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Tomb Raider |OT| Lara's Misfortune

derFeef

Member
damn this thread is grim.
I understand some of you don't like the game much, but wow - it's like a funeral for the gaming industry.
 

Dance Inferno

Unconfirmed Member
Can you find me an example of a person who says QTEs are AWESOME in Tomb Raider!

I hate QTEs in Resident Evil?

Also, haven't yet missed a jump. She turns in to Dhalsim when she's in the air.

I thought the QTEs in Tomb Raider Legend were awesome, but this was before QTEs became an industry standard. I don't personally mind QTEs, since they allow us to do cinematic things in the game that would be very hard to reconstruct via gameplay. Anyone remember this?

570557-mgs110_super.jpg
 
damn this thread is grim.
I understand some of you don't like the game much, but wow - it's like a funeral for the gaming industry.

Pretty much. I understand they have issues with the game and respect that. Yet I truly feely they are the exception and not the rule. Almost everyone I've personally talked to have loved the new Tomb Raider. From locally, to online, to youtube, etc.
 

Amir0x

Banned
damn this thread is grim.
I understand some of you don't like the game much, but wow - it's like a funeral for the gaming industry.

It feels like a funeral of the gaming industry. Every new game comes out and continues to strip more and more control from the player and then illustrates over and over how little they trust gamers to adapt and acquire skills, and it makes me sad. I remembered back in the day when people got into making games because they loved them and they loved their fellow gamers, and what they wanted to do was make memorable GAMEPLAY, not memorable nonsense set pieces with little-to-no meaningful control :(

You should have Lara standing still and mash on the dpad. Nightmares will ensue.

Haha, although I won't hold that against the game... you could probably make shit like that look weird if you do awkward shit like that in most games :p
 
It feels like a funeral of the gaming industry. Every new game comes out and continues to strip more and more control from the player and then illustrates over and over how little they trust gamers to adapt and acquire skills, and it makes me sad. I remembered back in the day when people got into making games because they loved them and they loved their fellow gamers, and what they wanted to do was make memorable GAMEPLAY, not memorable nonsense set pieces with little-to-no meaningful control :(

This is why games like Dark Souls exist :D They may be few and far between but it happens :D
 

Arklite

Member
Just finished it, great game. It's been mentioned before but a little more openness, and less hand holding in the earlier parts would have made this game amazing. As far as weapons Keep the pistols and bow, get rid of the assault riffle. As for the shotgun, it was useful for the Bum-rushes some enemies would do, but I would've preferred a better alternative for dealing with them. The friends were handled kind of shitty. They could have been trimmed down to just Roth and Sam and nothing would've really been lost story wise. Graphically the game looks astounding overall, especially with tressfx on. There was a few spots where Laura almost felt.. out of place(?) with the world around her. But yeah overall, fantastic job there. Oh, and actually challenging tombs would be appreciated. If they're going to be optional side content, might as well go all out on difficulty.

Agree with most of this, though I feel they did a very adequate job with the weapons system. The tombs definitely needed to be more fleshed out, although going forward with the franchise I'm not sure how they'll handle them. If Lara matures into the old Tomb Raider persona then having the tombs optional kind of goes against what she'd be doing in game as an experienced super-archeologist. It'd be great if they could keep the survival action theme without the tombs feeling inconsequential.
 

Amir0x

Banned
Lotta bitchy haters in here. Game was great.

seems you put as much effort into your posts as the developers of Tomb Raider put into the gameplay. Seems perfect fit for each other, no surprise here then

slasher_thrasher21 said:
This is why games like Dark Souls exist :D They may be few and far between but it happens :D

And now, after this, one fewer T_T

But seriously, after this I know I have to move on from the Tomb Raider series once and for all (unless they make a sequel to Guardian of Light), and it's just a sad day for gamers as far as I'm concerned. It's not that I don't understand that there is an audience for this... thing... but that I feel they sacrificed an infinitely superior gameplay foundation for this. If only they didn't do that, I'd be able to ignore the failings :(

tetsuo said:
How is a QTE luck based?

Since there is no way to predict the first time through a QTE segment what letter will come up, there is no real way to acquire a skill to get better at it... you have to simply get lucky and hope the window for the QTE button is large enough so you can respond in case your finger is arbitrarily hovering slightly over the wrong button, or whatever.

QTEs are just fucking embarrassingly awful game design in every way. The true lazy developers crutch of choice these days.
 

