this whole situation makes sense now.
i'ts not the same tressfx as on pc.
Nah I disagree . Resolution is a design choice and it seems it has been chosen to be stander for this gen.
So lets just call the Xbox One for media and PS4 for gaming. And what are we all here for?
(gaming?)...
Most of that's just in your head. Objectively there isn't that much of a difference between 720 and 1080.
30FPS will Always Deliver Better Story-Telling than 60FPS in Games Heres Why
All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldnt ever be replaced with 60fps.
30fps vs 60fps The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more Cinematic Experience than 60FPS.
I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the magic.
Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard
So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly Cinematic. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.
30fps vs 60fps
The more Frames Per Second we increase in our Gaming Standards the less Magical they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
can you people finally drop this "60fps is better" nonsense
I am fine 30fps, that article really proved that 30 fps are the best way. II noticed the sped up stuff in The Hobbit too and was really bothered by it.
Even the 10% resource dedication doesn't hinder it that much. Unless I'm mistaken (and it's very possible that I am), the fact that Xbone is running at half the framerate despite having 'only' ~40% less shader power seems to indicate that there's a bottleneck somewhere else in Xbone that means you can't even get close to its theoretical best. That seems like it would be a pretty disastrous case of mis-engineering. ROPs/fillrate, possibly?
The Hobbit is a movie, not a videogame.
Even the 10% resource dedication doesn't hinder it that much. Unless I'm mistaken (and it's very possible that I am), the fact that Xbone is running at half the framerate despite having 'only' ~40% less shader power seems to indicate that there's a bottleneck somewhere else in Xbone that means you can't even get close to its theoretical best. That seems like it would be a pretty disastrous case of mis-engineering. ROPs/fillrate, possibly?
30FPS will Always Deliver Better Story-Telling than 60FPS in Games Heres Why
All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldnt ever be replaced with 60fps.
30fps vs 60fps The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more Cinematic Experience than 60FPS.
I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the magic.
Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard
So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly Cinematic. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.
30fps vs 60fps
The more Frames Per Second we increase in our Gaming Standards the less Magical they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
can you people finally drop this "60fps is better" nonsense
you know we can almost write up a script for these events now.
1. News breaks that PS4 is demonstrably better at something thanks to its specs/developer environment
2. First 200 posts all "holy fucking shit", "dis gun be good" and on the other side "lazy devs" and "i dont really need to play this in 60 anyway, 30 is fine for this type of game."
3. Someone posts Arthur Gies twitter feed, where he predictably tries to downplay the entire thing while retaining an air of false objectivity
4. Major Nelson's Fun Facts
5. A billion people rightly bring up Albert Penello's 30% post and how he disrespected this community with his deceptions
7. People trying to pretend they're "skeptical" at the news until they hear it from a "better source" (which coincidentally never comes for them)
8. Then people move from trying to deny the news to pretending nobody will notice it or it's not really important for anything anyway. Semantics games all over the place.
9. 30+ other pages of photoshops and other such hilarity
Insert your own steps, it's a game![]()
So can you list any PS3 or 360 games that ran at the same resolution as PS2 games of the previous gen? Yeah didn't think so. 1080p is a standard on the system that was designed specifically with 1080p in mind. Sorry but the vast majority of games on PS4 will be 1080p throughout the generation.
Even the 10% resource dedication doesn't hinder it that much. Unless I'm mistaken (and it's very possible that I am), the fact that Xbone is running at half the framerate despite having 'only' ~40% less shader power seems to indicate that there's a bottleneck somewhere else in Xbone that means you can't even get close to its theoretical best. That seems like it would be a pretty disastrous case of mis-engineering. ROPs/fillrate, possibly?
Just drive a formula 1 car in Forza 5 and tell me theres no need for 60fps in specific games...30FPS will Always Deliver Better Story-Telling than 60FPS in Games Heres Why
All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldnt ever be replaced with 60fps.
30fps vs 60fps The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more Cinematic Experience than 60FPS.
I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the magic.
Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard
So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly Cinematic. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.
30fps vs 60fps
The more Frames Per Second we increase in our Gaming Standards the less Magical they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
can you people finally drop this "60fps is better" nonsense
I am fine 30fps, that article really proved that 30 fps are the best way. II noticed the sped up stuff in The Hobbit too and was really bothered by it.
Yikes, that's quite a megaton. Tough break for the Xbone.
But MS doesn't and won't care, because most non-enthusiast gamers don't care about framerate and this won't translate into lost Xbone sales.
Sure am glad I went Wii U and PS4 this gen, though!
Hmm.. I'll go with what some of the xbox fans are saying, half baked drivers?
Not a big deal. 30 FPS is a perfectly positive or neutral experience for this type of game.
It's unlocked! So if it is capable to maintaining 45 it will stay there. Article says that it averages 30.To be fair - it could be that the XB1 is capable of performing 45 FPS consistently, but no developer in their right mind would lock a build at that framerate. The vast majority (all?) games run at 30 or 60 until you approach some of the high end PC settings.
Yikes, that's quite a megaton. Tough break for the Xbone.
But MS doesn't and won't care, because most non-enthusiast gamers don't care about framerate and this won't translate into lost Xbone sales.
