Which is then filtered through the subjective lens of the interpreter and the agenda of that interpreter, so we then only get anywhere if we agree on what the history and the context clues point to. Which we don't. So then it becomes a game of "I think they meant this" and "well I think they meant THIS" which then misses the entire point.
I just don't get the point of why it needs to go there. "Nintendo puts time into things, and doesn't half-ass things just to make people happy." is the gist of what I'm saying.
Your counterpoint is "even if they half-ass it, some people would appreciate it, because it's there."
I mean, that's fine, and true! But
WHY would people expect half-ass work from a company that's known to full-ass things? XD I think many consumers piss themselves off by trying to pull solutions out of the people who don't even see a problem.
Once the people you're asking agree with your perspective, THAT'S when change happens. But before then, it's just like trying to squeeze lemon juice out of a chalkboard.
Nah, it's absolutely weird when you wanna tell other people what context you think it's okay for them to have the female characters they want.
Nintendo can do that for their games... they're not obligated to include something their creative minds don't see the point in.
There's a Bethesda or an MMO that'll give them the type of characterization they want. Or even maybe a Pokémon or Custom Robo. My point was simply that it's clear to see that they don't think the request fits Zelda currently.
It's totally be weird if Nintendo told Bethesda the way they did things was wrong.
I also fail to see how inclusion is a bandwagon just because nobody goes and makes a unique experience for each race and gender;
It's a bandwagon when people do it not because they CARE, but just to fill in a quota. Such as when new shows come out in a season, and everyone has the same minority / job mix character that was hot last season.
like, I struggle to think of a game whose story justifies being a bearded white dude and only a bearded white dude.
Many western games give loose characterizations and scenarios to facilitate create-a-characters. They'll even include things to reference this, like a character saying "Magnificent beard, my friend! You look like the perfect ____!" when you make choices that fit established cultures of the realm. The Japanese don't favor this as much as "we" do. It's why Final Fantasies and classic RPGs keep clear personality traits on even player avatars.
I appreciate that some people just like to have something that includes them. I was also trying to give an example how, even as a minority myself, I don't think inclusion for the sake of inclusion is good, and I actually despise it at times. My examples were not to say "only include gender when you build a world around them!" but to say "I love how Nintendo is considerate enough to only add options once they're committed to doing them right!"
Would it be great if games actually touched more on race and gender? Absolutely. But it's not a prerequisite for representing different races and genders in a game whose story is likely far from specific in that regard. Like, there's a WIDE difference between "creators only want to do this if they feel they can do it justice" and "I think they should only be inclusive if it meets my own standards."
You know I never said they should fit my standards, or that it was a prerequisite. I said it's obvious Nintendo has standards, and yes, Nintendo should only do it if they think what they can produce will end up fitting their standards.
Which, again, implies the simple act of representing another race or gender is "flaccid" unless you build something specific to them.
And just to end this clearly, I'm not stating this as a personal rule. But Nintendo's quality over the years is derived from the fact they spend time developing things to degrees that other devs don't. Zelda today proves that.
So asking them to include a slight option just because is the wrong way to do things, if you take into account who you're talking to.