DukeBobby

Member
damn this thread is grim.
I understand some of you don't like the game much, but wow - it's like a funeral for the gaming industry.

Many of us who liked the game have left this thread and are ready to brighten up the Bioshock Infinite OT with our unrelenting positivity. For a while, at least.
 

Dahbomb

Member
None of those QTE segments needed to be a QTE and don't add to the game play. Leon fighting Krauser is no better than Vergil and Dante fighting in the moonlight on top on Temen Ni Gru. The Vanquish scene also pales in comparison to Dante surfing enemies in a cutscene and then doing it in game.

A well directed action cutscene or excellent combat mechanics trump the need for QTEs. Its a lazy design meant to engineer shallow entertainment and interactivity. You know something is shallow when after you do it once you don't care to do it again because you cannot change the scripted event. However I can change the trajectory of Dante surfing or charge guns during it or charge Rebellion during it to get the most out of a single mechanic. Free Ride in DMC3 is pretty much a QTE, enemy is put into a vulnerable state, you press a button and cool shit happens. The difference is that there isn't a giant X flashing on the enemy indicating that it is now OK to press X to Free Ride.
 
I can't believe anybody could think the AI in this game is good. YOU CAN SHOOT EVERY SINGLE PERSON IN THE HEAD, EASILY. I'm an awful marksman in games, atrocious, and even I was able to breeze through the game. Every enemy sticks their head out from behind cover for like 5 seconds at a time.
 

Dance Inferno

Unconfirmed Member
I remember playing RE5 and going through the fight scene with Wesker in the plane towards the end of the game. It was pretty intense because it kept you on your toes - you had to hit the right buttons at the right time or Wesker would knock you out. Sure, it wasn't an example of great gameplay, but it was a great moment that heightened the suspense for me and allowed the game to include me in something that would have otherwise been a cutscene. I can see why some people don't like that, but I enjoyed it.
 
And now, after this, one fewer T_T

But seriously, after this I know I have to move on from the Tomb Raider series once and for all (unless they make a sequel to Guardian of Light), and it's just a sad day for gamers as far as I'm concerned. It's not that I don't understand that there is an audience for this... thing... but that I feel they sacrificed an infinitely superior gameplay foundation for this. If only they didn't do that, I'd be able to ignore the failings :(


Well and I can understand if not feel your pain. I know this is a vastly different beast then the other TR, and coming from me, a person who loves a highly cinematic game such as this and Uncharted. I get it. These games are very specific, not much diviation from what your supposed to do and can do. Don't take alot of skill persay. They really are the definitive version of like an over-the-top summer action flick and that's not for everyone, but damnnnnnn... I'm definetly part of the problem cause I love em. Though I have a passion for many facets of gaming so. Hopefully the next TR will incorperate more of the Tomb stuff and puzzles and make it a bit more for both camps.
 

Amir0x

Banned
slasher_thrasher21 said:
Well and I can understand if not feel your pain. I know this is a vastly different beast then the other TR, and coming from me, a person who loves a highly cinematic game such as this and Uncharted. I get it. These games are very specific, not much diviation from what your supposed to do and can do. Don't take alot of skill persay. They really are the definitive version of like an over-the-top summer action flick and that's not for everyone, but damnnnnnn... I'm definetly part of the problem cause I love em. Though I have a passion for many facets of gaming so. Hopefully the next TR will incorperate more of the Tomb stuff and puzzles and make it a bit more for both camps.

You're not a "problem" if you pick this game up; people like what they like.

And if there's any silver lining I can see, it's that they do have in place a foundation (if I really dig up all the heap of trash on top, and I wipe the dirt out of my eyes) that could mean, if they so chose, that the next Tomb Raider game could in fact be quite like the old ones, and be much better for it. Especially platforming... so tantalizing in what could have been, so colossally disappointing that they simply chose what I feel is lazy game design instead :(

Many of us who liked the game have left this thread and are ready to brighten up the Bioshock Infinite OT with our unrelenting positivity. For a while, at least.

Off topic, of course, but quickly: Two more different games I could not think of. I think I'll be fairly positive about Bioshock Infinite if it hits the same notes as Bioshock 1 and much of Bioshock 2. Amazingly realized world design and atmosphere, serviceable gameplay that actually can put pressure on the gamer on hardest difficulty (especially if you go for Brass Balls).

I think Infinite's gameplay seems somewhat deeper and even more flexible, though, so that'd be a nice cherry.
 

