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Too Human Official Thread of Hack-n-Loot

"So I cant get the demo glitch to work. I put the date to 2019 and started the demo but no go. Im jamming the left thumbstick and A but to no avail."


No just keep jamming A repeatidly for 4 or 5 seconds and after the 4 or 5 seconds while still jamming press left if trying to unlock or bio engineer or right for the other class. You want to press the joystick in the direction of an unlocked character so bio engineer you have to go to the left because he is the right most character.

Edit: O, and you don't have to mess with the date anymore that was only for the second and third classes and they are fully unlocked now.
 

Smokey

Member
Still renting this from Gamefly this week. I plan to mainly play it in co-op mode anyway. I'll probably play it for a week before sending it back so I can get the amazing looking game known as Mercenaries 2.
 
Smokey said:
Still renting this from Gamefly this week. I plan to mainly play it in co-op mode anyway. I'll probably play it for a week before sending it back so I can get the amazing looking game known as Mercenaries 2.

Same, it just doesn't to have the same replay value and socialization aspects of PSO that I was hoping for. The campaign should be a blast the first time through, though. Especially on co-op
 
eznark said:
I respect farming out the review (if that is what they did) or giving it to a new-ish guy. Everyone else at 1up seemed pretty close to Dennis.

He isn't really a new guy, but a returning guy. He was on 1up fm a few weeks ago.

The review did address one of my concerns I had after playing the demo, and that is the unimportant of the loot you collect. Just having a lot of loot isn't that interesting when you don't have valuable time to spend with that interesting look. I think Borderlands might have this same problem judging from the E3 walkthrough.
 

FrankT

Member
Linkzg said:
He isn't really a new guy, but a returning guy. He was on 1up fm a few weeks ago.

The review did address one of my concerns I had after playing the demo, and that is the unimportant of the loot you collect. Just having a lot of loot isn't that interesting when you don't have valuable time to spend with that interesting look. I think Borderlands might have this same problem judging from the E3 walkthrough.

While I think some of the names are pretty overboard the loot you collect is going to be far from unimportant if I can get my toon looking something like this;


Eric WK said:
th.jpg


Hot.
 
Jtyettis said:
While I think some of the names are pretty overboard the loot you collect is going to be far from unimportant if I can get my toon looking something like this;

I think his point is you're constantly having loot thrown at you, rather then having to grind the same enemies all day for something, will make it less worthwhile to get. Rare awesome weapons are great but not if every weapon you get is rare and awesome
 
Linkzg said:
He isn't really a new guy, but a returning guy. He was on 1up fm a few weeks ago.

The review did address one of my concerns I had after playing the demo, and that is the unimportant of the loot you collect. Just having a lot of loot isn't that interesting when you don't have valuable time to spend with that interesting look. I think Borderlands might have this same problem judging from the E3 walkthrough.

Random loot is a lot like a box of chocolates...
 

eznark

Banned
Linkzg said:
He isn't really a new guy, but a returning guy. He was on 1up fm a few weeks ago.

The review did address one of my concerns I had after playing the demo, and that is the unimportant of the loot you collect. Just having a lot of loot isn't that interesting when you don't have valuable time to spend with that interesting look. I think Borderlands might have this same problem judging from the E3 walkthrough.

that's what I thought, that's kind of why I hedged my bets. He came back from GameTap, right?
 

FrankT

Member
funkmastergeneral said:
I think his point is you're constantly having loot thrown at you, rather then having to grind the same enemies all day for something, will make it less worthwhile to get. Rare awesome weapons are great but not if every weapon you get is rare and awesome

From what I recall the red gear is going to take more than merely a grind through or so. Not really seeing how if you want the best gear it's going to be a cakewalk either.
 

Hannar

Member
It bothers me a bit that the Soul Calibur 4, NCAA 09, and Geometry Wars 2 reviews were all longer than the Too Human review at 1Up. Surely there is more to talk about than what we were just given.
 

watkinzez

Member
Hannar said:
It bothers me a bit that the Soul Calibur 4, NCAA 09, and Geometry Wars 2 reviews were all longer than the Too Human review at 1Up. Surely there is more to talk about than what we were just given.

