MoxManiac said:I should be able to run this okay, right?
P4 2.4
1GB ram
6600gt
Sorry if it's a stupid question, i'm not used to being able to run brand new games on this piece of shit.
It doesn't seem to work as well in Torchlight though, since everyone can learn any spell. My Destroyer has the Identify spell, and it's pretty much the only spell I cast (though I have the Heal IV spell that I can use next level that I anticipate getting some action).ToxicAdam said:Game mechanic to help balance magic v melee users. Magic users get to identify for free (once they learn the spell), whereas the melee classes have to pay a toll or wait until they get back to town.
It's kind of a staple of roguelike games. The only difference is that roguelike games punish the user with cursed items from time to time.
Doytch said:It doesn't seem to work as well in Torchlight though, since everyone can learn any spell. My Destroyer has the Identify spell, and it's pretty much the only spell I cast (though I have the Heal IV spell that I can use next level that I anticipate getting some action).
I'll say that when an Orange/Purp drops, and I just see "Mysterious ______" or something, I get all giddy. Hitting that Identify spell on that item is just awesome. Though overall I think it'd be better if they auto-identified Greens if you have the spell (like the Lore skill in D&D).ToxicAdam said:Yes, it becomes a pretty moot point soon into the game. I've been through 7 levels already and haven't ran out of scrolls yet. They are plentiful.
Loxley said:Just hit level 5 with my alchemist...not stopping anytime soon. This game feels so much like a WoW/Diablo hybrid that now any temptation I had to get back to World of Warcraft has dimmed quite a bit
Phenomenal game, and I've only been through the first dungeon.
oh man if only this game had a jack kirby lookalike artstyleZeliard said:It's like a mix of Diablo/WoW/Freedom Force.
:lol Ugh...don't remind me. Diablo 2 took about 3 years from my life. I just hope this game doesn't turn into a bunch of Meph runs. So far so good, though.bengraven said:Off work at 11pm.
At home at 12am.
Playing game until 4am.
Up at 5:30am.
Back to work at 7am.
Jesus, this sounds familiar. When did I do this once before?
Oh right.
Fucking Diablo 2.
This is by far the biggest problem with the game (besides the no-multiplayer thing). I usually love summoning builds, too.Philthy said:I'm playing an Alchemist and I am going the summoning route. Currently I've got 3 ghouls out eating people, but I have no idea what their stats are, how much life they have, or anything. Is there a way to tell this? There are all these other skills that give them 20% more life, 10% more damage, etc.. But I really don't know what they currently have, so there isn't a point in selecting it if I have no idea.
Half the time I can't even tell when one of them dies. There are no markers on the UI showing anything at all. Since the spells cover the screen I usually don't realize I need to resummon stuff until im dead or the battle is over and I do a head count.
Joseph Merrick said:oh man if only this game had a jack kirby lookalike artstyle
Wow its that short. Oh well, worth every penny even if it is.Victrix said:Don't play this game on Normal unless you just want to turn your brain off :lol
I finished it in six hours, died 0 times, got the low health warning once, and killed the last boss standing under him mashing an ability over and over until he died
... which isn't to say the game is bad
Beautifully presented.
I have some major gripes with some stupid issues - no key remapping, have to hack a file, no respeccing, have to hack a file, any modification brands your character as 'The Cheater' in a single player rpg, and removes the ability to use your shared stash!
But oh well. They're releasing the tools shortly, I'm looking forward to many mods and adventures to come.
Onward to Vanquisher and Alchemist!
This is just speculation based on a very simple test and general observation but it looks like there are different parts that add to the damage output of a spell:FoxSpirit said:Yeah, it would be nice to actually see how much damage spells do.
e.g. Ember Bolt has this "Magic attribute" with "50%" next to it, then in the spell description it says "20% Weapon damage".
Ice Shock has none of the two but simply says "+31-46 ice damage".
So IceShock simply deals fixed damage while Ember Bolt scales with the weapon or with the magic attribute? Or both? This isn't actually explained anywhere.
