Can you find me an example of a person who says QTEs are AWESOME in Tomb Raider!
I hate QTEs in Resident Evil?
Also, haven't yet missed a jump. She turns in to Dhalsim when she's in the air.
damn this thread is grim.
I understand some of you don't like the game much, but wow - it's like a funeral for the gaming industry.
Why couldn't this be direct input gameplay?
QTEs let you play out scenes that there's no way anyone could control. I really don't see the downside. This is a moment I'll never forget in Vanquish, and it adds to the gameplay, not subtracts from it.
I also disagree that QTEs can't be gameplay. Project Diva f is basically one giant QTE game, and it's difficult and fun. Really difficult actually. It's pure reflex gameplay.
damn this thread is grim.
I understand some of you don't like the game much, but wow - it's like a funeral for the gaming industry.
You should have Lara standing still and mash on the dpad. Nightmares will ensue.
It feels like a funeral of the gaming industry. Every new game comes out and continues to strip more and more control from the player and then illustrates over and over how little they trust gamers to adapt and acquire skills, and it makes me sad. I remembered back in the day when people got into making games because they loved them and they loved their fellow gamers, and what they wanted to do was make memorable GAMEPLAY, not memorable nonsense set pieces with little-to-no meaningful control
Just finished it, great game. It's been mentioned before but a little more openness, and less hand holding in the earlier parts would have made this game amazing. As far as weapons Keep the pistols and bow, get rid of the assault riffle. As for the shotgun, it was useful for the Bum-rushes some enemies would do, but I would've preferred a better alternative for dealing with them. The friends were handled kind of shitty. They could have been trimmed down to just Roth and Sam and nothing would've really been lost story wise. Graphically the game looks astounding overall, especially with tressfx on. There was a few spots where Laura almost felt.. out of place(?) with the world around her. But yeah overall, fantastic job there. Oh, and actually challenging tombs would be appreciated. If they're going to be optional side content, might as well go all out on difficulty.
Lotta bitchy haters in here. Game was great.
slasher_thrasher21 said:This is why games like Dark Souls exist They may be few and far between but it happens
tetsuo said:How is a QTE luck based?
damn this thread is grim.
I understand some of you don't like the game much, but wow - it's like a funeral for the gaming industry.
Many of us who liked the game have left this thread and are ready to brighten up the Bioshock Infinite OT with our unrelenting positivity. For a while, at least.
Why couldn't this be direct input gameplay?
Because a system for climbing things and punching them in the head doesn't exist? It's like a flourish or a cherry on top. You already won the battle.
And now, after this, one fewer T_T
But seriously, after this I know I have to move on from the Tomb Raider series once and for all (unless they make a sequel to Guardian of Light), and it's just a sad day for gamers as far as I'm concerned. It's not that I don't understand that there is an audience for this... thing... but that I feel they sacrificed an infinitely superior gameplay foundation for this. If only they didn't do that, I'd be able to ignore the failings
slasher_thrasher21 said:Well and I can understand if not feel your pain. I know this is a vastly different beast then the other TR, and coming from me, a person who loves a highly cinematic game such as this and Uncharted. I get it. These games are very specific, not much diviation from what your supposed to do and can do. Don't take alot of skill persay. They really are the definitive version of like an over-the-top summer action flick and that's not for everyone, but damnnnnnn... I'm definetly part of the problem cause I love em. Though I have a passion for many facets of gaming so. Hopefully the next TR will incorperate more of the Tomb stuff and puzzles and make it a bit more for both camps.
Many of us who liked the game have left this thread and are ready to brighten up the Bioshock Infinite OT with our unrelenting positivity. For a while, at least.
You mash all the buttons together and you will never miss a RE QTE. Once you figure out the gimmick to QTEs, its like mashing Start to make them skip.I remember playing RE5 and going through the fight scene with Wesker in the plane towards the end of the game. It was pretty intense because it kept you on your toes - you had to hit the right buttons at the right time or Wesker would knock you out. Sure, it wasn't an example of great gameplay, but it was a great moment that heightened the suspense for me and allowed the game to include me in something that would have otherwise been a cutscene. I can see why some people don't like that, but I enjoyed it.
Every new game comes out and continues to strip more and more control from the player and then illustrates over and over how little they trust gamers to adapt and acquire skills, and it makes me sad. I remembered back in the day when people got into making games because they loved them and they loved their fellow gamers, and what they wanted to do was make memorable GAMEPLAY, not memorable nonsense set pieces with little-to-no meaningful control
Summed up my feelings way better than I've been able to.It's not that I don't understand that there is an audience for this... thing... but that I feel they sacrificed an infinitely superior gameplay foundation for this. If only they didn't do that, I'd be able to ignore the failings
I remember playing RE5 and going through the fight scene with Wesker in the plane towards the end of the game. It was pretty intense because it kept you on your toes - you had to hit the right buttons at the right time or Wesker would knock you out. Sure, it wasn't an example of great gameplay, but it was a great moment that heightened the suspense for me and allowed the game to include me in something that would have otherwise been a cutscene. I can see why some people don't like that, but I enjoyed it.
Nice write up Amirox, I agree just about 100%.
You know what's funny? God of War has tougher puzzles than this Tomb Raider. Just a neat and sad little tidbit I thought I'd throw in since I'm playing it now.
As a long time Tomb Raider fan, it also pains me to confirm that GoW does indeed have more and better puzzles than the new TR. Actually come to think of it, it has more challenging platforming too. Shit's just depressing.
