Togashi got a good contract due to Yu Yu Hakuso which was one of the most successful manga they had and because his editors treated him like shit during the final arc
that's true, but one piece is an unstoppable monster i mean doesn't it have the highest individual sales of any comic book outside of batman and superman?
Togashi got a good contract due to Yu Yu Hakuso which was one of the most successful manga they had and because his editors treated him like shit during the final arc
If the anime wasn't paced like shit and if I actually liked Oda's character designs I'd be fine with it. There really is a reason why I haven't bothered with it. Granted I thought FMA was for kids and didn't like HxH art, which are two things I got over qickly, but there's just something about Oda's art that I can't see myself marathoning. I'll give it a go one day, just not anytime soon I guess.
Ya know, considering the movie states that the death note has been in the hands of others from other countries, why not make it new characters & Ryuk is all "I just got done watching this Japanese kid use it, he was pretty clever, makes me hope you'll be just as entertaining" or whatever. That way, you don't have people complaining about the changes made to established characters. Do a flat-out new story instead of just retelling the same one but worse/something to constantly to.
Ya know, considering the movie states that the death note has been in the hands of others from other countries, why not make it new characters & Ryuk is all "I just got done watching this Japanese kid use it, he was pretty clever, makes me hope you'll be just as entertaining" or whatever. That way, you don't have people complaining about the changes made to established characters. Do a flat-out new story instead of just retelling the same one but worse/something to constantly to.
Ya know, considering the movie states that the death note has been in the hands of others from other countries, why not make it new characters & Ryuk is all "I just got done watching this Japanese kid use it, he was pretty clever, makes me hope you'll be just as entertaining" or whatever. That way, you don't have people complaining about the changes made to established characters. Do a flat-out new story instead of just retelling the same one but worse/something to constantly to.
"We are feuding this week as we talk about Claire fighting hurricanes, our offscreen Dungeons and Dragons game, Frogger, Goemon the Slicer, whether Donkey Kong 64 is a bad video game, skipping jury duty, the American Death Note movie, tarantula holes, sticking video game cables in your ears, Mr. Troop Mom, and what happens when we die."
We recorded this last week but I waited till this week to edit/upload because of the marathon.
Thing about her is she should be buying to into her own hype and have a really regal personality. I feel like her tone should've been more smug than anything else.
Got to the final level of that game. The final level was timed, and you had to collect something to give yourself more time. I didn't collect a lot of whatever that was, and due to that just kept running out of time.
I usually beat most of the games I play, but that was one of the rare moments where I just said no, fuck this, and never finished it.
My friend really loved DK 64, even got 110% or whatever the final score was (he actually needed my help to do the Donkey Kong and Jetpac challanges) and I thought it was a lot like the other Rare Platformers, technically amazing but too bloated for their own good.
Galaxy and Galaxy 2 and Super Mario 64 certainly qualify as both good and collectathon. I love N64 era Rare but nope, those titles never jelled with me. The closest in that design paradigm that I did like was Jet Force Gemini.
"What's that? You want to progress to the final boss? HAVE FUN BEATING EVERY LEVEL OF JETPAK & DONKEY KONG"
"You see that coin? TOO BAD, go back to the character selection pad that's tediously placed far away to switch characters to then return back to said coin"
DK64 is basically all the "collectathon" jokes made towards Banjo-Kazooie/Tooie realized. I tried replaying it a few years back considering I figured it'd never hit the VC, but it was just not fun having to constantly switch back & forth to then return to a specific spot. If they made it so you could switch them on the fly, maybe it would've been better.
Tooie is honestly just as bad if not worse than DK 64 when it comes to the bloat, it just doesn't have the five character thing which is, admittedly, a huge ass problem. I get making character specific goals...but common pickups in plain sight?!?
Thing about her is she should be buying to into her own hype and have a really regal personality. I feel like her tone should've been more smug than anything else.
Galaxy and Galaxy 2 and Super Mario 64 certainly qualify as both good and collectathon. I love N64 era Rare but nope, those titles never jelled with me. The closest in that design paradigm that I did like was Jet Force Gemini.
see, i don't really consider those collectathons though.
like, there are things to collect but they're broken out into specific paths designed for collecting one thing that actually matters for the most part. i think the closest 3-D mario ever gets is the blue coins in sunshine
I played and beat both Banjo-Kazooie games. (Yes, I do remember Nuts and Bolts.)
I know the second one isn't as well liked as the first, but honestly I wouldn't really consider one a timeless classic either. Getting around in those games takes forever, and everyone talks too much in that annoying gibberish that I never found amusing.
given I don't create appeal for horrible people just because they are in a big breasted bimbo body does indeed mean I don't get her appeal, as she has absolutely no natural appeal
they made her more dare but she is still just a horrible cliche that doesn't really add anything to the series.
her
redemption arc in which I am including all the crap with her dad
was just a terrible arc in general and easily the low point of the series, at least the manga is back to being decently enjoyable to read but that is mostly because she isn't a focus anymore.
The series as a whole would be a lot better without her in general.
her gramps is cool at least, and the side family isn't bad as alice is alright.
My issue with Erina is the writer has been so obsessed with keeping her cooking ability mostly off-screen for too long . Either she's going to be absurdly OP or she's going to fail to live up to the hype
they made her more dare but she is still just a horrible cliche that doesn't really add anything to the series.
her
redemption arc in which I am including all the crap with her dad
was just a terrible arc in general and easily the low point of the series, at least the manga is back to being decently enjoyable to read but that is mostly because she isn't a focus anymore.
The series as a whole would be a lot better without her in general.
her gramps is cool at least, and the side family isn't bad as alice is alright.
My issue with Erina is the writer has been so obsessed with keeping her cooking ability mostly off-screen for too long . Either she's going to be absurdly OP or she's going to fail to live up to the hype
my main issue is that it's painfully obvious that she is supposed to be the girl soma ends up with but basically any other female in the series is a better fit for him including the dorm mother :/
my main issue is that it's painfully obvious that she is supposed to be the girl soma ends up with but basically any other female in the series is a better fit for him including the dorm mother :/
fair enough, she at least is just there instead of being super bitch anymore.