Having a couple guys throw grenades and being rushed by shotgun wielding morons doesn't make the combat good or smart.
...like I said, I just didn't get that from the game here. I use the assault rifle a lot, but when there's a lot of enemies they throw stuff at you to make you move. I literally do not see how it is possible for you to not have to move, because they frequently toss stuff and molotovs especially burn up the area meaning you have to avoid that cover for a period. That is not too different from uncharted, and the natural act of grenade is to make the player move around. Once you move around, enemies start getting around your position, and you have to take care of them first while being shot at from afar, or try and focus on getting the guys far away while dodging everyone close by. That is fun to me. When I die in TR I don't get mad, but I did a lot in UC3 due to the frustrating nature of the more difficult enemy waves. They felt outright cheap when you have enemies that don't react much to bullets rushing right at you, trying to suck you into the slow melee that is literally a death sentence on high difficulties. Melee is much more viable in TR(and pretty OP, really) which makes me play it more close range. Meaning, more shotgun use, shooting fire rounds into people, and using the bow to pull enemies off of ledges.
I like comparing it to UC2 more, as I felt the combat design was much better there. The stealth stuff getting hated on in TR is understandable, if people also had those same qualms with UC2. The AI, again, does very similar things. Once you are spotted, everyone knows your exact location. In TR, I shot my shotgun to open up a barricade and everyone started shooting at me when I was climbing a wall in the pitch black of the night, which is lame, but also what UC does. I even messed around a lot testing the limits of the AI in Uncharted by playing with an infinite ammo crossbow, which is completely silent. Lo and behold, invisible trigger lines that make the AI come to attention on Drake's exact location. That's lame in both games. UC3, when spotted, just spawns a bunch of enemies in because that game likes tossing inane amounts of shit at you.
I'm not arguing that one isn't harder than the other. The actual enemy types and stuff change it up a lot. But basic battle flow wise, it makes me scurry around pretty constantly, and I find the gunplay to be flexible and fun.
This may be true. Due to the (random?) nature of the drops I don't have this yet.