xxjuicesxx
Member
Helheim is long. You will fight hoards.
Heh, a double post, but a very nice double postKAOS said:Having fun with the game. My commando looks like he's straight out of Hell Boy!
I sent you a friend invite, btw. Not sure if our characters will ever be in a similar level range, thoughBenjaminBirdie said:I'm One Hit killing all the lower level duders in Helheim and I'm loving that shit.
Them throwing in harder enemies and more of them really makes it tougher and for me more enjoyable playing.
Well of course if you compare the highest-end stuff to the lowest end stuff you might see results.....but going from Purple to Orange doesn't seem to yield any major differences in my character's performance. Like I said, I haven't really noticed my character performing much better since I got my first sets of blue/purple gear. Maybe it's because of stat caps -- the game will only let you be so good, and I've consistently stayed at that threshold throughout.Chrange said:Go to the shop and buy the lowest level gray swords you can find, then try them. Maybe then you'll see it
I hope he's alright with me posting this here. If not, Ill remove it and just link to the site.Silicon Knights director of game design Henry Sterchi dropped by the TooHuman.net forums again today to offer up some more tips for players making the transition into more challenging levels of Too Human.
Charms
- Charms must have both runes and the quest requirement done to be completed.
- There are 3 levels of charms that build upon each other.
- Charms can affect weapons, armor, or both as noted.
Berserkers
- Getting even as little as 10% health bonus (2 runes ish) can really help when dealing with status effects.
- Stick and move, stick and move. Rolls and well planned slides help a lot.
- Fierces help a lot vs. polarities because their guns have a pretty short range.
Polarities
- Bright or light polarities are already charged and will detonate on death. Guns, Ruiners, and fierce attacks (bonus combo gain and damage) help.
- Dark polarities are charged by gunfire, so it's best to first avoid shooting them.
- Charged polarities can be juggled and you can use them to your advantage since when juggling an enemy, damage isn't applied until they land. Juggle + roll away allows you to make your own polarity bombs to knock into your enemies.
Status Effects
- +health and +armor bonuses will help you a lot.
- The Defender has a battle cry that reflects polarities (super helpful).
- All 3 of the bioengineer's battle cries clear status effects.
- Rolls can help mitigate the damage.
Trolls
- You can shoot out their hammers and gun hands. This is a great strategy when you are battling multiple trolls.
- Offensive spiders are very good against trolls since they can often draw aggro for you.
- Finishers will break all of their armor in one shot. Since standing at their feet is risky, an air finisher to their chest is very strong.
Bosses
- Yes most have a ballistic and/or a melee "phase", even if your class isn't strong in that phase, it's still best to use the right approach.
- Ruiners stun bosses.
- Battlecries can be huge huge helps.
- Sentient weapon can be a huge huge help.
For example Grendl - Melee & Ballistic Phases
- All fours = melee
- 1st standup = shoot the chest. 2nd standup = shoot head.
- Roll to get drones off you, destroy them to build your combo.
Notes:
- Bosses do have some "magic bullet" type things you can use against them. Figuring each out can help a LOT.
- Yes, Garm is quite hard for berserkers, and Hel can be tough for Commandos do to their phase priorities.
- The feedback I've seen is definitely noted
SK said:Silicon Knights director of game design Henry Sterchi dropped by the TooHuman.net forums again today to offer up some more tips for players making the transition into more challenging levels of Too Human.
Charms
- Charms must have both runes and the quest requirement done to be completed.
- There are 3 levels of charms that build upon each other.
- Charms can affect weapons, armor, or both as noted.
Berserkers
- Getting even as little as 10% health bonus (2 runes ish) can really help when dealing with status effects.
- Stick and move, stick and move. Rolls and well planned slides help a lot.
- Fierces help a lot vs. polarities because their guns have a pretty short range.
Polarities
- Bright or light polarities are already charged and will detonate on death. Guns, Ruiners, and fierce attacks (bonus combo gain and damage) help.
- Dark polarities are charged by gunfire, so it's best to first avoid shooting them.
