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Toonami |Mar15| the smartest anime is back!

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Moaradin

Member
I like p3s story more. While P3 plays more like an oldschool SMT with some really randomly-cheap encounters, the parts that arent gameplay are much more rewarding. This could just be me though.

The story may be better but that wasn't really the point of P4, at least to me. That game was all about the characters. From the few hours I've played of P3, the characters didn't hook me nearly as much.

Not really fair though since I've barely scratched the surface with that game :p
 

daveo42

Banned
P3 > P4 outside of music and dungeons, even if the dungeons in both are pretty bad. The story and characters felt like they had a bit more of a place and meaning in 3 over 4, which felt mostly there after
they faced their individual shadows. Yes, the power of friends and whatnot was fine, it just didn't seem to have the same staying power as 3.

At least once you have played P3 and P4, you can play a Persona game with good dungeons. Persona Q.

I still plan on playing both parts of P2 at some point this year.
 
I heard you can't control your party members in P3 which sounds awful. Also, isn't there only one dungeon that has a bunch of floors? That sounds hella lame.

P4 is life. P4 is love.
 

Moaradin

Member
Yeah, it's a pain in the ass. I heard the portable version fixed the party control issue, but I heard you can't explore the overworld and it doesn't have cutscenes. Most of the story is visual novel like.

I'd rather play FES tbh.
 
P2 for life. P1, P3, P4 all suck for different reasons, but P2 was so nice they made it twice.

I haven't played any of the other games but you're saying Persona 4 sucks? I can't tell if this is part of your act, a case of extreme hyperbole, or if you actually believe this; would love to hear some reasoning. The only issues I have with the game are that:

- Grinding is a chore until you
save Rise
- Sometimes the game forces you into certain events which removes the illusion of freedom

Those are literally the only flaws I can see thus far. The story is interesting and full of twists I can't see coming. Music and atmosphere are sublime. Combat is varied yet challenging. Character and monster designs ooze with style. The social aspect is genuinely fun and developing links has an actual purpose. Anime stereotypes are kept to a minimum and there's depth to these people you form bonds with. I haven't played something this good in a long time.

I'm at the lab trying to rescue
Naota
so please tag any spoilers.
 

Man God

Non-Canon Member
P4 is extremely hand holdy
P4 is extremely easy on all difficulties.
P4 has dull repetitive combat.
P4 has one of the most poorly designed dungeons ever.

The cast is fine and the story is pretty good, though it can get a bit too animu at times. It's not what I'm looking for in a Persona game though.
 

Man God

Non-Canon Member
In comparison to other persona games? No.

It might be better than some of the dungeons in 1, I'll grant you that. 1 is an incredible disappointment in that regard. Considering it doesn't have anywhere near as much to do in it as four does.

I'm not saying four is awful, it's got some great stuff that doesn't involve its awful combat/boring ass dungeon design. It's like a really good Harvest Moon game. With more demons. And better voice acting.
 
P4 is extremely hand holdy
P4 is extremely easy on all difficulties.
P4 has dull repetitive combat.
P4 has one of the most poorly designed dungeons ever.

The cast is fine and the story is pretty good, though it can get a bit too animu at times. It's not what I'm looking for in a Persona game though.

This is my first game in the series so maybe my perspective is skewed but I don't think the game holds your hand. The velvet room was very confusing to me until about the 20 hour mark when I started learning how to fuse more efficiently and deal with skill cards. I'm playing on normal difficulty and the game isn't easy in the slightest, it actually gets quite frustrating until you unlock
Rise
and learn to farm gold hands. Combat is not dull, you are constantly learning new abilities, testing out different personas, and trying to exploit the weaknesses of a varied cast of enemies. Dungeons are not designed poorly, it seems like they're randomly generated and the themes are amazing.

All of your critisicms seem like nitpicks that don't add up to creating a bad game that sucks. Maybe there's a disconnect because I'm new to the series but I find your arguments flimsy at best.
 
