or anti-personnel.
Sniper:
The sniper is a long range specialist. He has a choice between heavy sniper rifles, with good armor penetration, or light sniper rifles, which give better mobility. His secondary weapons include a choice of either AP or EMP grenades.
Gunner:
The gunner is equipped with a high-powered automatic weapon with excellent damage and return fire, but limited maneuverability. He has a choice of grenades for his secondary weapon.
Medic:
The Medic has effective personal defense weapons and a choice of medi-kits, including a 'stim kit', which can allow characters to act again, or a 'boost kit', which provides power points.
Recon:
The Recon is equipped with a special camouflage system that prevents any direct attacks against her unless she is revealed by an adjacent enemy. She is equipped with silenced carbines for a main weapon, and a choice of EMP grenades or knife for secondary weapon.
Engineer:
The engineer is equipped with an assault rifle as his main weapon. His secondary equipment is either a deployable gun turret or an armed, mobile drone. He can also repair vehicles and drones.
- Eye-popping 3D cutscenes and in-game effects, where enemies and objects appear to be jumping out at you
- Use the Touch Screen for quick and easy mini-map navigation
- Unlock new skills and equipment by progressing in the game
- Equip your ghosts with the most advanced combat gear and even drones
- Explore various environments with an Eastern European flavor
- 3 levels of difficulty
Julian Gollop on Shadow Wars
Full Q&A links at footerJulian Gollop said:You have six characters you control, each with unique abilities and equipment. You can level them up, gaining abilities and more equipment options. The unique thing with GRSW is the level of detail in the missions and the tactical system. During missions you have various allies, and a whole variety of objectives rescuing prisoners, blowing up bridges and trains, assassinating key villains, and so on.
The tactical system, and the way the weapons work, have a bit more of an Advance Wars feel indirect launchers, area effect, EMP grenades, etc. There is a unique support fire mechanic. Machine guns are best for this they will return fire if nearby allies are attacked.
The game has a similar interface to Advance Wars, but the focus is more character based, like Fire Emblem. You control a squad of six distinct characters with different abilities and equipment. Sometimes you have allies, depending on the mission. The emphasis is on tactics, taking into account many factors such as cover, elevation, range, line of fire and the various capabilities of all the weapons
The battlefield is very detailed, with cover effects, and elevation having significant tactical effects. You need to capture command flags to collect command points which are spent on various powers, including calling in a massive airstrike. Each character gains power points to launch special power attacks - super shot, rapid strike, wide impact depending on the weapon types used.
Videos
First Trailer
IGN Gameplay Walkthrough (YouTube mirror)
Gametrailers Video Review
Reviews
1up- A-
nintendolife- 9/10
NGamer -84%
gameinformer- 8.25/10
Gametrailers- 8.1/10
GamesTM- 8/10
GamePro- 4/5
Gamespot- 8/10
ONM - 8/10
GamesTM- 8/10
Gamecentral- 8/10
Gamereactor Denmark- 8/10
Gamereactor Sweden- 8/10
Eurogamer- 7/10
EDGE UK- 7/10
videogamer- 7/10
GameFocus- 7/10
IGN- 7/10
Kotaku- "must buy"
Thanks to The_Darkest_Red, newsguy, Manmedaz, and Boney
Screens:
Sources
IGN Q&A
tinycartridge Details
www.ghostrecon.net
Shadow Wars Wikipedia Page