It felt like an excerpt from the middle of a larger review; no intro or conclusion. Not really taking sides, it just felt weird.
 

ringlord

Member
the hdroom review said:
Too Human begins with
a multi-minute cut-scene introducing Baldur in a bar where he witnesses a mechanical "Grendel" devour several patrons before escaping.

Ha! I love it,
mirroring the Heorot section from Beowulf.

the 1up review said:
the fact that you're always finding better equipment makes even crafted blueprint items seem ordinary.

This is a concern. You should get some great drops occasionally, so you're not always finding something better. What I mean is... every now and then I should find a great helm or something that lasts 5-10 levels instead of coming across a better one around the next corner. We'll see how it plays out.
 

Xenon

Member
ringlord said:
This is a concern. You should get some great drops occasionally, so you're not always finding something better. What I mean is... every now and then I should find a great helm or something that lasts 5-10 levels instead of coming across a better one around the next corner. We'll see how it plays out.

This was my biggest fear for the game. It also seems like as long as you put in some time, you'll get all the best loot. With PSO I put more than 400+ hours into that game and still had many things I didn't find.

The one saving grace is that you won’t have to keep visiting stores to sell your trash. I always felt like someone collecting metal for recycling in these types of games. You would have to load up, head to town, sell your shit, and repeat. TH has done away with that process thankfully.
 
The whole review strikes me as he just wasnt enjoying it, and put the minimum time into it he felt he needed to get it written. That's ok though... if it's not working for you then it isn't working for you.

From the review:

The five available character classes (Berserker, Defender, Champion, Commando, and Bioengineer) initially offer some strategic gameplay differences because of their proficiency in certain skills -- the Berserker is better with melee weapons, while the Bioengineer has regenerative health. But beyond the first level, these differences become less substantial.

So this is exactly the opposite of what i've been hearing from people who have played this game extensively.

Too much loot, don't really get that one, but if it's a problem to him then that's cool.

And the control issue, this is the big polarizing issue. Just from experience with the demo I disagree with his stance on the controls and have no problem doing some of the things he expressed frustration with pulling off

Attempting fancy aerial attacks exposes just how inadequate and unresponsive this control method is -- you repeatedly swing at nothing but air in midjump.

Have zero problems with this.

Otherwise it's a valid review. I see the basis of all his complaints, they're just not as severe and the good still outweighs the bad for me. I guess I will really find out when I get it and sink some time into it.
 

Jinfash

needs 2 extra inches
sp0rsk said:
So how much pressure was there to release this game Denis?
not trying to defend the game, but i remember watching many youtube videos of Altair falling into "pseudoabyss". so that quoted statement is kinda stupid, sometimes it does happen.
 

glaurung

Member
wayward archer said:
Too much loot, don't really get that one, but if it's a problem to him then that's cool.

I actually believe that the issue is that of über-powered loot every time, all the time.

Diablo or even WoW is mayhaps the best comparison in terms of effective loot distribution: the common stuff that you can pick up at any given encounter is worthless and cheap, but every once in a while you get a big shiny sword or rifle and that is so much more rewarding.

Within Too Human (judging by the demo and online game play videos), you get a constant barrage of high-powered items that differ very little in terms of their attributes - and even if they do differ greatly, you won't really care, because you also get blueprints that allow you to build even stronger items, that all look pretty much the same combination of gold and silver.

Add all this up with the sub-par inventory management system and slow menus... You get the idea.
 

LiquidMetal14

hide your water-based mammals
While I won't disagree with the reviews, don't let them deter you from getting the game. If you liked the demo and the type of game this is, buy. I'm gonna try this and if it clicks then I might cave in and buy. Some of the bugs mentioned in the review are quite disheartening though.
 

