Slackbladder
Member
Well, my i7 hits 84* when I'm on the campaign map. It's a massive drain on the CPU just clicking on armies and units. Will see if turning down low makes a difference. If not it's a big problem.
It's a laptop, mine performed about the same, but that is expected from a laptop.
Did I say it is not?And that changes what? Sub-30 is shit in any case.
Did I say it is not?
I just noticed the console is back. I hope cheats have been implemented as well
The point is don't ask too much from laptops, that's why I said "It's a laptop".Why are you quoting me when that's the point I'm making?
The point is don't ask too much from laptops, that's why I said "It's a laptop".
Is it possible to combine depleted units together, like drag and drop so that they merge together and replenish their numbers?
I have like 10 units with 5% health and a massive army inc.
Any impressions of Unlimited Video Memory On and Off? Does it improve performance or cause a massive hit? Only had a couple of hours yesterday to play the prologue so I haven't had a chance to really test it.
Friend of mine showed me a combination of in-game and nVidia settings that is letting me run the game pretty decently now. I'm getting 60 FPS for the most part but it fluctuates randomly.
Anyone else having problems with diplomacy and agents?
I'm playing Iceni and even friendly tribes straight up refuse to trade with me. It's a complete waste, and I get spammed by tribes demanding money every turn.
I also have an agent that failed to convert and enemy champion 4 times in a row despite having a 95% success rate
Yep, I had that with rebels in Sardinia. Blockaded by Carthage for about 20 years until I (and others) defeated them!It seems like the campaign AI has an issue dealing with settlements under rebel control. I've had this african settlement blockaded from sea by like 5 different factions at the same time in the last 20 turns but no one moved in to capture the place.
Can somebody explain to me how ships work on the campaign map? I was trying in vain to disembark my handful of units that I had at sea but they would never actually get off. Just kind of sit at the coast not doing anything when I right clicked.
Can somebody explain to me how ships work on the campaign map? I was trying in vain to disembark my handful of units that I had at sea but they would never actually get off. Just kind of sit at the coast not doing anything when I right clicked.
battles end too fast IMO. Like 15m max
This made me laugh.
Provided it's not accurate (the final screenshot is from campaign battle) but I remember being in awe when I first saw the little walkthrough of the battle, scale was immense, it was so epic and graphics were godly, and the dev was saying things would look even better at launch lol.
Anyone know why you get to a certain point where upgrading a building will add +4 squalor to your city? Is it because the city isn't big enough and I have to expand before upgrading? Or is it a permanent issue once I reach a certain size?
Just a mechanic to make you balance happiness, income and food in your provinces instead of just upgrading everything without a care in the world like in previous games.
Doesn't look like that "final" screenshot is running on max settings, but I could be wrong.
Well the old games (medieval 2 and Rome at least) had unhappines from squalor. Espacially late game it would get really annoying that your towns were too big and not upgradable anymore.
Unhappy populace from too many citizens... one of the more regrettable things in those games
BTW I really like the fact that you can choose what unit your generals bodyguard is.
Always felt weird my Greek general was on horseback while the rest of my army was made up of hoplites
Doesn't look like that "final" screenshot is running on max settings, but I could be wrong.
Anyone know why you get to a certain point where upgrading a building will add +4 squalor to your city? Is it because the city isn't big enough and I have to expand before upgrading? Or is it a permanent issue once I reach a certain size?
The only thing I found really annoying was that most of my provinces have a very low public order rating.
I don't understand why upgrading your city/buildings give you so much squalor (public order penalty), like I have 4 buildings ready for upgrades but each of the upgrades will give me a -6 to public order PER TURN.
I mean why? It's just annoying and it forces me to keep the province bonuses on that "bread and games" mode where it will increase public order/happiness.
Try doing it at a port or a beach.
Just a mechanic to make you balance happiness, income and food in your provinces instead of just upgrading everything without a care in the world like in previous games.
I posted about it on the last page:
It's really irritating at the moment though. Conquered all of Britain and now look to expend into mainland europe but my Britania province (London, etc) has major public disorder per turn. Have to keep it on "bread and games" edict to even get it to equalize.
This one year per turn is brutal, I feel like the generals die too quickly, had a good one that had lots of xp just die of old age, and the other after that.... sigh.
This one year per turn is brutal, I feel like the generals die too quickly, had a good one that had lots of xp just die of old age, and the other after that.... sigh.
And the size of your city doesn't matter? That's pretty bullshit. If there were ways to solve these kind of issues, I wouldn't care, but just throwing an obstacle in your way and telling you to deal with it is pretty shitty. Especially when I still feel like I'm still fairly early into my campaign.
Squalor's always the thing the completely killed my interest in RTW once I got to a certain size.