P4G is very easy compared to P4 and especially easy compared to P3FES, but the game is still a lot of fun. The games strength is it's story and characters and the less time I have to send grinding in a dungeon the better.

Also Man God only prefers the pre Persona 3 games because they aren't canon :p

Seriously though I do plan to play though P1, 2, and EP and from the bits I see they are better developed/balanced RPGs in the dungeon exploring and battle sense which I can see why those games can appeal to some people more. Hopefully P5 is able to strike that perfect balance

This is my first game in the series so maybe my perspective is skewed but I don't think the game holds your hand. The velvet room was very confusing to me until about the 20 hour mark when I started learning how to fuse more efficiently and deal with skill cards. I'm playing on normal difficulty and the game isn't easy in the slightest, it actually gets quite frustrating until you unlock and learn to farm gold hands. Combat is not dull, you are constantly learning new abilities, testing out different personas, and trying to exploit the weaknesses of a varied cast of enemies. Dungeons are not designed poorly, it seems like they're randomly generated and the themes are amazing.

All of your critisicms seem like nitpicks that don't add up to creating a bad game that sucks. Maybe there's a disconnect because I'm new to the series but I find your arguments flimsy at best.

P4G is by far the most beginner friendly SMT game, though for someone who's played any of the games before even if it was just a version of P3 or the original P4 a lot of the changes to make P4G much easier. Being able to pick the skills you want from fusion vs random skills, skill cards to further make your persona the way you want, the new version of shuffle time with far better rewards (the PS2 version all you could get was a new persona no bonus exp/gold/etc), enemies/bosses given new weaknesses and generally lowered in stats, rise assists more in battle to help you out (free healing, bonus damage to all out attacks, can revive characters), and your allies getting buffed with new skills from their social links, and the ability to search for new persona fusions as opposed to doing it manually.

It's an easy game compared to other SMT games, but the learning curve of an SMT game is still there for first time players and it's still an SMT game which means it can still kill you quickly if you're not careful. A lot of the new mechanics that Golden brought to Persona 4 aren't very well designed around the original game which for series vets or people who played the original P4 they can quickly exploit these to make the game comparatively very easy. The game still isn't always the most beginner friendly in ways like not letting the player know they can use an escape item to return to the hub area, heal/save the game and make new persona, then return to where they were in the dungeon without losing progress.
 

Seda

Member
I played P1 and P2 after P3/P4. Being able to attach personae to all characters is a big deal to me, plus actual honest to goodness dungeons. Also didn't miss social links and calendar structure at all really.

The direct battle system is actually a little bit clunker than the later games, but a higher level of player agency when it comes to party coordination outweighs that from my perspective.
 
I played P1 and P2 after P3/P4. Being able to attach personae to all characters is a big deal to me, plus actual honest to goodness dungeons. Also didn't miss social links and calendar structure at all really.

The direct battle system is actually a little bit clunker than the later games, but a higher level of player agency when it comes to party coordination outweighs that from my perspective.

Do P1 and P2 force which characters are in the party or can you freely choose who you want? A concern I had about Persona Q and to a lesser extent P1&2 is that I generally like using every character in the party evenly but I don't know if I'd have the time/patience to maintain a full roster of characters each with a full roster of their own persona.
 
I played P1 and P2 after P3/P4. Being able to attach personae to all characters is a big deal to me, plus actual honest to goodness dungeons. Also didn't miss social links and calendar structure at all really.

The social link aspect is really important to me; I think that's what hooked me when I was under-leveled and getting my butt kicked in the first few dungeons. I love hanging out with my friends to gain a little more insight into their personality; it also awakens new abilities for their persona which gives you an extra incentive. I find myself wishing the day wasn't so rigid so I could spend more time hanging out around Inaba but I get the design choice.

Once again, I have only played P4G so I don't know what the old dungeons were like. I have no gripes with the ones I have been exposed to although I could see how somebody might think they're repetitive.