Oh, and I really understand the "No summoning UI" complaint. Well, should be easy to patch in or maybe mod?
bengraven said:For some reason my Vanq doesn't actually use her default starting spell. I'm at work, so I don't know the name of it yet, but it's a crit ranged weapon attack. Unless I'm missing something while waiting for a massive, majestic spell to appear when really it's just a slightly improved regular shot.
Very hard sounds almost the same. Except instead of using skills you just never stop pressing the potion button.Victrix said:Don't play this game on Normal unless you just want to turn your brain off :lol
I finished it in six hours, died 0 times, got the low health warning once, and killed the last boss standing under him mashing an ability over and over until he died
ToxicAdam said:Yes, it becomes a pretty moot point soon into the game. I've been through 7 levels already and haven't ran out of scrolls yet. They are plentiful. My destroyer hasn't even needed to learn the spell.
Same with town portal. Just open one up any time you are at a new level so you if you die you can just go back right to it.elrechazao said:Which is why it's an obsolete and stupid game mechanic.
In other news, I love this game.
A town portal placed in the right spot can make the difference between an alive and a dead Hardcore character.Lostconfused said:Same with town portal. Just open one up any time you are at a new level so you if you die you can just go back right to it.
Yep, near the pause icon there is a Magnifier Glass icon with Alt writtien under it, press it and you will have the names constantly on screen. But I wouldn't advise to do so because sometimes the enemies end up being hidden by the icons.blitz64 said:You have to hold alt to see the text of what items are on the ground, just like diablo2. Is there an option to have alt always on?
Although it is a very very fun game. I don't see myself playing it more than once or twice. Unlike diablo2 where I have played through it countless times.
I rather have a torchlight 2 game with coop play similar to diablo3. Than an mmo game like WoW. Lets hope the mmo version will be just like this game.
I agree. I was thinking about this last night...makes it a lot more exciting when that extra element of surprise is there.FoxSpirit said:I like identifying, but they could make it so a "shift+rightclick item" would do it instead of 2 clicks.
But no way I'll give up the "hmmm, I wonder what I've picked up" feeling. Maybe for greens, but for nothing else. The moment you go to the inventory to identify some epic or unique item is some special for me.
Helznicht said:Mainly would like to know if there is a way to spin the camera.
Almak said:So, yeah...my time away from this game didn't last long. Just started a second run this time with a ranged Vanquisher and its a completely different experience. Torchlight has a very interesting new game + approach.
Victrix said:Don't play this game on Normal unless you just want to turn your brain off :lol
I finished it in six hours, died 0 times, got the low health warning once, and killed the last boss standing under him mashing an ability over and over until he died
... which isn't to say the game is bad
Beautifully presented.
I have some major gripes with some stupid issues - no key remapping, have to hack a file, no respeccing, have to hack a file, any modification brands your character as 'The Cheater' in a single player rpg, and removes the ability to use your shared stash!
But oh well. They're releasing the tools shortly, I'm looking forward to many mods and adventures to come.
Onward to Vanquisher and Alchemist!
Zeliard said:What does it do for NG+?
Flyguy said:Torchlight's site must be getting hammered, the d/l is unavailable at the moment. Is there anywhere else to d/l the demo besides Steam?
Danne-Danger said:Already looking forward to my upcoming Vanquisher playthrough.
Shared stash is the best thing ever!
Lostconfused said:Same with town portal. Just open one up any time you are at a new level so you if you die you can just go back right to it.
Edit: Totally regret playing on very hard. Sure its not fun if its too easy, but I don't want to be trying to game the system all the time just to get anywhere.
Teknopathetic said:The MMO will play like Torchlight.
Almak said:It gives you an option to "retire". When you retire you pick an item to pass on as an heirloom to your descendant, which gets enchanted. The new character you pick thereafter will start with slightly better stats as well as that item in the inventory (plus of course anything you left in the shared stash is passed on too).