I'm a big hater of the current Tomb Raider games but I had to check out Underworld to seal my hating deal. Not surprising that it felt almost the same as Legend and Anniversary; handholdy, linear, and nonsensical slowmos during combat are still present. Who also though it was a good idea to put "secret" items into jars? The secret part became meaningless and just feeds on the OCD of people making sure to break all the jars, but there were a few that you had to actually find; still, 30 secrets or so per level, the fuck? Secondary weapons are kind of useless and just there for you to mess around with once you get bored of dual pistols, but wtf happened to actually finding new weapons and ammo? I guess it was too much for some...weaklings. The game does open up a bit in Southern Mexico and Jan Mayen Island, and it's the only two locations that I felt Tomb Raider-esque with multiple paths and exploration. It still has magnetic jumping, extruded and clearly defined ledges, but no more QTEs, so they've learned something.
My biggest pet peeve though, there was no sense of danger. There's an abundance of checkpoints, unlimited ammo for the pistols and you don't even have to bother with secondary weapon, no health packs, auto saving every few steps, so where's the danger of dying? There is none. The game never makes you feel like the enemies pose any danger when you can just die and respawn in pretty much the same location, and then there was the auto-lock system...and hammer of Thor.
So how can I like Crystal Dynamics Tomb Raider over the olds one? I can't, the game became more akin to Prince of Persia 3d than the exploration heavy, illusory feeling of freedom, slow paced, and challenging Tomb Raider. Anyone who thinks these are anything like the original Tomb Raiders are deluding themselves, because Mirrors Edge is closer to Tomb Raider than the current Tomb Raider( be it Legends, Anniversary, or Underworld) will ever be.