Do P1 and P2 force which characters are in the party or can you freely choose who you want? A concern I had about Persona Q and to a lesser extent P1&2 is that I generally like using every character in the party evenly but I don't know if I'd have the time/patience to maintain a full roster of characters each with a full roster of their own persona.

To piggyback off of this, I've only been leveling Yosuke, Yuki, and Chie. I wish there was an option to automatically give out EXP to every playable character but they'd also have to bump up the amount given out per battle. I don't have the patience to grind levels for Teddie and Kanji so they're useless.
 

Tamanon

Banned
Do P1 and P2 force which characters are in the party or can you freely choose who you want? A concern I had about Persona Q and to a lesser extent P1&2 is that I generally like using every character in the party evenly but I don't know if I'd have the time/patience to maintain a full roster of characters each with a full roster of their own persona.

You don't change party members in either game. In P1, you can pick basically once if someone joins your team. If so, that blocks off someone else. In P2, you have the same members except for a stretch in the middle of the game.
 

Seda

Member
Do P1 and P2 force which characters are in the party or can you freely choose who you want? A concern I had about Persona Q and to a lesser extent P1&2 is that I generally like using every character in the party evenly but I don't know if I'd have the time/patience to maintain a full roster of characters each with a full roster of their own persona.

There are no reserve characters. However p1's final slot can be several different characters depending on choices made early on. P2EP has a character slot that can be 1 of 2 choices.
 
The social link aspect is really important to me; I think that's what hooked me when I was under-leveled and getting my butt kicked in the first few dungeons. I love hanging out with my friends to gain a little more insight into their personality; it also awakens new abilities for their persona which gives you an extra incentive.

If you do go back and play P3 FES or Portable I think you'll have a similar issue I did when I played it. In P3 you can only social link with the female party members and the social links themselves have no impact on the dungeon crawling gameplay outside of giving your fusions extra exp. It makes the two halves of the game feel more like separate entities when compared to P4/P4G
 

Man God

Non-Canon Member
So I've been sick again this week and took a decent chunk out of Hunter X Hunter (I think I have six episodes left)

It's good, but man did the last arc drag on.
 

Moaradin

Member
So I've been sick again this week and took a decent chunk out of Hunter X Hunter (I think I have six episodes left)

It's good, but man did the last arc drag on.

I thought it paid off in spades so I never had an issue with it focusing on a lot of side characters. And I watched that entire arc weekly!
 

Man God

Non-Canon Member
I thought it paid off in spades so I never had an issue with it focusing on a lot of side characters. And I watched that entire arc weekly!

It's the Cell Saga of HxH to me. Everything works but man, I wish it had taken a few fewer episodes to get everything done. I do love this incredibly tiny by comparison arc that comes after it though.
 

Moaradin

Member
It's the Cell Saga of HxH to me. Everything works but man, I wish it had taken a few fewer episodes to get everything done. I do love this incredibly tiny by comparison arc that comes after it though.

Yeah, that arc is very good. Satisfying ending considering the manga is still on indefinite hiatus!
 
P4G is by far the most beginner friendly SMT game, though for someone who's played any of the games before even if it was just a version of P3 or the original P4 a lot of the changes to make P4G much easier. Being able to pick the skills you want from fusion vs random skills, skill cards to further make your persona the way you want, the new version of shuffle time with far better rewards (the PS2 version all you could get was a new persona no bonus exp/gold/etc), enemies/bosses given new weaknesses and generally lowered in stats, rise assists more in battle to help you out (free healing, bonus damage to all out attacks, can revive characters), and your allies getting buffed with new skills from their social links, and the ability to search for new persona fusions as opposed to doing it manually.

It's an easy game compared to other SMT games, but the learning curve of an SMT game is still there for first time players and it's still an SMT game which means it can still kill you quickly if you're not careful. A lot of the new mechanics that Golden brought to Persona 4 aren't very well designed around the original game which for series vets or people who played the original P4 they can quickly exploit these to make the game comparatively very easy. The game still isn't always the most beginner friendly in ways like not letting the player know they can use an escape item to return to the hub area, heal/save the game and make new persona, then return to where they were in the dungeon without losing progress.

