Slamtastic
Member
There's such a thing to me as too MUCH freedom in a game, & this is a good example.
I'm the exact opposite, in that with my limited time to play and limited funds to buy new games, more and more I feel as though if the game isn't reactive or is lacking in choices, that is to say the gameplay is merely a pass/fail test of skills to advance a sequence of events that is fixed, the same person to person, and could be laid out in a summary on Wikipedia, I find myself content to watch a let's play.
The "watercooler" concept where you can get together with friends and discuss you experience with a game, and every person has a different story because of freedom to do different things, change the order of things, random factors in the design, etc. is becoming more and more important to me in single player games, so I can feel like my personal playing the game actually affected it and means something, rather than just being a test of skills that achieves pressing resume on a paused narrative.
That and details that help immerse me.