You might find it in a dungeon at some point, or one of the merchants (I think the gem seller also sells spell scrolls) may have it, you'll just have to get lucky.toasty_T said:I thought I'd let pet learn the town portal spell that I bought from the merchant dude since I ran out of slots. Turns out I couldn't use it so I had my pet un-learn it and it disappeared. Did I lose it? If so can I buy it again?
vumpler said:Wish this were multiplayer :/
Don't attack him when his shield is active. Let your pet do most of the work, and there should be a gap where you can get in 2 or 3 shots after you kill the summoned adds. (This was on normal...not sure how it works on harder difficulties)Big-E said:Anyone else getting a 100 percent crash when fighting that old guy in the palace? Whenever I click to attack him when he is in thethe game crashes. I have tried to go through numerous times without any luck.dragon form
EDIT: Found a thread on the Runic games forums where they discuss this issue. No fix yet though windowed mode may solve it.
http://forums.runicgames.com/viewtopic.php?f=24&t=9202&sid=62b234218ee5fb98f7df53bfb02a60ef
vumpler said:Wish this were multiplayer :/
You sir saved my week with this post I might believe. I'm currently fiending over wanting to go back to wow and even created a post about it. After reading your post I bought this game and am starting now. i hope it does for me what it did for you.Loxley said:Just hit level 5 with my alchemist...not stopping anytime soon. This game feels so much like a WoW/Diablo hybrid that now any temptation I had to get back to World of Warcraft has dimmed quite a bit
Phenomenal game, and I've only been through the first dungeon.
ezekial45 said:Is there anyway to respec? I'm kinda concerned about my build.
Worst post because I disagree with you? OK.jim-jam bongs said:That post was easily the worst post in this thread. I have no idea what that fountain of hyperbole was all about. Balance issues do exist, but there are better explanations than "this shit is broken" earlier in this thread.
And as someone who was burned horribly by Borderlands, this ain't Blands. I played 15 hours of Borderlands waiting for the fun to start. I played 15 minutes of Torchlight and never wanted to stop playing.
So when you said half the skills in the game, you meant literally half of Destroyer's skills don't follow their descriptions, while the other two characters are fine? And this is not fixed in a patch or mod yet?hauton said:It's a damn shame, because they're really mostly minor issues that would've been easily eliminated had Runic spent anything on QA. It's exactly like Lilith in Borderlands - half of Destroyer's skills don't scale with stats properly because the programmer specified "MELEE" instead of "STRENGTH".
Off the top of my head, the skills that had issues last time I checked:Blizzard said:So when you said half the skills in the game, you meant literally half of Destroyer's skills don't follow their descriptions? And this is not fixed in a patch or mod yet?
Also, Borderlands didn't package the editor with the game intentionally as far as I know. People were only able to hack the executable to run the editor in the retail version, not the Steam version, making it even harder to mod than Mirror's Edge...and it was basically in Gearbox's interest NOT to release the editor with their game since they were trying to make and sell DLC, so I don't think that your point is valid. If you mean that users came up with various ini file fixes to make gameplay better, then yes.
hauton said:Worst post because I disagree with you? OK.
Funny Blizzard brought up Borderlands - I found them remarkably similar, in that neither game was finished at release. I mean for a game that appears so well-polished in many aspects, you'd think they'd get basic skills to work properly.
It's a damn shame, because they're really mostly minor issues that would've been easily eliminated had Runic spent anything on QA. It's exactly like Lilith in Borderlands - for example, half of Destroyer's skills don't scale with stats properly because the programmer specified "MELEE" instead of "STRENGTH".
It would be one thing even if they fixed this stuff shortly afterwards. But it's what, 3 months after release now? And there's still basic basic problems that could've and should've been solved 2 weeks after release. I don't care how small of a dev you are, that's just not giving your product any support.
It seems like they've taken up the Bethesda approach to game development - package an editor and let the modders finish your game for you. Which works if it's the next Elder Scrolls and you have that dedicated support willing and able to make your game good for you, not so much when you're a garage dev putting up a d2 clone for $10 on Steam. Actually, I take that back. I really don't have the time to figure out what's working, what's broken and what mods I need to download in order to fix everything in order to play a game when there's more than enough quality titles out there that doesn't require me to be a QA tester for charity.
Well, understand that "broken" can mean "does not follow the description" or "is too overpowered", so I was trying to understand what you meant.hauton said:Off the top of my head, the skills that had issues last time I checked:
Magic Weapons Expertise
Ember Lightning
Ember Phase
Shadow Armor
Doomquake
Soul Rend
Titan Stomp
all have issues that either require you to seek out a mod, fix yourself using editor, or are just plain BUGGED and can't be fixed because I don't think anyone including Runic themselves really understand half of the mechanics that some of these skills are based on
EDIT: Devestate and Ember Lance too. I was looking to plan a VHHC Destroyer or Alchemist build before I realized that, unlike d2, there's no use trying to min-max/powergame this game, A) it's too easy and B) half the skills are broken
Did you not try the demo or something?Zzoram said:The game isn't bad, but I probably wouldn't have bought it knowing now how it plays. It's not as satisfying as Diablo 2. Too bad I get stupidly impulsive during Steam deals.