I wasn't aware of the differences so in this context I can see why Man God says the game is easy; that point I can give way on. Being able to choose skills and gain a variety of shuffle cards makes the game easier but it's a good design choice that helps alleviate frustration; also, you can select a higher difficulty level if you want that old school challenge. I hope P5 follows the Golden formula while allowing a 'classic' mode for people who want those random elements thrown back in.

Thanks for the explanation.
 
To piggyback off of this, I've only been leveling Yosuke, Yuki, and Chie. I wish there was an option to automatically give out EXP to every playable character but they'd also have to bump up the amount given out per battle. I don't have the patience to grind levels for Teddie and Kanji so they're useless.

Thankfully it's very easy to catch up characters in P4G as lowered level characters get extra exp when fighting monsters above their level, and the MC can generally one round most fights if you go back to an old dungeon so they catch up extremely fast. Teddie is a buff/heal specialist and buffs are really OP in the Persona games, Kanji is a tank who can do more damage then Chie more consistently (Chie relies more on Crits). They're both worth using IMO Teddie is (sadly) probably the best party member due to getting all 3 full party buffs.

There are no reserve characters. However p1's final slot can be several different characters depending on choices made early on. P2EP has a character slot that can be 1 of 2 choices.

You don't change party members in either game. In P1, you can pick basically once if someone joins your team. If so, that blocks off someone else. In P2, you have the same members except for a stretch in the middle of the game.

That certainly works better then as a mechanic towards letting the whole party switch around their Persona. Kind of sounds like a PSX Tales of Destiny scenario with your final character being a choice based upon who you liked during the game.
 

daveo42

Banned
If you do go back and play P3 FES or Portable I think you'll have a similar issue I did when I played it. In P3 you can only social link with the female party members and the social links themselves have no impact on the dungeon crawling gameplay outside of giving your fusions extra exp. It makes the two halves of the game feel more like separate entities when compared to P4/P4G

I was actually fine with how Social Links worked in FES, plus the fact that
the evolution of party member personas weren't tied to getting max social link with that person.
It also meant that you weren't the 100% social center of the group and it made a lot of the motivations of your teammates feel a bit more realistic. Far too many of the party social links petered out and felt hollow by the end just to fill out all 10 levels.
 

Line_HTX

Member
I think that 3 and 4 look really fun, even if I haven't played those entirely. I understand the repetitiveness argument, but the characters make both games fun. I prefer the music in 4, though 3 isn't bad either. Can't wait for 5 soon enough.

I however, really hate it when people in Arena Ultimax tournaments go out of their way to choose Mass Destruction. Automatic mute. Mass Destruction and, on a side note, Before My Body Is Dry are both dreadfully awful tracks that get overplayed and overhyped to the point where they ruin everything.
 

Jarate

Banned
Y'all should play Romance of the Three Kingdoms 8 if y'all want important social links

What would be more important then gaining morale in battle to defend the Han Dynasty
 
Y'all should play Romance of the Three Kingdoms 8 if y'all want important social links

What would be more important then gaining morale in battle to defend the Han Dynasty

What system? I've always wanted to get into those types of games based off of the name alone.
 

Jarate

Banned
What system? I've always wanted to get into those types of games based off of the name alone.

ps2 bro, they're excellent strategy games, 8 is my favorite because they thrown in a shit to of role playing elements into it, and you can actively play as a rule, a vassal, or even a free officer which was neat.

ROTK 11 is on the PC if you're looking for something more modern and it's set up a lot differently then ROTK 8. Has a lot more base building elements and a lot more "options" really good game.

There's no bad one, a lot of people like the snes and nes ones. The PS2 version emulates well too, which isnt half bad, it's a really fun pick up and play game like Civ
 
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