I think that's why Grell's are so easily farmable, to be honest.
Not entirely sure how Dynamo Field benefits a ranged build given it is a point blank area of effect with a relatively small (initial) range; I suppose it applies at Tier II or Tier III but those are typically only gotten in melee builds anyway. Dynamo Field gives better Charge returns on average than Shield Bash which turns into more Forcefields which gives better survivability for Elite.
This isn't saying Shield Bash is useless, just that Dynamo Field is better at generating Charge. And, for a Focus Engineer, the better damage option, though the damage isn't exactly a primary concern in the first place. You have other options for CCing groups. Focus Sword/Shield is basically an offensive Tank :x
Outlander shouldn't either. Just the two melee classes should have the default 25% Damage Reduction. That said, I never
actually checked my Outlander's DR%.
I have no idea why our experiences would be so different. I try to attack a mob by shift click, then click to move back a few paces and shift click again. First I'm not sure if I actually hit the mob then I find if I do that sequence too quickly something doesn't happen. Either I don't move or the second attack just don't happen. It feels pretty terrible to me.
That said, I'm getting used to it. It's more like every other older ARPG that exists out there and it's just a matter of moving my mindset back a bit to deal with it.
I still like the game. Pricepoint, loot, pace, it all feels good. I was just spoiled by D3's fluidity.
An uncharged forcefield still nearly matches the health total of most characters by itself. A charged one gives more than double. That's a huge ass buffer.Are you playing with multiple people on elite? Forcefield doesn't keep you alive on its own with the amount of damage output going on with multiple people. Shield bash generates charge just as quickly with the enemy density on elite while making you invincible and creating space to move around.
Funny you mention Grell. I find him a very large pain in the ass; he's a relatively dangerous enemy for me to draw. His projectile kills me in two hits.I think that's why Grell's are so easily farmable, to be honest.
Outlander shouldn't either. Just the two melee classes should have the default 25% Damage Reduction. That said, I never actually checked my Outlander's DR%.
An uncharged forcefield still nearly matches the health total of most characters by itself. A charged one gives more than double. That's a huge ass buffer.
Funny you mention Grell. I find him a very large pain in the ass; he's a relatively dangerous enemy for me to draw. His projectile kills me in two hits.
Outlander does not get the damage reduction, no.
Are you playing with multiple people on elite? Forcefield doesn't keep you alive on its own with the amount of damage output going on with multiple people
There might be a huge disconnect because I played my first solo elite game last night and the enemy density is incredibly different. When you have 17 whirlwinds filling the screen from six different spellcaster types while a bug spellcaster is summoning infinite minions you absolutely cannot stop moving for more than a second.
Additionally they have the exact aame charge generation value, shield bash does instant damage instead of a dot, and shield bash applies a debuff and a stun which proca coup de grace on large groups.
Dynamo field might be better for your playstyle but I really think your comparison is selling shield bash short based on an overreliance on force field because gour current engineer isn't dealing with enough damage output/threat from the enemies.
Can you change difficulty midway through the game? I'm playing on Normal and it's incredibly boring. I love the fact that you can kite and avoid attacks for bosses but normal enemies basically gib the second I touch the right mouse button.
Just solo so I realize that damage scaling changes things, though arguably it merely makes gearing DR% happen earlier. Forcefield alone isn't enough, but Aegis with it is not a real tangible solution.
Perhaps. Enemy density for solo is fairly sparse.
Seismic Slam is the typical goto Stun ability. Onslaught is the typical way for getting the Attack Speed debuff going since it's your gap close/escape/mobility ability. And while Shield Bash and Dynamo Field have the same Charge rate, Dynamo Field has the advantage of hitting it's target cap easier. If mob density is as you say, then perhaps things are different.
As far as Damage is concerned, Dynamo Field scales with Electrical Damage%, typically deals with lower resistance values than Physical, and covers a larger area/hits more targets. Off-hand, it should have the better base damage as well. Also worth noting that I believe testing has shown Shield Bash and Charge interaction is bugged right now.
Edit: Though, I'm willing to wager the Charge interaction isn't actually bugged but it isn't +10% Damage/Charge but +.1 to the ratio/Charge (e.g., 300% Shield Armor at 1/15, 1300% Shield Armor at 15/15). I'll look into that when I get the chance.
Not entirely sure where you're getting that I'm selling Shield Bash short. I've done my testing. I recognize that Shield Bash has a use still. It's just that, for an offensive Focus Shield Engineer, Onslaught -> Seismic Slam -> Dynamo is the basis of the engage rotation. Fire Bash is the better option here with the Seismic Slam/Emberquake synergy for when you need a knockback.
Now you're completely changing the discussion.
The idea that you're ever fighting so few enemies that dynamo field can max charge where shield bash can't seems ludicrous in multiplayer.
Ill also note I never argued with your point about Aegis; though I haven't seen your testing of any conflict between it and force field its obviously not a reliable defensive passive.
Id contend that shield bash -> ember hammer is a more efficient and safer engage rotation when you aren't responsible for applying your own debuffs.
I just feel like your specific point of reference here is off. The game is just an entirely different level of hectic in multiplayer.
Can you change difficulty midway through the game? I'm playing on Normal and it's incredibly boring. I love the fact that you can kite and avoid attacks for bosses but normal enemies basically gib the second I touch the right mouse button.