- Charged polarities can be juggled and you can use them to your advantage since when juggling an enemy, damage isn't applied until they land. Juggle + roll away allows you to make your own polarity bombs to knock into your enemies.
Status Effects
- +health and +armor bonuses will help you a lot.
- The Defender has a battle cry that reflects polarities (super helpful).
- All 3 of the bioengineer's battle cries clear status effects.
- Rolls can help mitigate the damage.
Trolls
- You can shoot out their hammers and gun hands. This is a great strategy when you are battling multiple trolls.
- Offensive spiders are very good against trolls since they can often draw aggro for you.
- Finishers will break all of their armor in one shot. Since standing at their feet is risky, an air finisher to their chest is very strong.
Bosses
- Yes most have a ballistic and/or a melee "phase", even if your class isn't strong in that phase, it's still best to use the right approach.
- Ruiners stun bosses.
- Battlecries can be huge huge helps.
- Sentient weapon can be a huge huge help.
For example Grendl - Melee & Ballistic Phases
- All fours = melee
- 1st standup = shoot the chest. 2nd standup = shoot head.
- Roll to get drones off you, destroy them to build your combo.
Notes:
- Bosses do have some "magic bullet" type things you can use against them. Figuring each out can help a LOT.
- Yes, Garm is quite hard for berserkers, and Hel can be tough for Commandos do to their phase priorities.
- The feedback I've seen is definitely noted
FirstInHell said:Can someone explain to me how to do air melee attacks? I think I may be doing it wrong. Every time I launch someone up in the air, I press the A button to jump up to them and start an attack, but by the time I am able to reach the enemy, he has already fallen back to the ground.
Is there some other way air melee combat works?
No offense but I think you're probably just too slow. It shouldn't be that difficult though.....if an enemy is already dead you won't be able to air melee. Maybe try using your gun to freeze them in place of a couple seconds, then jump up and start your melee. Are you pressing the right stick towards them while in the air? You should be able to do a little mid-air slide that closes any gap between you and the launched enemy.FirstInHell said:Can anyone help me here?
border said:No offense but I think you're probably just too slow. It shouldn't be that difficult though.....if an enemy is already dead you won't be able to air melee. Maybe try using your gun to freeze them in place of a couple seconds, then jump up and start your melee. Are you pressing the right stick towards them while in the air? You should be able to do a little mid-air slide that closes any gap between you and the launched enemy.
That's pretty awesome.KAOS said:Having fun with the game. My commando looks like he's straight out of Hell Boy!
Zaraki_Kenpachi said:Human or cybernetic?
KAOS said:Having fun with the game. My commando looks like he's straight out of Hell Boy!
border said:I sent you a friend invite, btw. Not sure if our characters will ever be in a similar level range, though
Aladuf said:too human is 4 nubs k thxbai
KAOS said:Having fun with the game. My commando looks like he's straight out of Hell Boy!
Make sure you don't have salvage on RED by mistake.xxjuicesxx said:Has anyone ever lost items mysteriously?
I feel like twice now I've just been completely ripped off. I crafted a bunch of armor and a new weapon I go to equip them and they weren't there?
I had like three pieces of red armor and by the time I was high enough level to use them I went to craft them and they were gone?
SPEA said:Anyone up for Co-Op?
I'm a level 32.
SPEA said:Make sure you don't have salvage on RED by mistake.
Werd. I'll send you an invite.Spruchy said:yoooo lets do it
Dude, sorry. My little brother was up in my room and posted that. Trust me, I've got no hate for Too Human.SailorDaravon said:What the fuck?
spruchy86 is my gt going on nowSPEA said:Werd. I'll send you an invite.
Sounds good.Spruchy said:spruchy86 is my gt going on now
ComeBackTime said:Anyone on for some co-op? Im a 29 champion. GT: ComeBackTime
CartridgeBlower said:I HATE THE FUCKING BOSSES!
Zaraki_Kenpachi said:"Yeah, my only frustration with the game so far has been with the boss of the third chapter. I sat there forever trying to figure out why I took off so much health initially and then it hit a certain point and no more health would be taken off.
Finally with a little help from the internet I figured it out and made my way past it."
? It's the same as every other troll in the game...