I havent played them, so of course if one is running at 60fps and the other at 30fps that is a noteworthy difference.
Still if they arent stable the difference wont be as apparent, you cant argue against that.
So if Both framerates are varying but one is slightly lower than the other, the review score shouldn't be lowered? In that case you should read the Polygon Ghosts review where the PS4 version is docked points for having a slightly lower framerate at times.
The problem is the hypocrisy.
If both cant keep constant framerates than both should get a bad score in the graphics department, one of them a little lower if the fps is a little lower, if your rating system is a overall 1-10 then it should not make a difference because a advantage at a unstable framerate doesnt mean anything if it isnt significant and certainly should not impact the overall experience.
My point is:
Does the fps advantage in this game really matter enough to give reviewers shit for not noticing it?
It is unstable in both versions.
(Some of you make it sound like the game runs in 60fps on ps4 and 30fps on xbone, I dont know if thats true if it is forget what I said)
And the reviewer you are defending clearly stated that he can't tell the difference between 30/60 fps, even though he can tell when a framerate is consistent or jumps up or down. Which sounds like bullshit.
Im not trying to defend any particular reviewer, flipping out about small advantages or disadvantages and wanting them to make a solid 9.0 score a 7.0 is common around here and I think its stupid.
It certainly is important that the reviewer mentions those differences so that we as customers can make a educated guess on which system to buy the game for but if they dont make the game worse they should have almost no influence on the overall score.