Is hard actually tougher in terms of enemy AI and puzzles or is it simply a "enemies do more damage pr. shot so you have to stay more in cover?" Just curious.
I'm gonna guess the latter.
Is hard actually tougher in terms of enemy AI and puzzles or is it simply a "enemies do more damage pr. shot so you have to stay more in cover?" Just curious.
Considering this new TressFX bullshit, I would expect it.
Is hard actually tougher in terms of enemy AI and puzzles or is it simply a "enemies do more damage pr. shot so you have to stay more in cover?" Just curious.
GAH! Shattering my reassurance in a heartbeat! The same relic map!? That sounds a bit lazy.
Fuck! Differing impressions from GAF, the only source I trust!
Well, that is reassuring to hear, even if they are smaller. Anyway to turn off those Hud messages about the secrets being nearby?
Don't know, I didn't play on Normal. I do know that the difficulty only augments combat as the option is actually called combat difficulty. The AI wasn't bad, though. It might have been worse that it seems though because they mix in the melee guys with the range guys pretty well.
Sorry, I use the term "bullshit" and most profanity very casually. Here I was just merely using it as a synonym for "thing".Why is it bullshit!?
I'm more excited about the hair tech than a lot of the game! It'll redefine hair movement/physics in-game! Sure, it'll be a huge performance hit but it'll be swaying!
Why is it bullshit!?
I'm more excited about the hair tech than a lot of the game! It'll redefine hair movement/physics in-game! Sure, it'll be a huge performance hit but it'll be swaying!
The only thing I'm worried about with TR is replayability. I feel like I'll play it once and forget about it.
Tomb Raider Legend did it right. The levels weren't big, and finding the important relics that granted costumes and weapon unlocks usually involved finding alternate solutions to the established puzzles. There weren't tons of relics and they were, for the most part, easy to find. You were in an out.
hard to believe it will be a huge performance hit considering it will be only rendering the main character hair, maybe a huge hit on cutscenes?Why is it bullshit!?
I'm more excited about the hair tech than a lot of the game! It'll redefine hair movement/physics in-game! Sure, it'll be a huge performance hit but it'll be swaying!
I don't play games that don't mimic loriel commercials.Nothing sucks you more into the brooding, grim, psychopathic new world of Laura Croft without swooshy hair.
I don't play games that don't mimic loreal commercials.
hard to believe it will be a huge performance hit considering it will be only rendering the main character hair, maybe a huge hit on cutscenes?
Not yet, AMD is probably bound by the same NDA as gaming outlets regarding the PC version.s there a video showing the tech yet? I hope it's not one of those things that looks great in screenshots, but not so great in motion.
GAH! Shattering my reassurance in a heartbeat! The same relic map!? That sounds a bit lazy.
Fuck! Differing impressions from GAF, the only source I trust!
Sorry, I use the term "bullshit" and most profanity very casually. Here I was just merely using it as a synonym for "thing".
I'm actually very excited for it.
Nothing sucks you more into the brooding, grim, psychopathic new world of Laura Croft without swooshy hair.
Screw good framerates, it's all about the hair.If TressFX is the difference between me getting locked 60 and not, I'm turning it off. I have a GTX 590, though, so I'm not particularly worried.
Is the game out? Maybe mom-and-pop video game stores?
And what's this report of the game being less than 10 hrs long?
Yeah stuff like that doesn't seem possible to disable. I'm hoping the otherI have yet to discover perhaps require a bit more effort to find once the message is displayed.4 tombs
I'll make sure to get a 1920x1080 60fps ultra-quality GIF just for you.Come Tuesday, I really hope some of you guys post swooshy hair .gifs.
I dont have a powerhouse PC so I won't be able to experience the hair factor.
i have a 580 and i much prefer the 60 frames than the pretty hair, still i find hard to believe this will be so heavy on frames, i mean i was able to run batman AC with physics on high and everything else on max and i did had the occasional dip here and there but it was a constant 60 most of the time, one can hopeIf TressFX is the difference between me getting locked 60 and not, I'm turning it off. I have a GTX 590, though, so I'm not particularly worried.
PC, DX11 cards only.All of this hair tech talk, is it PC or all versions? Alice was fantastic.
Wait, there are only that many tombs in the game? WOW.
Report? I'm pretty sure it's just one person on GAF who has said that.
Played on Hard.
I'll make sure to get a 1920x1080 60fps ultra-quality GIF just for you.
It will be like 8 gigabytes.
All of this hair tech talk, is it PC or all versions? Alice was fantastic.
Yes I've been told there istotal. Granted I won't lie some of the places the campaign takes you feels Tomb-ish if you ask me.7
How in the world could collectibles be fun to get? Sounds like crazy people to me.
For those who have played a good deal of the game or better, those who have finished it. Do you see yourself replaying this game ever?
Well, as I've said, I've seen up to the part you are at, and only 3 areas up to that point felt tomb-ish, but after a short, fairly simple puzzle in each case the game always devolved back into a scripted action event or shooting gallery. That's why I said the ratio of required puzzles to scripted stuff and combat was like 1:20.
Does anyone know why PCGamer hasn't posted a review yet? They were quite critical with their preview...
Because the PC version was not sent out as review code, which obviously sucks.Does anyone know why PCGamer hasn't posted a review yet? They were quite critical with their preview...
Does anyone know why PCGamer hasn't posted a review yet? They were quite critical with their preview...
Does anyone know why PCGamer hasn't posted a review yet? They were quite critical with their preview...
Does anyone know why PCGamer hasn't posted a review yet? They were quite critical with their preview...
For those who have played a good deal of the game or better, those who have finished it. Do you see yourself replaying this game ever?
Well, as I've said, I've seen up to the part you are at, and only 3 areas up to that point felt tomb-ish, but after a short, fairly simple puzzle in each case the game always devolved back into a scripted action event or shooting gallery. That's why I said the ratio of required puzzles to scripted stuff and combat was like 1:20.
And now it turns out there are hardly any optional puzzles, as well.
RPS hasn't either. PC places weren't able to get a copy until recently so their reviews are going to be delayed.
Maybe SE knew they'd be the only places that would actually criticize the game.
For those who have played a good deal of the game or better, those who have finished it. Do you see yourself replaying this game ever?
Because the PC version was not sent out as review code, which obviously sucks.