Mejilan

Running off of Custom Firmware
Recent events aren't exactly painting a positive or encouraging picture.
At this point I think the best I can hope for, personally, is to find the game fun despite its flaws, like past SK games, and similarly filled with heart.

Does it hit tomorrow, only ship?
 

FrankT

Member
Righty10 said:
Anyone know if Gamestops are getting this tomorrow or Wednesday?

Mine said probably Wednesday, but would call me if they got in on Tuesday. Thing is when they have shipment date like this I almost always get it on Tuesday. CC and Best Buy on the other hand is a different story.

Jinfash said:
UKAV1.png


:lol
awesome raise the morale!

If you are going to subtle troll in here you might as well go to the other thread where you are having your song and dance anyways. Troll free thread best stay that way.
 

Xenon

Member
_tetsuo_ said:
too much loot is a negative? What?


Yes. Since you are getting loot so often you are updating in smaller increments. So you don’t see a dramatic change in your new equipment. It not so much drops but how they handle the increase in stats that is important. If the loot system is setup too generous each replay will get less interesting because you know what you’re going to get.

My hope is there is some very rare high slot armor and ruins that will take a more than a couple play throughs(sp) to find. Some ultra rare goofy shit ala PSO would also be cool.
 

Jinfash

needs 2 extra inches
Jtyettis said:
If you are going to subtle troll in here you might as well go to the other thread where you are having your song and dance anyways. Troll free thread best stay that way.
what the hell? "subtle troll"? just because i found the combination of the post + avatar funny? and that this is how everyone should act like instead of getting disheartened? what is wrong with you, seriously.
 

FrankT

Member
Jinfash said:
what the hell? "subtle troll"? just because i found the combination of the post + avatar funny? and that this is how everyone should act like instead of getting disheartened? what is wrong with you, seriously.

awesome raise the morale
!

:lol :lol

What in the world? Get serious. So funny.


Jinfash said:
tbh i think it is :lol

EDIT: the clinging to random reviews has already started :lol

Bu, bu, bu, bu, but random reviews.
 
glaurung said:
you get a constant barrage of high-powered items that differ very little in terms of their attributes - and even if they do differ greatly, you won't really care, because you also get blueprints that allow you to build even stronger items, that all look pretty much the same combination of gold and silver.

If that's the case, then it seems like you are given the freedom to dress your character as you like, choosing style over things that differ very little in terms of attributes. Also seems like runes would allow you to create gear you want for your character.

Add all this up with the sub-par inventory management system and slow menus... You get the idea.

Speed and interface of the Inventory didn't bother me, but again I see how it would bother some people.

The way I played the demo was NOT to check my inventory every time I pick something up. I gather for a while and check it sporadically. I equip whatever is best at that point and salvage anything I know I don't want. That's how I play most games of this type.

So I don't really see this being a huge problem for me. It might be for people who compulsively check mid fight as soon as they hear an item pickup sound.
 

Jinfash

needs 2 extra inches
Jtyettis said:
!

:lol :lol

What in the world? Get serious. So funny.
dude i wasn't even trolling in the review thread, why would i troll here?

plus what made me post that is reading U K Narayan's post in the review thread, then reading this post. the guy is staying positive, i liked that.

EDIT:
Jtyettis said:
!
Bu, bu, bu, bu, but random reviews.

dude -_-" read my other post in the next page, and stop.
 

border

Member
1Up pulled a Gaming-Age with Too Human -- give it to some unknown reviewer, and have them hand it an unflattering C- so nobody known has to deal with the backlash. Kind of gutless, but if they felt like they needed someone more detached from the situation then perhaps it is understandable. Maybe it's a bigger insult is that they didn't think it was worth a look from a full-time reviewer.

funkmastergeneral said:
The campaign should be a blast the first time through, though. Especially on co-op

From what I gather, you can't play through co-op the first time through. You cannot select a co-op level without first completing it in the 1-player campaign (page 18 of the instruction manual). Not an awful design, but I'm not sure why they really did it -- just so they could force you to watch the cutscenes?
 