Well and I can understand if not feel your pain. I I'm definetly part of the problem cause I love em.
seems you put as much effort into your posts as the developers of Tomb Raider put into the gameplay. Seems perfect fit for each other, no surprise here then
And now, after this, one fewer T_T
But seriously, after this I know I have to move on from the Tomb Raider series once and for all (unless they make a sequel to Guardian of Light), and it's just a sad day for gamers as far as I'm concerned. It's not that I don't understand that there is an audience for this... thing... but that I feel they sacrificed an infinitely superior gameplay foundation for this. If only they didn't do that, I'd be able to ignore the failings
Since there is no way to predict the first time through a QTE segment what letter will come up, there is no real way to acquire a skill to get better at it... you have to simply get lucky and hope the window for the QTE button is large enough so you can respond in case your finger is arbitrarily hovering slightly over the wrong button, or whatever.
QTEs are just fucking embarrassingly awful game design in every way. The true lazy developers crutch of choice these days.
Wow, what a negative attention whore you are.
Gaming industry is doomed because you didn't like the game! Oh noeeees!
Evilore said:-Don't attack people for their positions, attack the positions. If someone says something you disagree with, disagree with the argument and describe its shortcomings, don't attack the person presenting the argument. No matter how inflammatory an argument is, if they're justifying it and you're responding with a "you're a moron," you're likely going to get banned, not them.
Because the game doesn't work that way. Vanquish is a shooter with no jump button and limited melee options. What you want would be a totally different game that I'm not even sure is technically possible.Why couldn't this be direct input gameplay?
As a long time Tomb Raider fan, it also pains me to confirm that GoW does indeed have more and better puzzles than the new TR. Actually come to think of it, it has more challenging platforming too. Shit's just depressing.
I honestly cannot understand how there are people that love Uncharted but hate this game.
Well and I can understand if not feel your pain. I know this is a vastly different beast then the other TR, and coming from me, a person who loves a highly cinematic game such as this and Uncharted. I get it. These games are very specific, not much diviation from what your supposed to do and can do. Don't take alot of skill persay. They really are the definitive version of like an over-the-top summer action flick and that's not for everyone, but damnnnnnn... I'm definetly part of the problem cause I love em. Though I have a passion for many facets of gaming so. Hopefully the next TR will incorperate more of the Tomb stuff and puzzles and make it a bit more for both camps.
I honestly cannot understand how there are people that love Uncharted but hate this game.
JDS 2.0 said:Wow, you schooled me Amir0x. Tossing some big words and THE RULES at me!
There's a lot of games I don't enjoy. I just don't have the time or care to write an essay in every thread about it and act like I'm above everyone else because my opinion is the one that matters!
I honestly cannot understand how there are people that love Uncharted but hate this game.
haha... shit it does
oh god that means God of War is now more Tomb Raider than Tomb Raider is
*runs off sobbing and slams the door*
Some people swore up and down that the game would have old school puzzles like TR in those optional tombs and more involved platforming. I want those people here so they can eat their crow.Was anyone not expecting this, though? I wasn't following this game closely, but it was very clearly an Uncharted clone, the reveal way back when was all scripted events. It was nothing like old Tomb Raider games.
So far every collapsing building I have run across just feels so slow, but that was the one near the Mountain Pass so I will play on and see.I love Uncharted 2, I really do, and it's up there for me as possible Game of the Generation. But what I feel the big difference between Uncharted 2 and Tomb Raider is that U2 offers cinematic gameplay, while Tomb Raider is a cinematic game, and I think there's a big difference.
Uncharted 2 never feels bland or boring. It gives you over-the-top action, but you're always right in the thick of things. It never feels easy. You're doing something, dodging bullets, jumping from jeep to jeep. There's an element of interactivity that is just missing in Tomb Raider. Running forward and jumping while the building is collapsing around you sounds good on paper, but you can admit there's a very different feel between U2's collapsing building action sequence and any of the multitude of collapsing something sequences that Tomb Raider offers over and over again.
If Uncharted 2 is, say, Die Hard, then Tomb Raider is the upcoming Olympus Has Fallen. It checks all the boxes of a blockbuster action flick, but it is missing something that makes it really pop out and stand out.
And again, this doesn't make Tomb Raider bad, it just makes it average.
Its certainly technically possible. Just as its possible to decompose what would be QTEs into smaller more cinematic context-sensitive actions a player can take. I can jack tanks and mechs in Halo using context sensitive commands, and I can clear a room of dozens of bad guys with flourishes aplenty in the Arkham games, but its still player input decisions driving the experience and leading to cinematic results.What you want would be a totally different game that I'm not even sure is technically possible.
Well Uncharted has pretty shit gameplay too.
But what it does have are better graphics, better and slightly more lighthearted stories, better acting, better animation, better dialogue (better writing in general I guess would be easier to say), better setpieces, more likable characters. ND are some of the best in the industry at the cinematic stuff which I guess is why everyone is trying to copy them lately, for better and for worse.
100%, findings those ghost hunter charms was not fun.
Well, I don't love Uncharted and also love this game, but I'd like to know who you think does that.
But for the record, I can see one fairly simple reason...
gamers have one expectation going into an Uncharted game
and an entirely different expectation going into a Tomb Raider game, a series noted for a very particular and unique type of gameplay that is essentially non-existent in this day and age (to the industries endless shame)
"Big words"? What are you three or something dude? I don't even think any words I've used ITT go beyond the seventh grade level lol
But again, this is illustrative of my point - you have time to waste energy making embarrassing no-content posts, but you can't even begin to be arsed to put effort into something that resembles a thought about anything. This a game discussion forum; if you don't want to have a discussion, there are plenty of other places for you to exist. So you should probably skip out on conversations where people are actually responding and respecting each other's point of view. Maybe use twitter?
The fuck is going on in here