Sure am glad I went Wii U and PS4 this gen, though!
I thought you bluffed this article but I read the link and can't believe it's real. I mean, my god.30FPS will Always Deliver Better Story-Telling than 60FPS in Games Heres Why
All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldnt ever be replaced with 60fps.
30fps vs 60fps The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more Cinematic Experience than 60FPS.
I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the magic.
Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard
So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly Cinematic. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.
30fps vs 60fps
The more Frames Per Second we increase in our Gaming Standards the less Magical they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
can you people finally drop this "60fps is better" nonsense
Yes, just like you said before, in the future games, both versions will look almost identical just like NFS: Rivals, right?
lol, please tell me you're joking?
you know we can almost write up a script for these events now.
1. News breaks that PS4 is demonstrably better at something thanks to its specs/developer environment
2. First 200 posts all "holy fucking shit", "dis gun be good" and on the other side "lazy devs" and "i dont really need to play this in 60 anyway, 30 is fine for this type of game."
3. Someone posts Arthur Gies twitter feed, where he predictably tries to downplay the entire thing while retaining an air of false objectivity
4. Major Nelson's Fun Facts
5. A billion people rightly bring up Albert Penello's 30% post and how he disrespected this community with his deceptions
7. People trying to pretend they're "skeptical" at the news until they hear it from a "better source" (which coincidentally never comes for them)
8. Then people move from trying to deny the news to pretending nobody will notice it or it's not really important for anything anyway. Semantics games all over the place.
9. 30+ other pages of photoshops and other such hilarity
Insert your own steps, it's a game![]()
I never even knew FPS was even a thing until last year when i started reading here.
Maybe it's just me but i struggle to tell the difference, unless it drops in which case it is obviously noticeable.
It won't stop my enjoyment of the game in XB1 in any way.
you know we can almost write up a script for these events now.
1. News breaks that PS4 is demonstrably better at something thanks to its specs/developer environment
2. First 200 posts all "holy fucking shit", "dis gun be good" and on the other side "lazy devs" and "i dont really need to play this in 60 anyway, 30 is fine for this type of game."
3. Someone posts Arthur Gies twitter feed, where he predictably tries to downplay the entire thing while retaining an air of false objectivity
4. Major Nelson's Fun Facts
5. A billion people rightly bring up Albert Penello's 30% post and how he disrespected this community with his deceptions
7. People trying to pretend they're "skeptical" at the news until they hear it from a "better source" (which coincidentally never comes for them)
8. Then people move from trying to deny the news to pretending nobody will notice it or it's not really important for anything anyway. Semantics games all over the place.
9. 30+ other pages of photoshops and other such hilarity
Insert your own steps, it's a game![]()
30FPS will Always Deliver Better Story-Telling than 60FPS in Games Heres Why
All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldnt ever be replaced with 60fps.
30fps vs 60fps The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more Cinematic Experience than 60FPS.
I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the magic.
Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard
So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly Cinematic. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.
30fps vs 60fps
The more Frames Per Second we increase in our Gaming Standards the less Magical they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
can you people finally drop this "60fps is better" nonsense
900p on PS4 will be an improvement. PS3 has a lot of games lower than 720p.
30FPS will Always Deliver Better Story-Telling than 60FPS in Games Heres Why
-snip-
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
can you people finally drop this "60fps is better" nonsense
30FPS will Always Deliver Better Story-Telling than 60FPS in Games Heres Why
All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldnt ever be replaced with 60fps.
30fps vs 60fps The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more Cinematic Experience than 60FPS.
I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the magic.
Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard
So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly Cinematic. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.
30fps vs 60fps
The more Frames Per Second we increase in our Gaming Standards the less Magical they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
can you people finally drop this "60fps is better" nonsense
Actually since we were talking about resolutions before then yes. I said we will see xbone games at 1080p but with lesser graphics. This game is the same graphics and same resolution but different frame rates. It's actually very much the same point of the resolution will be the same but something has to give.
Well once everything starts running at 48fps and this generation or the next generation of kids grow up with that, they'll associate that with cinematic. Even now when people watch movies on "120hz" or "240hz" TVs there is a "soap opera" effect. You're archaic way of thinking isn't going to hold any merit once the kids these days become the next late teens and young adults.
Hahaha exactly.
They gave themselves out on that, they never said 1080p.This bodes very worryingly for Halo 5 if they're sticking with their original plan of it being 1080p60.
What types of Graphical effects are Direct Compute use for? Stuff like Anti-aliasing?
I am fine 30fps, that article really proved that 30 fps are the best way. II noticed the sped up stuff in The Hobbit too and was really bothered by it.
For it average 30fps, while hitting 40's occasionally, would mean that the dips are below 30.
30FPS will Always Deliver Better Story-Telling than 60FPS in Games Heres Why
All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldnt ever be replaced with 60fps.
30fps vs 60fps The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more Cinematic Experience than 60FPS.
I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the magic.
Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard
So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly Cinematic. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.
30fps vs 60fps
The more Frames Per Second we increase in our Gaming Standards the less Magical they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
can you people finally drop this "60fps is better" nonsense
This guy is truly unbelievable.
They gave themselves out on that, they never said 1080p.