Dahbomb

Member
I remember playing RE5 and going through the fight scene with Wesker in the plane towards the end of the game. It was pretty intense because it kept you on your toes - you had to hit the right buttons at the right time or Wesker would knock you out. Sure, it wasn't an example of great gameplay, but it was a great moment that heightened the suspense for me and allowed the game to include me in something that would have otherwise been a cutscene. I can see why some people don't like that, but I enjoyed it.
You mash all the buttons together and you will never miss a RE QTE. Once you figure out the gimmick to QTEs, its like mashing Start to make them skip.
 
Every new game comes out and continues to strip more and more control from the player and then illustrates over and over how little they trust gamers to adapt and acquire skills, and it makes me sad. I remembered back in the day when people got into making games because they loved them and they loved their fellow gamers, and what they wanted to do was make memorable GAMEPLAY, not memorable nonsense set pieces with little-to-no meaningful control :(

It's not that I don't understand that there is an audience for this... thing... but that I feel they sacrificed an infinitely superior gameplay foundation for this. If only they didn't do that, I'd be able to ignore the failings :(
Summed up my feelings way better than I've been able to.
 

ironcreed

Banned
I remember playing RE5 and going through the fight scene with Wesker in the plane towards the end of the game. It was pretty intense because it kept you on your toes - you had to hit the right buttons at the right time or Wesker would knock you out. Sure, it wasn't an example of great gameplay, but it was a great moment that heightened the suspense for me and allowed the game to include me in something that would have otherwise been a cutscene. I can see why some people don't like that, but I enjoyed it.

I can get on board with this. Sometimes it is overkill, but sometimes it serves to heighten the intensity of the moment when done right in a well made game. I am more than OK with that.
 

XOMTOR

Member
Nice write up Amirox, I agree just about 100%.

You know what's funny? God of War has tougher puzzles than this Tomb Raider. Just a neat and sad little tidbit I thought I'd throw in since I'm playing it now.

As a long time Tomb Raider fan, it also pains me to confirm that GoW does indeed have more and better puzzles than the new TR. Actually come to think of it, it has more challenging platforming too. Shit's just depressing.
 

Amir0x

Banned
As a long time Tomb Raider fan, it also pains me to confirm that GoW does indeed have more and better puzzles than the new TR. Actually come to think of it, it has more challenging platforming too. Shit's just depressing.

haha... shit it does

oh god that means God of War is now more Tomb Raider than Tomb Raider is

*runs off sobbing and slams the door*
 

Superflat

Member
Well and I can understand if not feel your pain. I I'm definetly part of the problem cause I love em.

I'm in that camp as well LOL

Games like Dark Souls I can play for hundreds of hours (almost at the 300 hour mark now and I've only had the game for 3 months!), and with a game like Tomb Raider I can play it once or twice and be satisfied. I played through The Walking Dead once, have no desire to play it again and it was one of the best experiences last year for me.
 

JDS 2.0

Banned
Wow, what a negative attention whore you are.
Gaming industry is doomed because you didn't like the game! Oh noeeees!


seems you put as much effort into your posts as the developers of Tomb Raider put into the gameplay. Seems perfect fit for each other, no surprise here then



And now, after this, one fewer T_T

But seriously, after this I know I have to move on from the Tomb Raider series once and for all (unless they make a sequel to Guardian of Light), and it's just a sad day for gamers as far as I'm concerned. It's not that I don't understand that there is an audience for this... thing... but that I feel they sacrificed an infinitely superior gameplay foundation for this. If only they didn't do that, I'd be able to ignore the failings :(



Since there is no way to predict the first time through a QTE segment what letter will come up, there is no real way to acquire a skill to get better at it... you have to simply get lucky and hope the window for the QTE button is large enough so you can respond in case your finger is arbitrarily hovering slightly over the wrong button, or whatever.

QTEs are just fucking embarrassingly awful game design in every way. The true lazy developers crutch of choice these days.
 

Amir0x

Banned
Wow, what a negative attention whore you are.
Gaming industry is doomed because you didn't like the game! Oh noeeees!

More no effort into your posts. You're quite obviously not long for this world, but because I'm feeling generous and friendly and had a great day, I'll simply direct you to the stickied OP by the website's owner, so as you can be informed and perhaps change:

Evilore said:
-Don't attack people for their positions, attack the positions. If someone says something you disagree with, disagree with the argument and describe its shortcomings, don't attack the person presenting the argument. No matter how inflammatory an argument is, if they're justifying it and you're responding with a "you're a moron," you're likely going to get banned, not them.

