I agree the pricing is too high considering the lack of "gameplay". But 10 might be a bit too low.
Not that I'm aware of. I just liked the alliteration. =)
I named my Nikki "Nikki Tendo"
Also £10 is a bit low, the game does get a bit better the more miis you add, and the more invested you are in your characters and their little soap operas, the better.
I wish the treasures were more than just little nicknacks you can't do anything with, other than pawn off. It's a bummer when you get something like the ball and cup and think "hey this would be neat to see my Mii play with it" but then nope it's just window dressing.
Seems like I've exhausted the demo (thanks again for the code, Robin!). It extinguished my worries that this game would be another infinite time-sink like Animal Crossing which is something I'm not really looking for at the moment.
There's a whole lot of places to go to, as well. The demo made me curious to find out what they all are. One thing I was worried about is how much actual progress, new tasks, etc. were tied to a timer (like in AC). I'm still not entirely sure about that, but the demo gave me the impression that there would always be something to do.
The only things set to timers are events on the island and even those are pretty broad and incredibly hard to miss due to huge windows. For example, Morning market at the Fountain runs from 6:30am to 12:00pm.
Even then, each market is just an additional chance to get a new item from somewhere other than Mii events and the daily store stocks (and for cheaper too). The game even lists event times at each location if you tap on them, so this isn't like AC where you have to check the out-of-the-way signboard or find out in a guide where someone will be. Tomodachi's really chill about it all, and gives players every chance to enjoy what it has to offer. Most of the non-shop areas however are mostly just places you Mii can go to for using various gifts or for hanging about.
The game does regenerate requests whenever you run out, bar evenings where most mii's go to bed (Nikki stayed up almost all night with Wonder Woman last night, them crazy gals) and all Mii's are pretty low maintenance. There's no major cost for not fufilling a request ( which is nice when they ask for special items that the game only randomly doles out) , at worst a Mii will be upset/angry until you've made them happy enough to act normal again. I had a bunch asking for things I simply did not have nor could acquire yesterday and they eventually gave up and did something else.
I'm not sure how I feel about the whole "localised food" thing. I feel like every region should get the same Tomodachi Life. Is there a way to adjust that via in-game or system settings? Also, can your change your personality after the fact? It didn't really become transparent why the attributed points translated into a "competitive" personality for my Mii. I would be odd if you couldn't considering it's supposed to be sort of a doll's house/test tube for your character experiments.
I'ld argue localisation is a necessity for this game as much as it is for Animal Crossing (which sees it's own fair share of regional adjustments) . I'ld understand having Japanese food if Tomodachi was specifically implied to take place in Japan, but it takes place on a random island you happen to own in a fictional world. While you and I might know what Teyaki and Teppinyaki are, most Europeans don't know about Japanese food to a huge degree. Localising the food makes sense in that people can relate to the dishes (as they'll of likely had most of them) and allows even those who don't have a thing for Japanese food to enjoy the game. There's a fairly nice, diverse mix of regional foods in the game so far (today I got a Russian new year salad) . So you can even learn a little from it too.