Blizzard said:Did you not try the demo or something?
THIS IS GAF, DUDE. :lolZzoram said:I just assumed it was awesome because everyone said it was, and for $9.99 I was too lazy to try the demo. Even though I probably shouldn't have bought it, I don't feel ripped off, unlike my purchases of CoDWaW and FarCry2 because I only played those games for like 2 hours before I couldn't stand them anymore.
Blizzard said:THIS IS GAF, DUDE. :lol
I think I'm going to get it tomorrow. I meant to only try like...30 minutes, and ended up playing for like 1.5 hours or something. How long is the demo? 3-4 dungeon levels? It's definitely a new gamestyle for me, aside from Fable 1, and I think overall it could be a fun game to have, especially with theoretical mod options. This game is what I imagine WoW or the Diablo games would be like, except single-player of course. Or like, Nethack except with graphics and without all the crazy details. (Nethack I love for different reasons, naturally)
Zzoram said:The game isn't bad, but I probably wouldn't have bought it knowing now how it plays. It's not as satisfying as Diablo 2. Too bad I get stupidly impulsive during Steam deals.
I feel like it captures the Diablo feel perfectly, probably due to the fact that it's mostly made by the people who made D1 & 2.jakershaker said:No game is as satisfying as Diablo 2. It's impossible, only contender is D3 whenever they decide to release it.
Torchlight is however the best of those that try to come close to D2.
Titan Quest had the crown of the D2 clones, Torchlight has it now and almost captures the gameplay from Diablo, something the other copies have big problems with.
Shift stops you from moving while attacking. Not sure how useful it is for melee, but I use it all the time with ranged weapons.Blizzard said:*edit again* Found out that shift seems to attack somehow, cool.
I agree. Of all Diablo 2 clones I've played (and that would be the vast majority of them) Torchlight is the first where the gameplay feels almost as great as the original. It's really too bad about the multiplayer. I'm looking forward to them trying their hand at that.jakershaker said:Titan Quest had the crown of the D2 clones, Torchlight has it now and almost captures the gameplay from Diablo, something the other copies have big problems with.
NG28 said:Bought this after hearing all the praise. First time using Steam, does this "server too busy to download" crap happen often?
Zzoram said:Rarely. Restart Steam.
crimsonheadGCN said:It rarely happens. If restarting Steam doesn't work then just go to Settings-->Downloads-->Download Region and switch your region to someplace else like Iceland & Greenland, which has content servers that have low usage.
crimsonheadGCN said:It rarely happens. If restarting Steam doesn't work then just go to Settings-->Downloads-->Download Region and switch your region to someplace else like Iceland & Greenland, which has content servers that have low usage.
hauton said:Worst post because I disagree with you? OK.
Funny Blizzard brought up Borderlands - I found them remarkably similar, in that neither game was finished at release. I mean for a game that appears so well-polished in many aspects, you'd think they'd get basic skills to work properly.
It's a damn shame, because they're really mostly minor issues that would've been easily eliminated had Runic spent anything on QA. It's exactly like Lilith in Borderlands - for example, half of Destroyer's skills don't scale with stats properly because the programmer specified "MELEE" instead of "STRENGTH".
Nif said:I'm really enjoying it, except I have a strange framerate bug. The game will run silky smooth in the most dense parts and drop to something like 20 fps for no reason at all. It seems pretty random, and it's almost ruining it for me. :/ I'm on a Phenom II quad core 3ghz, Radeon 4850, 8GB ram. My laptop with a dual core and some nvidia chip seems to run it without the framerate problems. Turning off effects and lowering resolution doesn't help, either.
Forgot to mention it'll fix itself, too, for no reason. On Windows 7 64-bit on my desktop.
Shoogoo said:I have the exact same problem! After I open a door, or after I load a new zone, the framerate drops down to hell and it's almost unplayable. What's weird is that my setup is nothing like yours. I have a 4 year old PC with windows XP. Turning off effects and lowering resolution doesn't help either, just like you. I'm going to scout their website. Anybody knows something about it?
edit : do you have Antivir, Nif?
No you can check it out yourself using the editor. Half of Destroyer's Titan branch is supposed to scale with his Strength stat. All the coding is there, it's just that the field which specifies which stat it scales with is incorrect. It states "STRENGTH", when the stat is actually called "MELEE".bdouble said:I don't think what you are describing is some thing broken. The skills scale differently. If you have problems figuring it out there a plenty of posts in the official thread. Some of them don't scale with any stat they just have a set dmg number. Most of them do though and strength isn't even in the game. They don't have attribute points so what the heck are you talking about?
TheExodu5 said:Torchlight and TQ both have their strengths. Torchlight is more accessible and has a better feel to it. TQ easily has the better balance and replayability though.
Shoogoo said:I have the exact same problem! After I open a door, or after I load a new zone, the framerate drops down to hell and it's almost unplayable. What's weird is that my setup is nothing like yours. I have a 4 year old PC with windows XP. Turning off effects and lowering resolution doesn't help either, just like you. I'm going to scout their website. Anybody knows something about it?
edit : do you have Antivir, Nif?