Has anyone here really spoke to
? for some reason, she's an odd ball of a young child but yet she's interesting on how she speaks and of course other elements that I will say here for Spoiler reasons.
Yes, I am very curious about her. She's not leaving my party.
A few scattered thoughts from last night: the UI is actually okay for an InXile game (and let's be honest, PST's UI wasn't exactly a looker). I agree with whoever said that combat is the main place it falls apart. And if combat were as important to this game as it was to Wasteland 2, I might have quit already. But I've fought twice in five hours, so it's not a huge deal.
I am over the moon about the number of interesting characters hanging around Sagus Cliffs. I think the a big advantage of a setting like Numenera is that it focuses the designers on
strong character concepts. They happen to be strange concepts (e.g., a robot who needs to reproduce; a man bearing a word that can destroy civilization), but the strangeness is less important than the fact that the average character has, like, a defining physical characteristic that is connected with his/her worldview that is connected with his/her quest. In a game with an isometric perspective and tons of characters without portraits (I'll come back to this), this helps the characters "pop." Dragonfall was also quite good at this, to take a somewhat more grounded example.
On the presentation side, I do wish they did a little more to make differences in physical characteristics legible. Some NPC portraits or art of different races splashed on loading screens would have gone a long way. Better animation would be nice too.
I think I've just about exhausted the first set of sidequests in Sagus Cliffs. I will try to advance the main plot tonight. Then I'm afraid Torment goes on the backburner for BotW. There are maybe a half-dozen franchises that take priority over a Torment sequel for me, and of course one of them has a game out the same week.