Chris Remo said:Also, in this game possibly even more than in Diablo, there is ALWAYS some goal you're in the middle of. Either you're just going to play until you finish the current floor, or until you complete the next main quest, or until you kill the quest mob for the robot, or until you find the next piece of ember for the wizard, or until you level up, or until you reach your next fame tier... You're absolutely always on the cusp of another overlapping goal. You never actually just get your current goals wrapped up in a tidy place. There's always a reason to keep playing.
All true things. I'm particularly impressed with the loot system in the game, even as early on as I am. The frequency of drops that I've experienced leads me to believe that there is quite a large variety of loot in the game.
Most importantly, the loot system seems to be very well paced, on top of rewarding. I've already picked up a few weapons stronger than my default, including one that's relatively powerful and rare. That reminded me exactly of Diablo, where you were always stumbling upon various great loot even in the early game and exponentially nicer loot as you progressed. In something like Titan Quest, which I otherwise enjoyed a lot, it can be a long while before you pick up something cool in the vanilla game.
Runic knows well the art of dangling that carrot in front of the player. This game is very difficult to put down once you get into it.
I love the music, too, though that was fully expected considering the composer.