So if I'm planning a build around onslaught being the primary attack I should probably ignore immobilization copter since they do more or less the same thing, correct?
If you don't mind using the console and being marked as suspicious online then you can do it this way.
You can create a lan or internet game and choose your difficulty setting. It won't permanently switch it so its changed in offline mode too however, every time you play you'll need to log in.
SALSA level up and play with me.kept playing the Outlander. Lvl 23 now, got super boss super fast
SALSA level up and play with me.
I think you're in my friends list. I'm the doland avatar
Okay so I got a weapon that says to kill champion creatures to upgrade... I've killed maybe 5 of them (purple guys with special abilities) and the counter still says 0/10. Is this a known bug?
aren't champions like the boss. purple are just the ones below that.
I have zero dex on my focus engineer.
I raised Str to 100 then the rest was all Vit and Focus. My gear has a ton of focus on it at the moment as well.
Decided to gear for +health & Health regen gems. Then fire dmg+focus as I could get them.
Dex is fine. I put about 100 points into it and I think just about any class and any build should.
Vitality is pretty terrible. I've not put a single point it and the only problems it has caused me is I need to wait to equip armor with VIT requirements. You're better off just using Forcefield to defend yourself, as has been said a bunch of times already.
Gotcha gotcha, thanks for the tips everyone.Dexterity is most important for a 2H or DW Engineer, honestly. Without a Shield, it is your primary Defensive stat (since Vitality is more-or-less worthless without a Shield). The Fumble Damage Reduction, Crit Chance%, and Dodge% all make it the best offstat for pretty much every build.
As for Focus, the majority of Engineer skills can scale with (or only scale with) Focus. Basically:
If it says "Inflicts WeaponDPS", scales only with STR.
If it says "Inflicts WeaponDPS as Element", scales with both STR and Focus equally.
If it says "+X-Y Damage", scales with Focus. This applies to any damage type, even the ones that say Physical.
For what it's worth, Forcefield and Aegis have pretty bad synergy. While Forcefield is up, Aegis does not proc. Not that Aegis is an amazing skill depending on the difficulty you're on. Unless you reach ~90%+ Damage Reduction% I guess and don't need Forcefields bigger shields. Or have some build that requires you to be hit.
Press J, open the right hand/left hand weapon tab (for whichever hand the weapon is in).Hmm so is there no way to check out what your DPS is when equipping a certain weapon? I can't tell which of these two is better.
Gotcha gotcha, thanks for the tips everyone.
Not sure where I'll go with my build from here. I think my base STR and VIT are almost at 100, so maybe I'll start putting points into Focus. We'll see though, I'd like to see if my guy can start to hit like a truck with a one-hander while soaking up a lot of damage.
On that note, since I need Forcefield for soaking up damage, is there a better wait to build up charge besides spamming Shield Bash?
Press J, open the right hand/left hand weapon tab (for whichever hand the weapon is in).
Ok wow, I feel bad about using that gambling glitch now >_>
I got some a couple of cool uniques, but I think I'll stop now. They should patch it in PRONTO before it gets out of hand for me...
Ok wow, I feel bad about using that gambling glitch now >_>
I got some a couple of cool uniques, but I think I'll stop now. They should patch it in PRONTO before it gets out of hand for me...
Just finished my first run through. Really fantastic game, especially since I got it as a gift. Not sure what to do now really. On one hand I want to try out another class, on another hand I want to continue with my 2h engy, but the thought of no respecs makes me hesitant to continue playing him if skill builds make a difference later on. I'm pretty sure I have a terrible build as I've just been picking whatever playing through it.
Ok wow, I feel bad about using that gambling glitch now >_>
I got some a couple of cool uniques, but I think I'll stop now. They should patch it in PRONTO before it gets out of hand for me...
What's the gambling glitch?
:\There also is a trick with the gambler that can be considered plain cheating.
Pick an item in his weapon/armor tab, keep you mouse clicked and bring it over the buy-back tab for the tab to switch.
Then put the item in one of the buy-back slots, it will get identified, and you can buy it at the buy-back price (a thousand times cheaper)
It has been stated it will be fixed in the next patch, but if you want to use it until then ...
I know what you mean man. I kept bugging a friend last night saying "I don't think we should be doing this."
One hour later all I'm saying is "one more time... this is the last time I swear."
LOL!
It's just so damn addicting getting unique, cool looking stuff. I'm getting stuff for other classes and I damn near filled up my shared stash already. Glad our stash has limited space... right? Please tell me our stash has limited space...
I can't shake the notion that greathammers doing more per hit seems to be more effective than greataxes/polearms/greatswords doing less per hit faster.
Do I just feel that way because I've become way too accustomed to the hammers, or is there some truth there?
For instance, the Polearm has a higher DPS, but the Greathammer shows a higher potential amount of Physical Damage per hit, both min and max.
Should I be thinking more about enemy type?
It's also why -All Armor per Hit is one of the better gem options. Alternatively, you can just use Conveys Physical Damage over 5 seconds since they stack.
Also, just to note, Armor is a flat reduction but it's an actual range. It varies from (Armor/2) to Armor. So, 50 Armor means it mitigates 25 to 50 damage, randomly selected.
So you're forced to level up your weapon along with you if you still want to be powerful? I wonder if this has anything to do with armor and the failing dodge ratios we were looking at earlier...
We would know if Ruinic told us ANYTHING ABOUT THE FUCKING GAME