Link.

If you cannot bother to put any effort into your posts, don't embarrass yourself by continuing the charade. You don't have the ability to defend your position, or else you would have done so. That's ok. But in the future, just skip the posts that offend your posting abilities so as you don't have to stick out like a sore thumb.

The gaming industry is not "doomed" because I don't like the game, the average quality of games are doomed if they continue this trend of continued removal of control from players and the obvious lack of trust in gamers abilities. And I think this is fairly self-evident by the quality of most "AAA MODERN GAMES" these days. Don't let me stop every website from guaranteeing these games a 9.0 two years in advance, though.
 

Arklite

Member
As a long time Tomb Raider fan, it also pains me to confirm that GoW does indeed have more and better puzzles than the new TR. Actually come to think of it, it has more challenging platforming too. Shit's just depressing.

Was anyone not expecting this, though? I wasn't following this game closely, but it was very clearly an Uncharted clone, the reveal way back when was all scripted events. It was nothing like old Tomb Raider games.
 

JDS 2.0

Banned
Wow, you schooled me Amir0x. Tossing some big words and THE RULES at me!

There's a lot of games I don't enjoy. I just don't have the time or care to write an essay in every thread about it and act like I'm above everyone else because my opinion is the one that matters!
 
Well and I can understand if not feel your pain. I know this is a vastly different beast then the other TR, and coming from me, a person who loves a highly cinematic game such as this and Uncharted. I get it. These games are very specific, not much diviation from what your supposed to do and can do. Don't take alot of skill persay. They really are the definitive version of like an over-the-top summer action flick and that's not for everyone, but damnnnnnn... I'm definetly part of the problem cause I love em. Though I have a passion for many facets of gaming so. Hopefully the next TR will incorperate more of the Tomb stuff and puzzles and make it a bit more for both camps.

I love Uncharted 2, I really do, and it's up there for me as possible Game of the Generation. But what I feel the big difference between Uncharted 2 and Tomb Raider is that U2 offers cinematic gameplay, while Tomb Raider is a cinematic game, and I think there's a big difference.

Uncharted 2 never feels bland or boring. It gives you over-the-top action, but you're always right in the thick of things. It never feels easy. You're doing something, dodging bullets, jumping from jeep to jeep. There's an element of interactivity that is just missing in Tomb Raider. Running forward and jumping while the building is collapsing around you sounds good on paper, but you can admit there's a very different feel between U2's collapsing building action sequence and any of the multitude of collapsing something sequences that Tomb Raider offers over and over again.

If Uncharted 2 is, say, Die Hard, then Tomb Raider is the upcoming Olympus Has Fallen. It checks all the boxes of a blockbuster action flick, but it is missing something that makes it really pop out and stand out.

And again, this doesn't make Tomb Raider bad, it just makes it average.
 

Amir0x

Banned
I honestly cannot understand how there are people that love Uncharted but hate this game.

Well, I don't love Uncharted and also love this game, but I'd like to know who you think does that.

But for the record, I can see one fairly simple reason...

gamers have one expectation going into an Uncharted game

and an entirely different expectation going into a Tomb Raider game, a series noted for a very particular and unique type of gameplay that is essentially non-existent in this day and age (to the industries endless shame)

JDS 2.0 said:
Wow, you schooled me Amir0x. Tossing some big words and THE RULES at me!

There's a lot of games I don't enjoy. I just don't have the time or care to write an essay in every thread about it and act like I'm above everyone else because my opinion is the one that matters!

"Big words"? What are you three or something dude? I don't even think any words I've used ITT go beyond the seventh grade level lol

But again, this is illustrative of my point - you have time to waste energy making embarrassing no-content posts, but you can't even begin to be arsed to put effort into something that resembles a thought about anything. This a game discussion forum; if you don't want to have a discussion, there are plenty of other places for you to exist. So you should probably skip out on conversations where people are actually responding and respecting each other's point of view. Maybe use twitter?
 

SiskoKid

Member
Am I the only one thinking she's got every disease known to man now? I mean she has open sores and then walks through rivers of blood. She's probably got heps that haven't been invented yet!
 

Derrick01

Banned
I honestly cannot understand how there are people that love Uncharted but hate this game.

Well Uncharted has pretty shit gameplay too.