FrankT

Member
Jinfash said:
dude i wasn't even trolling in the review thread, why would i troll here?

plus what made me post that is reading U K Narayan's post in the review thread, then reading this post. the guy is staying positive, i liked that.

EDIT:


dude -_-" read my other post in the next page, and stop.

No I think you need to stop.
 

sprsk

force push the doodoo rock
Jinfash said:
not trying to defend the game, but i remember watching many youtube videos of Altair falling into "pseudoabyss". so that quoted statement is kinda stupid, sometimes it does happen.


Isn't Assassin's Creed a textbook case of a game being rushed to the market?

Anyway, back to happyland.
 

JoeLang

Member
You know, maybe the reviewers are right; this is not a good game.

However, it is hard to take them seriously when one thinks the game is still 4 player co-op, one thinks it's possible to get to level 50 on your second playthrough, and another writes a 658 word review that offered relatively no insight into his opinions.

Do game reviewers really have no time to finish games anymore?
 

Jinfash

needs 2 extra inches
sp0rsk said:
Isn't Assassin's Creed a textbook case of a game being rushed to the market?

Anyway, back to happyland.

it may be, but giving Assassin Creed a pass just because it was rushed and not factoring such things while giving Too Human a hard time because it took longer to develop is stupid on reviewers' part.

as a reviewer, you review the game, not the history.
 

garath

Member
border said:
From what I gather, you can't play through co-op the first time through. You cannot select a co-op level without first completing it in the 1-player campaign (page 18 of the instruction manual). Not an awful design, but I'm not sure why they really did it -- just so they could force you to watch the cutscenes?

Can anyone confirm this? If this is true, the game immediately goes into the no-buy zone. I buy and play games like this exclusively for the co-op. I have more than enough quality single player games to keep me busy. What really stands out for me are quality (re: fun) co-op games.

But if I can't play this co-op without going through it single player, then forget it. Not even going to bother.
 

Larsen B

Member
Good.

In these trying times, the worst thing we can do is start fighting amongst ourselves. We must remain together in the face of adversity.

This week, we fight as brothers.
 
border said:
From what I gather, you can't play through co-op the first time through. You cannot select a co-op level without first completing it in the 1-player campaign (page 18 of the instruction manual). Not an awful design, but I'm not sure why they really did it -- just so they could force you to watch the cutscenes?

Incorrect and incorrect.
 
border said:
1Up pulled a Gaming-Age with Too Human -- give it to some unknown reviewer, and have them hand it an unflattering C- so nobody known has to deal with the backlash. Kind of gutless, but if they felt like they needed someone more detached from the situation then perhaps it is understandable. Maybe it's a bigger insult is that they didn't think it was worth a look from a full-time reviewer.

I think these tactics are especially dirty when you show some of your more experienced players going through the game and seemingly enjoying it with Dennis a few weeks before.
 

border

Member
garath said:
Can anyone confirm this? If this is true, the game immediately goes into the no-buy zone. I buy and play games like this exclusively for the co-op. I have more than enough quality single player games to keep me busy. What really stands out for me are quality (re: fun) co-op games.

But if I can't play this co-op without going through it single player, then forget it. Not even going to bother.

Denis Dyack said:
Incorrect and incorrect.


Too Human Instruction Manual:

http://www.xbox.com/NR/rdonlyres/A09FB54B-BB4D-49EF-8AC7-E30A7C883CC3/0/TooHuman_MNL.PDF

PAGE 18
ONLINE MULTIPLAYER
Create Match
To start a new multiplayer match, choose a starting point from the levels you've completed in campaign mode, pick your loot distribution type, and make the game public or private.


Now maybe I'm reading it wrong, but it sounds like you cannot pick a certain spot or level as a starting point until it is completed in 1P. On the bright side, it seems to imply that you can pick mid-level starting points so you don't have to play a level from start to finish every single time.
 
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