I really wonder what possessed them to release this on the same day as Horizon.
Does this game suffer from the bloated purple prose of Planescape? Because as much as I liked it, this style of writing that permeates all the CRPGs like this, Pillars etc. is exhausting, too much exposition honestly brings these type of games down when the writer realizes they can write as much as they want when they are not constrain by voice actors and animations. There literally exists no economy of words in these type of games, and this trend I fear will continue so long as "good writing" = "more words".
Does this game suffer from the bloated purple prose of Planescape? Because as much as I liked it, this style of writing that permeates all the CRPGs like this, Pillars etc. is exhausting, too much exposition honestly brings these type of games down when the writer realizes they can write as much as they want when they are not constrain by voice actors and animations. There literally exists no economy of words in these type of games, and this trend I fear will continue so long as "good writing" = "more words".