But what it does have are better graphics, better and slightly more lighthearted stories, better acting, better animation, better dialogue (better writing in general I guess would be easier to say), better setpieces, more likable characters. ND are some of the best in the industry at the cinematic stuff which I guess is why everyone is trying to copy them lately, for better and for worse.
 

Dahbomb

Member
Was anyone not expecting this, though? I wasn't following this game closely, but it was very clearly an Uncharted clone, the reveal way back when was all scripted events. It was nothing like old Tomb Raider games.
Some people swore up and down that the game would have old school puzzles like TR in those optional tombs and more involved platforming. I want those people here so they can eat their crow.

Harlequin where you at son?
 

xxracerxx

Don't worry, I'll vouch for them.
I love Uncharted 2, I really do, and it's up there for me as possible Game of the Generation. But what I feel the big difference between Uncharted 2 and Tomb Raider is that U2 offers cinematic gameplay, while Tomb Raider is a cinematic game, and I think there's a big difference.

Uncharted 2 never feels bland or boring. It gives you over-the-top action, but you're always right in the thick of things. It never feels easy. You're doing something, dodging bullets, jumping from jeep to jeep. There's an element of interactivity that is just missing in Tomb Raider. Running forward and jumping while the building is collapsing around you sounds good on paper, but you can admit there's a very different feel between U2's collapsing building action sequence and any of the multitude of collapsing something sequences that Tomb Raider offers over and over again.

If Uncharted 2 is, say, Die Hard, then Tomb Raider is the upcoming Olympus Has Fallen. It checks all the boxes of a blockbuster action flick, but it is missing something that makes it really pop out and stand out.

And again, this doesn't make Tomb Raider bad, it just makes it average.
So far every collapsing building I have run across just feels so slow, but that was the one near the Mountain Pass so I will play on and see.
 
What you want would be a totally different game that I'm not even sure is technically possible.
Its certainly technically possible. Just as its possible to decompose what would be QTEs into smaller more cinematic context-sensitive actions a player can take. I can jack tanks and mechs in Halo using context sensitive commands, and I can clear a room of dozens of bad guys with flourishes aplenty in the Arkham games, but its still player input decisions driving the experience and leading to cinematic results.
 

Amir0x

Banned
Well Uncharted has pretty shit gameplay too.

But what it does have are better graphics, better and slightly more lighthearted stories, better acting, better animation, better dialogue (better writing in general I guess would be easier to say), better setpieces, more likable characters. ND are some of the best in the industry at the cinematic stuff which I guess is why everyone is trying to copy them lately, for better and for worse.

By the way, Uncharted 2 has an example of a set piece that is actually meaningful to the gameplay, and thus is one of the game's highlights... the train. Because the train physics and direction you're moving actually impacts the trajectory of your bullets and your jumps, you have to account for that as you're moving through this incredibly realized level.

THAT is an example of how set pieces can be good, if someone is thoughtful about it
 

JDS 2.0

Banned
Yes it's totally embarrassing to me calling out what a smug ass you are.
My opinions do not matter and my posts are too small to count because i'm not a GAF VIP like yourself I guess.

I should prepare 5 pages before I post so my content is deemed important by your majesty.

Well, I don't love Uncharted and also love this game, but I'd like to know who you think does that.

But for the record, I can see one fairly simple reason...

gamers have one expectation going into an Uncharted game

and an entirely different expectation going into a Tomb Raider game, a series noted for a very particular and unique type of gameplay that is essentially non-existent in this day and age (to the industries endless shame)



"Big words"? What are you three or something dude? I don't even think any words I've used ITT go beyond the seventh grade level lol

But again, this is illustrative of my point - you have time to waste energy making embarrassing no-content posts, but you can't even begin to be arsed to put effort into something that resembles a thought about anything. This a game discussion forum; if you don't want to have a discussion, there are plenty of other places for you to exist. So you should probably skip out on conversations where people are actually responding and respecting each other's point of view. Maybe use twitter?
 

Dahbomb

Member
I wished they did more cool stuff with the wind areas or the gas sections. Imagine an area where there is gas all over you can't use firearms and there is wind all over which impacts your bow shots. You would have to adjust for the wind direction and speed to kill your targets.

All of the various mechanics in the game were usually self contained within the level. Like they could've combined various Tomb elements to create more complex puzzles. The foundation was there but there was clearly no imperative to make anything too challenging.
 
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