Gave this a spin today and got really frustrated. While I admire that they tried something new with the setting and the combat, it just doesn't work for me.
A big issue is that it failed to hook me. There's no mystery, the first 20 minutes rushed me with tons of flashbacks, explaining my origin, the Changing God, giving me companions, showing the big bad, sending me on a fetch quest... yet it never bothers to make me care. Is like the devs never heard of foreplay.
Besides, when everything tries to stand out at once, nothing stands out. A giant alien in a cage would be really cool in Fallout, Baldur's Gate, Skyrim, Dragon's Age or any RPG out there. I would want to know the story behind it, try its quest, etc. In Numanuma it's displayed alongside dozens of wacky things, none of which form a cohesive setting grounded on rules you can explore. You could add Barney the Dinosaur and a Space Marine there as well and they would be just another wacky thing. "The Extrapolarizared Demi-Crystal of Snazr'Exer opened a portal and brought them here". "Oh, okay".
But my biggest issue here is the writing. I hope this game ends forever this stupid trend of measuring RPGs by word count. Numenera's writing feels like every single word ever written inside InXile's office made into the final game, including meeting notes and birthday cards, without a single edit pass.
Yes, Planescape: Torment was wordy as hell, but there's a big difference. For example:
This is pointless. It describes exactly what I'm seeing, without a single additional detail. It serves no purpose at all.
Compare this with Planescape showing you something weird:
The writers here trust in the audience to have, like, eyes. There's no "You see a massive book with a guy writing things on it" - instead, the text ADDS details you can't see. Planescape allows the game to speak for itself and the players to interpret it. Not even Morte is introduced by text described. You just start the game, wake up and he comes talk to you - there's no "You see a friendly yet somewhat suspicious skull that's somehow floating around. He opens his mouth and sounds start to come out, forming syllables, words and soon sentences".
In isolation, this may seem like I'm nitpicking Numenera. But it's so common that over time you start to get the urge to skip text. When that happens, the game is dead - there's nothing left there.